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Trooper Battlearmor
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Author:  Karagin [ Thu Dec 31, 2009 12:51 am ]
Post subject:  Trooper Battlearmor

Code:
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Trooper 
Tech/Era:      Inner Sphere / 3132 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Assault Battle Armor (1,501 - 2,000 kg)
Rules:         Level 2, Standard design

Ground Speed:  10.8 km/h
Jump Capacity: 60 meters
Armor Type:    Advanced

------------------------------------------------------------------
Type/Model:    Trooper 
Equipment:                                          Slots    Mass
Chassis Type:  Assault Class Humanoid                 0       550
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (2 MP)                 0       500
Armor Type:    12 Points Advanced                     5       480

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   Battle Claw                            0        15

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Support PPC                          RA        28     3       255
Grand Mauler Gauss Cannon            LA        15     3       135
Extended Life Support                Body             1        25
Power Pack                           Body             1        25
------------------------------------------------------------------
TOTALS:                                              13     2,000
Slots & Mass Left:                                    1         0

Calculated Factors:
Total Cost:     1,343,560 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   41 (164 for 4)  Weapon Value: 30 (Ratio=.73)
Cost per BV:    29,111.22 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2   MRDmg = 0   LRDmg = 0
Mechanized:     Cannot travel on any 'Mechs or Vehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 2J   Armor/Structure: 3 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 2    Specials: car4
                Created by HeavyMetal Battle Armor
  

Author:  Rockjock01 [ Thu Dec 31, 2009 1:35 pm ]
Post subject:  Re: Trooper Battlearmor

Karagin, how are you planning on using this suit? As a direct fire support suit for mixed infantry formations I like it. I could see a squad of Troopers, or even a single suit forming a rally point for other BA, or even standard PBI. The one thing I don't like is the lack of AP mounts or something like a Flamer/MG for close range anti-infantry work, but if it it is deployed in mixed units it really isn't an issue.

Author:  Karagin [ Thu Dec 31, 2009 3:13 pm ]
Post subject:  Re: Trooper Battlearmor

I was thinking of using it more like a walking small tank, not much else it can do really. I could see it being used as you suggest, similar to the LMG guy in a squad and the other MG guys in a platoon, so that does have some merit.

Author:  Rockjock01 [ Thu Dec 31, 2009 4:02 pm ]
Post subject:  Re: Trooper Battlearmor

Yeah, a grenadier/anti-armor type role in a mixed unit. It works well from a mixed squad standpoint, but most people don't play games that way. Double stacked in a hex with standard, or jump infantry would be hard to dislodge.

Author:  Karagin [ Thu Dec 31, 2009 4:23 pm ]
Post subject:  Re: Trooper Battlearmor

Why don't most play with mixed squads? It is more to how thing would be, I know this is a game and all, but overall it has been combined arms for a long time really.

Author:  Rockjock01 [ Thu Dec 31, 2009 5:05 pm ]
Post subject:  Re: Trooper Battlearmor

Many people I've played with don't want the housekeeping involved. When I deal with that I usually take a point/squad of two different suits and stack them together in a hex. So your trooper with a more anti-infantry, or missile based suit. In my head they are a mixed unit, but on paper two separate squads.

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