Here's a few Battle Armor types that i threw together that can be used by Periphery armies, Mercenaries, and/or Pirates
Code:
Type/Model: Heavy Combat Armor
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design
Ground Speed: 21.6 km/h
Armor Type: Standard
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Type/Model: Heavy Combat Armor
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (2 MP) 0 40
Armor Type: 9 Points Standard 0 450
Manipulators:
Left Arm: Battle Claw 0 15
Right Arm: None 0 0
Weapons and Equipment Loc Shots Slots Mass
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Light Recoilless Rifle RA 40 3 195
(with High-Explosive Ammo)
Anti-Personnel Weapon Mount LA 1 5
(Anti-Personnel Weapon Space) LA 0 0
Detachable Missile Pack Body 0 10
Rocket Launcher 2 (OS) Body 2 50
Detachable Missile Pack Body 0 10
Rocket Launcher 2 (OS) Body 2 50
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TOTALS: 8 1,000
Slots & Mass Left: 2 0
Calculated Factors:
Total Cost: 403,300 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 40 (160 for 4) Weapon Value: 26 (Ratio=.65)
Cost per BV: 6,332.5 (w/o Trooper Training costs)
Damage Factors: SRDmg = 3 MRDmg = 1 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 2 Armor/Structure: 2 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 2 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/7/7 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 2, Target Size Modifier: -1
Movement Modifiers:
Walking: 0, Running: 0, Sprinting: 0
Attribute Modifiers: STR: +3, DEX: -2, RFL: -1
Equipment Rating: E/E/E
Code:
Type/Model: Super Heavy Combat Armor
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Heavy Battle Armor (1,001 - 1,500 kg)
Rules: Level 2, Custom design
Ground Speed: 21.6 km/h
Armor Type: Standard
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Type/Model: Super Heavy Combat Armor
Equipment: Slots Mass
Chassis Type: Heavy Class Humanoid 0 300
Motive System: Ground Movement (2 MP) 0 80
Armor Type: 11 Points Standard 0 550
Manipulators:
Left Arm: Heavy Battle Vibro-Claw 0 60
Right Arm: None 0 0
Weapons and Equipment Loc Shots Slots Mass
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Medium Recoilless Rifle RA 40 3 290
(with High-Explosive Ammo)
Detachable Missile Pack Body 0 10
Rocket Launcher 4 (OS) Body 3 100
Detachable Missile Pack Body 0 10
Rocket Launcher 4 (OS) Body 3 100
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TOTALS: 9 1,500
Slots & Mass Left: 3 0
Calculated Factors:
Total Cost: 551,200 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 45 (180 for 4) Weapon Value: 41 (Ratio=.91)
Cost per BV: 8,915.56 (w/o Trooper Training costs)
Damage Factors: SRDmg = 5 MRDmg = 1 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB MP: 2 Armor/Structure: 3 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 2 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 2, Target Size Modifier: -2
Movement Modifiers:
Walking: -2, Running: -4, Sprinting: -6
Attribute Modifiers: STR: +4, DEX: -3, RFL: -3
Equipment Rating: E/E/E
Code:
Type/Model: Ultra Heavy Combat Armor
Tech/Era: Inner Sphere / 3068 / CBT Rules
Chassis Type: Humanoid
Weight Class: Assault Battle Armor (1,501 - 2,000 kg)
Rules: Level 2, Custom design
Ground Speed: 21.6 km/h
Armor Type: Standard
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Type/Model: Ultra Heavy Combat Armor
Equipment: Slots Mass
Chassis Type: Assault Class Humanoid 0 550
Motive System: Ground Movement (2 MP) 0 160
Armor Type: 12 Points Standard 0 600
Manipulators:
Left Arm: Heavy Battle Claw 0 20
Right Arm: None 0 0
Weapons and Equipment Loc Shots Slots Mass
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Heavy Recoilless Rifle RA 20 3 325
(with High-Explosive Ammo)
Detachable Missile Pack Body 0 10
LRM 5 (OS) Body 5 200
Detachable Missile Pack LA 0 10
Rocket Launcher 5 (OS) LA 4 125
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TOTALS: 12 2,000
Slots & Mass Left: 2 0
Calculated Factors:
Total Cost: 768,300 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 51 (204 for 4) Weapon Value: 53 (Ratio=1.04)
Cost per BV: 12,123.53 (w/o Trooper Training costs)
Damage Factors: SRDmg = 6 MRDmg = 3 LRDmg = 1
Mechanized: Cannot travel on any 'Mechs or Vehicles
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB MP: 2 Armor/Structure: 3 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 2 Specials: car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/9/8/8 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 3+2D6, Target Size Modifier: -2
Movement Speed: Half Normal
Attribute Modifiers: STR: +5, DEX: -3, RFL: -4
Equipment Rating: E/E/E