Ok, I'm tired, so this is basic. This is faster, but has a shorter jump range. I also switched out MGs for the Micros. You loose the energy only quality, but it is a "standard" Proto, and of similar capabilities.
Code:
ProtoMech Technical Readout
VALIDATED DESIGN
Type/Model:
Tech: Clan / 3060
Config: ProtoMech
Rules: Level 2, Standard design
Mass: 9 tons (9,000 kg)
Chassis: Advanced Composite
Power Plant: 75 Size Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 4 ProtoMech Jump Jets
Jump Capacity: 120 meters
Armor Type: Integral Advanced Alloy
Armament:
2 Machine Guns
2 Small Pulse Lasers
Manufacturer: Unknown
Location: Unknown
Communications System: Unknown
Targeting & Tracking System: Unknown
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Type/Model:
Mass: 9 tons (9,000 kg)
Equipment: Mass, kg
Int. Struct.: 20 pts Advanced Composite 900
Engine: 75 Size Fusion 2,000
Walking MP: 5
Running MP: 8
Jumping MP: 4
Heat Sinks: 4 Compact ProtoMech 1,000
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor: 32 pts Integral Advanced Alloy 1,600
Internal Armor
Structure Value
Head: 2 6
Torso: 9 11
Left/Right Arms: 2/2 4/4
Legs: 5 7
Weapons and Equipment Location Heat Ammo Mass, kg
------------------------------------------------------
1 Machine Gun Left Arm 0 10 300
1 Machine Gun Right Arm 0 10 300
1 Small Pulse Laser Torso 2 1,000
1 Small Pulse Laser Torso 2 1,000
JumpJets: 4 - 100 kg 400
------------------------------------------------------
TOTALS: 4 9,000
Mass remaining, kg: 0 left
Calculated Factors:
Total Cost: 835,594 C-Bills
Battle Value: 181
Cost per BV: 4,616.54
Weapon Value: 42 / 42 (Ratio = .23 / .23)
Damage Factors: SRDmg = 6; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 5, Armor/Structure: 9/0
Damage PB/M/L: 5/3/-, Overheat: 0
Class: P ; Point Value: 9
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