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PostPosted: Thu Dec 31, 2009 6:31 pm 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
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         Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Empire Class Heavy Infantry Armor (ECHIA) Trooper
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Assault Battle Armor (1,501 - 2,000 kg)
Rules:         Level 2, Standard design

Ground Speed:  21.6 km/h
Armor Type:    Standard

==Overview:==
Designed and manufactured during the last 20 years of the Star
League, ECHIA has come to be known as the standard against which
all other armor is measured. This fighting suit is the finest
enhanced armor ever built, and of course, the price of a
functioning suit of ECHIA runs in excess of most medium `mechs.
GS engineers and technicians designed these fighting suits to be
next generation of armored fighting craft. The ECHIA came in three
different designs including the Command, Recon, and Trooper
models. Our illustration shows a Trooper model. This 2 ton
fighting suit functions along the same lines as the Caterpillar
F-11 cargo lift, with the exception of the auto gyros which enable
the fighting suit to propel the user across the battlefield at
speeds in excess of 130 kph. (Note: Very few of these armored
fighting suits exist. In fact, no command suits are known to
remain in working order and only 2 recon suits are known to exist.
Of the 2000 Trooper models built, about 10 remain, these being
scattered among existing units.
The armor on this Trooper has been recharged, giving it the full
protection offered by the polished titanium armor covered by 1 cm.
reactive units. The Eugenics 2000 laser rifle is powered off the
reactor mounted in the rear of the suit.
In addition to the laser, the Trooper model offers the occupant
manual control of the reactive armor for use against direct
infantry assaults. This means that the person wearing this armor
can decide to blow off some of the covering reactive armor, which
creates a storm of ceramic shrapnel.
And if it comes down to it, the operator can use almost anything
as a weapon, either throwing the object or using it like a club.
These objects can weigh up to 7001b. If you grab hold of anything
that weighs more than this, the suit becomes unstable. Specs:
Weight 16,000 lb


------------------------------------------------------------------
Type/Model:    Empire Class Heavy Infantry Armor (ECHIA) Trooper
Equipment:                                          Slots    Mass
Chassis Type:  Assault Class Humanoid                 0       550
Motive System: Ground Movement (2 MP)                 0       160
Armor Type:    11 Points Standard                     0       550

Manipulators:
  Left Arm:    Armored Glove                          0         0
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Anti-Personnel Weapon Mount          RA               1         5
 Pulse Laser Rifle                   RA               0         0
Small Pulse Laser                    RA        14     1       400
Heat Sensor                          Body             1        20
Improved Sensors                     Body             1        65
Active Probe                         Body             2       250
------------------------------------------------------------------
TOTALS:                                               6     2,000
Slots & Mass Left:                                    8         0

Calculated Factors:
Total Cost:     808,500 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   33 (132 for 4)  Weapon Value: 15 (Ratio=.45)
Cost per BV:    19,954.55 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Cannot travel on any 'Mechs or Vehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 2   Armor/Structure: 3 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: srs, prb, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/8/8/8    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 2+2D6,  Target Size Modifier: -2
                Movement Speed:   Half Normal
                Attribute Modifiers:  STR: +4,  DEX: 0,  RFL: -4
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor
 


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