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PostPosted: Tue Sep 14, 2010 2:39 pm 
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Joined: Tue Aug 05, 2008 12:20 pm
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Code:
        Classic BattleTech Battle Armor Technical Readout
                        * CUSTOM EQUIPMENT

Type/Model:    Striking Claw 
Tech/Era:      Clan / 3050 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Custom design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Standard

==Overview:==
One of the most important areas of the Goliath Scorpion Research
and Development programs prior to the launch of Operation Revival
was the upgrade of existing Elemental battle armor.  As a Clan
whose toumen is Elemental-heavy in composition, the Khans and the
Council of the Blood-Named recognized that to overlook the Clans
basic infantry elements would be both unwise and foolish.

The development of the AP Gauss Rifle in the early 3040s was the
breakthrough needed to revitalize the Elemental arm of the Clan. 
With a new and lightweight weapon system at their disposal,
prototype design and construction began at a fever pitch.  By
3043, the first of the new suits was ready for testing.

Passing the board with flying colors, the Striking Claw class
Elemental Battle Armor was rapidly approved for full-scale
production.  Unlike the new OmniMechs and OmniFighters, the Clan
immediately began to field Striking Claws to replace Standard
Elemental Armor.  By the time Operation Revival was launched, all
of the Clans Elemental arm had been reequipped with either this
new suit of armor or its long-ranged cousin, the Burning Sting.

==Capabilities:==
Clan scientists began the redesign from the heart of the standard
Elemental battle armors exoskeleton, using advanced construction
techniques to reduce some of the bulk of previous suits of armor,
making it sleeker in appearance.

Although the Striking Claw can wear a number of different camo or
review paint schemes, the surface of armor was formed in such a
manner to resemble the carapace of the Goliath Scorpion.  Slightly
raised plates of armor are seperated with a depressed trough. 
Techs who repaint these suits are careful to use a slightly
lighter color on the troughs, giving these suits a more organic
appearance than that of Standard Elemental armor.  The color
scheme for dress review, and the one always worn by Elementals
assigned to the Khan's Keshik, is reflective jet black on the
large scales, while the spaces between are a darkened grey with
highlights of gold.  The helmet has a different shape and instead
of a single large visor, there are two smaller ones that are
surrounded with golden dagger-stars identicial in all but size to
the ones that adorn the ceremonial armor's helmet.  A plume of
black horse secured with crimson ribbon completes the dress review
scheme.

The main weapon--capable of being placed on either the right or
left arm at the wearer's preference--was one of the newly
developed AP Gauss Rifles.  Capable of three times the range of
existing Battle Armor guns, while retaining the efficiency of a
machine-gun versus infantry and the raw damage potential of a
small laser versus armor and 'Mechs, this potent weapon alone
would have been a major improvement in Elemental tactics and
deployment.  Fed from a belt attached to an ammunition drum
carried on the back--beneath the detacheable missile pack--the APG
can fire up to forty bursts before exhausting its onboad
ammunition supplies.

Above the ammunition pack rests a detacheable missile pack.  This
unit carries a four-tube SRM launcher, but no reloads, and is
designed to be jettisoned after firing in order to increase the
Striking Claws mobility and agility.  Although the missile pack
possesses but half the endurance of standard Elemental armor, it
also delivers twice the payload in a single massive salvo.

Departing from standard Clan practice, the Scorpions also equipped
their new Elemental armor with support systems.  A high-intensity
search-light was built into the left shoulder (right shoulder on
suits where the weapons were swapped) and the battle-claw equipped
left arm featured two secondary weapons (a sub-machine gun and a
Mark XX laser rifle) as well as a cutting torch (these systems
were also swapped if the left arm was selected as the posistion of
the APG).

Despite the new systems and capabilities, armor protection
remained at the same high level found on standard Elemental body
armor.

Warriors outfitted with the Striking Claw were impressed, citing
the increased range of the APG as the single best
improvement--although the quad one-shot pack was also favourably
received.

==Variants:==
The Burning Stinger is the long-range support variant of the
Striking Claw.  This model retains the armor, mobility, AP Gauss,
and secondary support systems of that set of battle armor.  There
are two major differences, however.  The detacheable missile pack
is configured to hold three long-range missiles--once again with
no reloads.  Although this does decrease available firepower,
maximum range is greatly increased.  Second, the left arm (or
right, as the case may be) battle claw was replaced with a heavy
battle claw that can deliver more damage when the Elemental swarms
an opponent.

==Deployment==
A typical Scorpion Elemental Star consists of three points (15
Elemental warriors) wearing Striking Claw suits and two points (10
Elemental warriors) wearing Burning Stinger suits.  This
configuration gives a single star both long- and short-range
engagement options.

------------------------------------------------------------------
Type/Model:    Striking Claw 
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid with HarJel      0       250
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0       150
Armor Type:    10 Points Standard                     0       250

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
AP Gauss Rifle*                      RA        40     3       225
Detachable Missile Pack              Body             0        10
 SRM 4 (OS)                          Body             3        80
Searchlight                          Body             1         5
Cutting Torch                        LA               1         5
Anti-Personnel Weapon Mount          LA               1         5
 Laser Rifle, Marx XX                LA               0         0
Anti-Personnel Weapon Mount          LA               1         5
 Sub-Machine Gun                     LA        50     0         0
------------------------------------------------------------------
TOTALS:                                              10     1,000
Slots & Mass Left:                                    0         0

Calculated Factors:
Total Cost:     718,835 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   65 (325 for 5)  Weapon Value: 47 (Ratio=.72)
Cost per BV:    7,982.08 (w/o Trooper Training costs)
Damage Factors: SRDmg = 6   MRDmg = 1   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 3 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 3    Specials: mec, car5

CBT:RPG Data:   Armor Value (M/B/E/X): 9/8/8/8    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 2,  Target Size Modifier: -1
                Movement Modifiers:
                  Walking: -1,  Running: -2,  Sprinting: -3
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +4,  DEX: -1,  RFL: -1
                Equipment Rating:  F/D/E

                Created by HeavyMetal Battle Armor
Code:
        Classic BattleTech Battle Armor Technical Readout
                        * CUSTOM EQUIPMENT

Type/Model:    Burning Stinger 
Tech/Era:      Clan / 3050 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Custom design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Standard

------------------------------------------------------------------
Type/Model:    Burning Stinger 
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid with HarJel      0       250
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0       150
Armor Type:    10 Points Standard                     0       250

Manipulators:
  Left Arm:    Heavy Battle Claw                      0        20
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
AP Gauss Rifle*                      RA        40     3       225
Searchlight                          Body             1         5
Cutting Torch                        LA               1         5
Anti-Personnel Weapon Mount          LA               1         5
 Laser Rifle, Marx XX                LA               0         0
Anti-Personnel Weapon Mount          LA               1         5
 Sub-Machine Gun                     LA        50     0         0
Detachable Missile Pack              Body             0        10
 LRM 3 (OS)                          Body             3        75
------------------------------------------------------------------
TOTALS:                                              10     1,000
Slots & Mass Left:                                    0         0

Calculated Factors:
Total Cost:     734,335 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   65 (325 for 5)  Weapon Value: 48 (Ratio=.74)
Cost per BV:    8,220.54 (w/o Trooper Training costs)
Damage Factors: SRDmg = 4   MRDmg = 2   LRDmg = 1
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 3 / 0
                Damage PB/M/L: 1/1/-   Overheat: 0
                Point Value: 3    Specials: mec, car5

CBT:RPG Data:   Armor Value (M/B/E/X): 9/8/8/8    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 2,  Target Size Modifier: -1
                Movement Modifiers:
                  Walking: -1,  Running: -2,  Sprinting: -3
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +5,  DEX: -2,  RFL: -1
                Equipment Rating:  F/D/E

                Created by HeavyMetal Battle Armor


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PostPosted: Tue Sep 14, 2010 6:13 pm 
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Commanding General
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Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
Both are nice improvements over the original, and have more flavor then the Clan Battle Armor version ported over from the DA.

So with all the upgrades what are you planning for the Creepy Crawlies?


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