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A Few Low Tech BAs
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Author:  Snake Eyes [ Thu Apr 02, 2009 8:41 pm ]
Post subject:  A Few Low Tech BAs

Here's a few Battle Armor types that i threw together that can be used by Periphery armies, Mercenaries, and/or Pirates
Code:
Type/Model:    Heavy Combat Armor 
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Standard design

Ground Speed:  21.6 km/h
Armor Type:    Standard

------------------------------------------------------------------
Type/Model:    Heavy Combat Armor 
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid                  0       175
Motive System: Ground Movement (2 MP)                 0        40
Armor Type:    9 Points Standard                      0       450

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Light Recoilless Rifle               RA        40     3       195
  (with High-Explosive Ammo)
Anti-Personnel Weapon Mount          LA               1         5
 (Anti-Personnel Weapon Space)       LA               0         0
Detachable Missile Pack              Body             0        10
 Rocket Launcher 2 (OS)              Body             2        50
Detachable Missile Pack              Body             0        10
 Rocket Launcher 2 (OS)              Body             2        50
------------------------------------------------------------------
TOTALS:                                               8     1,000
Slots & Mass Left:                                    2         0

Calculated Factors:
Total Cost:     403,300 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   40 (160 for 4)  Weapon Value: 26 (Ratio=.65)
Cost per BV:    6,332.5 (w/o Trooper Training costs)
Damage Factors: SRDmg = 3   MRDmg = 1   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 2   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 2    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/8/7/7    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 2,  Target Size Modifier: -1
                Movement Modifiers:
                  Walking: 0,  Running: 0,  Sprinting: 0
                Attribute Modifiers:  STR: +3,  DEX: -2,  RFL: -1
                Equipment Rating:  E/E/E
Code:
Type/Model:    Super Heavy Combat Armor 
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Heavy Battle Armor (1,001 - 1,500 kg)
Rules:         Level 2, Custom design

Ground Speed:  21.6 km/h
Armor Type:    Standard

------------------------------------------------------------------
Type/Model:    Super Heavy Combat Armor 
Equipment:                                          Slots    Mass
Chassis Type:  Heavy Class Humanoid                   0       300
Motive System: Ground Movement (2 MP)                 0        80
Armor Type:    11 Points Standard                     0       550

Manipulators:
  Left Arm:    Heavy Battle Vibro-Claw                0        60
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Medium Recoilless Rifle              RA        40     3       290
  (with High-Explosive Ammo)
Detachable Missile Pack              Body             0        10
 Rocket Launcher 4 (OS)              Body             3       100
Detachable Missile Pack              Body             0        10
 Rocket Launcher 4 (OS)              Body             3       100
------------------------------------------------------------------
TOTALS:                                               9     1,500
Slots & Mass Left:                                    3         0

Calculated Factors:
Total Cost:     551,200 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   45 (180 for 4)  Weapon Value: 41 (Ratio=.91)
Cost per BV:    8,915.56 (w/o Trooper Training costs)
Damage Factors: SRDmg = 5   MRDmg = 1   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 2   Armor/Structure: 3 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 2    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/8/8/8    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 2,  Target Size Modifier: -2
                Movement Modifiers:
                  Walking: -2,  Running: -4,  Sprinting: -6
                Attribute Modifiers:  STR: +4,  DEX: -3,  RFL: -3
                Equipment Rating:  E/E/E
Code:
Type/Model:    Ultra Heavy Combat Armor 
Tech/Era:      Inner Sphere / 3068 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Assault Battle Armor (1,501 - 2,000 kg)
Rules:         Level 2, Custom design

Ground Speed:  21.6 km/h
Armor Type:    Standard

------------------------------------------------------------------
Type/Model:    Ultra Heavy Combat Armor 
Equipment:                                          Slots    Mass
Chassis Type:  Assault Class Humanoid                 0       550
Motive System: Ground Movement (2 MP)                 0       160
Armor Type:    12 Points Standard                     0       600

Manipulators:
  Left Arm:    Heavy Battle Claw                      0        20
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Heavy Recoilless Rifle               RA        20     3       325
  (with High-Explosive Ammo)
Detachable Missile Pack              Body             0        10
 LRM 5 (OS)                          Body             5       200
Detachable Missile Pack              LA               0        10
 Rocket Launcher 5 (OS)              LA               4       125
------------------------------------------------------------------
TOTALS:                                              12     2,000
Slots & Mass Left:                                    2         0

Calculated Factors:
Total Cost:     768,300 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   51 (204 for 4)  Weapon Value: 53 (Ratio=1.04)
Cost per BV:    12,123.53 (w/o Trooper Training costs)
Damage Factors: SRDmg = 6   MRDmg = 3   LRDmg = 1
Mechanized:     Cannot travel on any 'Mechs or Vehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 2   Armor/Structure: 3 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 2    Specials: car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/9/8/8    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 3+2D6,  Target Size Modifier: -2
                Movement Speed:   Half Normal
                Attribute Modifiers:  STR: +5,  DEX: -3,  RFL: -4
                Equipment Rating:  E/E/E

Author:  Doncaddh [ Fri Apr 03, 2009 2:05 am ]
Post subject:  Re: A Few Low Tech BAs

you might also try building the first Kuritan Power Armour... it was in Heir to the Dragon when the Ghost Regiments were first being gathered... one of the yak groupps with the most mechwarriors had been driven under ground, so they were pprobably armed/armoured heavy industrial exoskeletons (exactly what the Kanazuchi is )... and may have resembled a lower Tech Kanazuchi... possibly with flamer and or MG...

Author:  Rockjock01 [ Sun Apr 05, 2009 4:54 pm ]
Post subject:  Re: A Few Low Tech BAs

I like the general idea you are going for here, as well as the execution, especially with all the RLs. I like the fact that you stayed away from energy weapons, and the complication of the JJ system. Basically you have industrial exoskeletons with military grade armor, life support, and simple weaons bolted on.

Author:  Snake Eyes [ Sun Apr 05, 2009 6:19 pm ]
Post subject:  Re: A Few Low Tech BAs

Quote:
Basically you have industrial exoskeletons with military grade armor, life support, and simple weaons bolted on.
Thats basically what i was going for, hence the reason i named them "Combat Armor" instead of Battle Armor :thumbsup:

Author:  Snake Eyes [ Sun Apr 05, 2009 10:11 pm ]
Post subject:  Re: A Few Low Tech BAs

New... Medium Combat Armor
Code:
Type/Model:    Medium Combat Armor 
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Light Battle Armor (401 - 750 kg)
Rules:         Level 2, Custom design

Ground Speed:  21.6 km/h
Armor Type:    Standard

------------------------------------------------------------------
Type/Model:    Medium Combat Armor 
Equipment:                                          Slots    Mass
Chassis Type:  Light Class Humanoid                   0       100
Motive System: Ground Movement (2 MP)                 0        30
Armor Type:    6 Points Standard                      0       300

Manipulators:
  Left Arm:    Armored Glove                          0         0
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Light Recoilless Rifle               RA        20     2       175
  (with High-Explosive Ammo)
Anti-Personnel Weapon Mount          LA               1         5
 (Anti-Personnel Weapon Space)       LA               0         0
Detachable Missile Pack              Body             0        10
 Rocket Launcher 2 (OS)              Body             2        50
Detachable Missile Pack              Body             0        10
 Rocket Launcher 2 (OS)              Body             2        50
------------------------------------------------------------------
TOTALS:                                               7       730
Slots & Mass Left:                                    1        20

Calculated Factors:
Total Cost:     317,900 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   34 (136 for 4)  Weapon Value: 19 (Ratio=.56)
Cost per BV:    4,938.24 (w/o Trooper Training costs)
Damage Factors: SRDmg = 3   MRDmg = 1   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 2   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 8/7/6/6    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 0,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: +1,  Running: +2,  Sprinting: +3
                Attribute Modifiers:  STR: +2,  DEX: 0,  RFL: -1
                Equipment Rating:  E/E/E

Author:  Doncaddh [ Mon Apr 06, 2009 1:47 am ]
Post subject:  Re: A Few Low Tech BAs

Combat Armour has already been used for the UnPowered Heavy Armoured Suits that enable a trooper to take 2 points of BattleTech Damage before matching the B in PBI.

perhaps you could call it Powered Combat Armour or simply Powered Armour?

Author:  Snake Eyes [ Mon Apr 06, 2009 9:43 am ]
Post subject:  Re: A Few Low Tech BAs

Oh, forgot about that

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