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Author: | Snake Eyes [ Thu Apr 02, 2009 8:41 pm ] |
Post subject: | A Few Low Tech BAs |
Here's a few Battle Armor types that i threw together that can be used by Periphery armies, Mercenaries, and/or Pirates Code: Type/Model: Heavy Combat Armor Tech/Era: Inner Sphere / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Medium Battle Armor (751 - 1,000 kg) Rules: Level 2, Standard design Ground Speed: 21.6 km/h Armor Type: Standard ------------------------------------------------------------------ Type/Model: Heavy Combat Armor Equipment: Slots Mass Chassis Type: Medium Class Humanoid 0 175 Motive System: Ground Movement (2 MP) 0 40 Armor Type: 9 Points Standard 0 450 Manipulators: Left Arm: Battle Claw 0 15 Right Arm: None 0 0 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Light Recoilless Rifle RA 40 3 195 (with High-Explosive Ammo) Anti-Personnel Weapon Mount LA 1 5 (Anti-Personnel Weapon Space) LA 0 0 Detachable Missile Pack Body 0 10 Rocket Launcher 2 (OS) Body 2 50 Detachable Missile Pack Body 0 10 Rocket Launcher 2 (OS) Body 2 50 ------------------------------------------------------------------ TOTALS: 8 1,000 Slots & Mass Left: 2 0 Calculated Factors: Total Cost: 403,300 C-Bills, Including Trooper Training Costs of 150,000 C-bills Battle Value: 40 (160 for 4) Weapon Value: 26 (Ratio=.65) Cost per BV: 6,332.5 (w/o Trooper Training costs) Damage Factors: SRDmg = 3 MRDmg = 1 LRDmg = 0 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can perform Swarm and Leg attacks BattleForce2: Class: IB MP: 2 Armor/Structure: 2 / 0 Damage PB/M/L: 1/1/- Overheat: 0 Point Value: 2 Specials: mec, car4 CBT:RPG Data: Armor Value (M/B/E/X): 9/8/7/7 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 2, Target Size Modifier: -1 Movement Modifiers: Walking: 0, Running: 0, Sprinting: 0 Attribute Modifiers: STR: +3, DEX: -2, RFL: -1 Equipment Rating: E/E/E Code: Type/Model: Super Heavy Combat Armor Tech/Era: Inner Sphere / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Heavy Battle Armor (1,001 - 1,500 kg) Rules: Level 2, Custom design Ground Speed: 21.6 km/h Armor Type: Standard ------------------------------------------------------------------ Type/Model: Super Heavy Combat Armor Equipment: Slots Mass Chassis Type: Heavy Class Humanoid 0 300 Motive System: Ground Movement (2 MP) 0 80 Armor Type: 11 Points Standard 0 550 Manipulators: Left Arm: Heavy Battle Vibro-Claw 0 60 Right Arm: None 0 0 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Medium Recoilless Rifle RA 40 3 290 (with High-Explosive Ammo) Detachable Missile Pack Body 0 10 Rocket Launcher 4 (OS) Body 3 100 Detachable Missile Pack Body 0 10 Rocket Launcher 4 (OS) Body 3 100 ------------------------------------------------------------------ TOTALS: 9 1,500 Slots & Mass Left: 3 0 Calculated Factors: Total Cost: 551,200 C-Bills, Including Trooper Training Costs of 150,000 C-bills Battle Value: 45 (180 for 4) Weapon Value: 41 (Ratio=.91) Cost per BV: 8,915.56 (w/o Trooper Training costs) Damage Factors: SRDmg = 5 MRDmg = 1 LRDmg = 0 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can not perform Swarm or Leg attacks BattleForce2: Class: IB MP: 2 Armor/Structure: 3 / 0 Damage PB/M/L: 1/1/- Overheat: 0 Point Value: 2 Specials: mec, car4 CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 2, Target Size Modifier: -2 Movement Modifiers: Walking: -2, Running: -4, Sprinting: -6 Attribute Modifiers: STR: +4, DEX: -3, RFL: -3 Equipment Rating: E/E/E Code: Type/Model: Ultra Heavy Combat Armor Tech/Era: Inner Sphere / 3068 / CBT Rules Chassis Type: Humanoid Weight Class: Assault Battle Armor (1,501 - 2,000 kg) Rules: Level 2, Custom design Ground Speed: 21.6 km/h Armor Type: Standard ------------------------------------------------------------------ Type/Model: Ultra Heavy Combat Armor Equipment: Slots Mass Chassis Type: Assault Class Humanoid 0 550 Motive System: Ground Movement (2 MP) 0 160 Armor Type: 12 Points Standard 0 600 Manipulators: Left Arm: Heavy Battle Claw 0 20 Right Arm: None 0 0 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Heavy Recoilless Rifle RA 20 3 325 (with High-Explosive Ammo) Detachable Missile Pack Body 0 10 LRM 5 (OS) Body 5 200 Detachable Missile Pack LA 0 10 Rocket Launcher 5 (OS) LA 4 125 ------------------------------------------------------------------ TOTALS: 12 2,000 Slots & Mass Left: 2 0 Calculated Factors: Total Cost: 768,300 C-Bills, Including Trooper Training Costs of 150,000 C-bills Battle Value: 51 (204 for 4) Weapon Value: 53 (Ratio=1.04) Cost per BV: 12,123.53 (w/o Trooper Training costs) Damage Factors: SRDmg = 6 MRDmg = 3 LRDmg = 1 Mechanized: Cannot travel on any 'Mechs or Vehicles Attacks: Can not perform Swarm or Leg attacks BattleForce2: Class: IB MP: 2 Armor/Structure: 3 / 0 Damage PB/M/L: 1/1/- Overheat: 0 Point Value: 2 Specials: car4 CBT:RPG Data: Armor Value (M/B/E/X): 9/9/8/8 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 3+2D6, Target Size Modifier: -2 Movement Speed: Half Normal Attribute Modifiers: STR: +5, DEX: -3, RFL: -4 Equipment Rating: E/E/E |
Author: | Doncaddh [ Fri Apr 03, 2009 2:05 am ] |
Post subject: | Re: A Few Low Tech BAs |
you might also try building the first Kuritan Power Armour... it was in Heir to the Dragon when the Ghost Regiments were first being gathered... one of the yak groupps with the most mechwarriors had been driven under ground, so they were pprobably armed/armoured heavy industrial exoskeletons (exactly what the Kanazuchi is )... and may have resembled a lower Tech Kanazuchi... possibly with flamer and or MG... |
Author: | Rockjock01 [ Sun Apr 05, 2009 4:54 pm ] |
Post subject: | Re: A Few Low Tech BAs |
I like the general idea you are going for here, as well as the execution, especially with all the RLs. I like the fact that you stayed away from energy weapons, and the complication of the JJ system. Basically you have industrial exoskeletons with military grade armor, life support, and simple weaons bolted on. |
Author: | Snake Eyes [ Sun Apr 05, 2009 6:19 pm ] |
Post subject: | Re: A Few Low Tech BAs |
Quote: Basically you have industrial exoskeletons with military grade armor, life support, and simple weaons bolted on.
Thats basically what i was going for, hence the reason i named them "Combat Armor" instead of Battle Armor
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Author: | Snake Eyes [ Sun Apr 05, 2009 10:11 pm ] |
Post subject: | Re: A Few Low Tech BAs |
New... Medium Combat Armor Code: Type/Model: Medium Combat Armor Tech/Era: Inner Sphere / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Light Battle Armor (401 - 750 kg) Rules: Level 2, Custom design Ground Speed: 21.6 km/h Armor Type: Standard ------------------------------------------------------------------ Type/Model: Medium Combat Armor Equipment: Slots Mass Chassis Type: Light Class Humanoid 0 100 Motive System: Ground Movement (2 MP) 0 30 Armor Type: 6 Points Standard 0 300 Manipulators: Left Arm: Armored Glove 0 0 Right Arm: Armored Glove 0 0 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Light Recoilless Rifle RA 20 2 175 (with High-Explosive Ammo) Anti-Personnel Weapon Mount LA 1 5 (Anti-Personnel Weapon Space) LA 0 0 Detachable Missile Pack Body 0 10 Rocket Launcher 2 (OS) Body 2 50 Detachable Missile Pack Body 0 10 Rocket Launcher 2 (OS) Body 2 50 ------------------------------------------------------------------ TOTALS: 7 730 Slots & Mass Left: 1 20 Calculated Factors: Total Cost: 317,900 C-Bills, Including Trooper Training Costs of 150,000 C-bills Battle Value: 34 (136 for 4) Weapon Value: 19 (Ratio=.56) Cost per BV: 4,938.24 (w/o Trooper Training costs) Damage Factors: SRDmg = 3 MRDmg = 1 LRDmg = 0 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can perform Swarm and Leg attacks BattleForce2: Class: IB MP: 2 Armor/Structure: 2 / 0 Damage PB/M/L: 1/1/- Overheat: 0 Point Value: 1 Specials: mec, car4 CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 0, Target Size Modifier: 0 Movement Modifiers: Walking: +1, Running: +2, Sprinting: +3 Attribute Modifiers: STR: +2, DEX: 0, RFL: -1 Equipment Rating: E/E/E |
Author: | Doncaddh [ Mon Apr 06, 2009 1:47 am ] |
Post subject: | Re: A Few Low Tech BAs |
Combat Armour has already been used for the UnPowered Heavy Armoured Suits that enable a trooper to take 2 points of BattleTech Damage before matching the B in PBI. perhaps you could call it Powered Combat Armour or simply Powered Armour? |
Author: | Snake Eyes [ Mon Apr 06, 2009 9:43 am ] |
Post subject: | Re: A Few Low Tech BAs |
Oh, forgot about that |
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