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PostPosted: Tue Aug 26, 2008 4:14 pm 
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Major General
Major General

Joined: Wed May 28, 2003 11:50 pm
Posts: 891
Location: Hesperus II, Lyran Alliance
For when you really need to take out those dug-in infantry :lol:
Gorilla
Code:
Type/Model:    Gorilla Assault Armor 2
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Assault Battle Armor (1,501 - 2,000 kg)
Rules:         Level 2, Custom design

Ground Speed:  10.8 km/h
Armor Type:    Advanced

------------------------------------------------------------------
Type/Model:    Gorilla Assault Armor 2
Equipment:                                          Slots    Mass
Chassis Type:  Assault Class Humanoid                 0       550
Motive System: Ground Movement (1 MP)                 0         0
Armor Type:    11 Points Advanced                     5       440

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   Battle Claw                            0        15

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Light Machine Gun*                   LA        50     1        75
Light Machine Gun*                   RA        50     1        75
Heavy Mortar                         Body      20     2       400
  (with High-Explosive Ammo)
Heavy Mortar                         Body      20     2       400
  (with High-Explosive Ammo)
Power Pack                           Body             1        25
Searchlight                          Body             1         5
------------------------------------------------------------------
TOTALS:                                              13     2,000
Slots & Mass Left:                                    1         0

Calculated Factors:
Total Cost:     731,600 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   47 (188 for 4)  Weapon Value: 55 (Ratio=1.17)
Cost per BV:    12,374.47 (w/o Trooper Training costs)
Damage Factors: SRDmg = 4   MRDmg = 0   LRDmg = 0
Mechanized:     Cannot travel on any 'Mechs or Vehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 1   Armor/Structure: 3 / 0
                Damage PB/M/L: 2/2/-   Overheat: 0
                Point Value: 2    Specials: car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/8/8/8    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 3+2D6,  Target Size Modifier: -2
                Movement Speed:   Half Normal
                Attribute Modifiers:  STR: +4,  DEX: -2,  RFL: -4
                Equipment Rating:  E/E/E

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[url]http://www.solaris7.com[/url]

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 Post subject:
PostPosted: Tue Aug 26, 2008 6:46 pm 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
Mmmmm....nice....:)

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 Post subject:
PostPosted: Tue Aug 26, 2008 8:55 pm 
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Major General
Major General

Joined: Wed May 28, 2003 11:50 pm
Posts: 891
Location: Hesperus II, Lyran Alliance
Thanks :D here's the variant, it's the Silver Back
Code:
Type/Model:    Silver Back Assault Armor 
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Assault Battle Armor (1,501 - 2,000 kg)
Rules:         Level 2, Custom design

Ground Speed:  10.8 km/h
Armor Type:    Advanced

------------------------------------------------------------------
Type/Model:    Silver Back Assault Armor 
Equipment:                                          Slots    Mass
Chassis Type:  Assault Class Humanoid                 0       550
Motive System: Ground Movement (1 MP)                 0         0
Armor Type:    10 Points Advanced                     5       400

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   Battle Claw                            0        15

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Anti-Personnel Weapon Mount          RA               1         5
 Rifle, Automatic                    RA       120     0         0
Anti-Personnel Weapon Mount          LA               1         5
 Rifle, Automatic                    LA       120     0         0
Medium Laser                         Body      30     3       500
Medium Laser                         Body      30     3       500
------------------------------------------------------------------
TOTALS:                                              13     1,990
Slots & Mass Left:                                    1        10

Calculated Factors:
Total Cost:     776,176 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   71 (284 for 4)  Weapon Value: 108 (Ratio=1.52)
Cost per BV:    8,819.38 (w/o Trooper Training costs)
Damage Factors: SRDmg = 8   MRDmg = 1   LRDmg = 0
Mechanized:     Cannot travel on any 'Mechs or Vehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 1   Armor/Structure: 2 / 0
                Damage PB/M/L: 3/3/-   Overheat: 0
                Point Value: 3    Specials: car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/8/8/7    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 3+2D6,  Target Size Modifier: -2
                Movement Speed:   Half Normal
                Attribute Modifiers:  STR: +4,  DEX: -2,  RFL: -4
                Equipment Rating:  E/E/E

_________________
Steele Industries:

Proud Sponsor of the Solaris VII games for over 30 years

[url]http://www.solaris7.com[/url]

[img]http://img.photobucket.com/albums/v238/ ... serpin.gif[/img][img]http://img.photobucket.com/albums/v238/ ... serpin.gif[/img]


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 Post subject:
PostPosted: Tue Aug 26, 2008 9:15 pm 
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Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
I see it working better AS the dug in infantry then knocking them loose. The range and weapons are great, but the lack of mobility makes offensive attacks hard to work out. You can always load them in helos or zoomers, which is pretty much the same for any assault suit.


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