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 Post subject: "Improved" Elemental
PostPosted: Tue Oct 02, 2012 12:09 am 
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Lieutenant General
Lieutenant General

Joined: Sun Jan 20, 2002 8:00 pm
Posts: 529
With its odd combination of good armor and mobility but "meh" main weapon, the basic Elemental always seemed to me a poorly optimized design.

This concept replaces the variety of old-style main weapons with the highly effective and versatile AP Gauss Rifle. Enough space is saved in eliminating unnecessary features to increase the SRM-2 launcher capacity from 2 salvoes to 3.

What do you think?
Code:
        Classic BattleTech Battle Armor Technical Readout
                        * CUSTOM EQUIPMENT

Type/Model:    Improved Elemental 
Tech/Era:      Clan / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Standard design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Standard

------------------------------------------------------------------
Type/Model:    Improved Elemental 
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid with HarJel      0       250
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0       150
Armor Type:    10 Points Standard                     0       250

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   Basic Manipulator                      0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
AP Gauss Rifle*                      RA        20     2       200
SRM 2                                Body       3     3       130
Anti-Personnel Weapon Mount          LA               1         5
 Rifle, Automatic                    LA        30     0         0
------------------------------------------------------------------
TOTALS:                                               6     1,000
Slots & Mass Left:                                    4         0

Calculated Factors:
Total Cost:     706,952 C-Bills, Including Trooper
                Training Costs of 200,000 C-bills
Battle Value:   74 (370 for 5)  Weapon Value: 66 (Ratio=.89)
Cost per BV:    6,850.7 (w/o Trooper Training costs)
Damage Factors: SRDmg = 5   MRDmg = 1   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 3 / 0
                Damage PB/M/L: 2/2/-   Overheat: 0
                Point Value: 4    Specials: mec, car5

CBT:RPG Data:   Armor Value (M/B/E/X): 9/8/8/8    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 2,  Target Size Modifier: -1
                Movement Modifiers:
                  Walking: -1,  Running: -2,  Sprinting: -3
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +4,  DEX: -1,  RFL: -1
                Equipment Rating:  F/D/E

                Created by HeavyMetal Battle Armor


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 Post subject: Re: "Improved" Elemental
PostPosted: Tue Oct 02, 2012 5:23 am 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Works for me.

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 Post subject: Re: "Improved" Elemental
PostPosted: Wed Jul 03, 2013 9:21 pm 
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Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
I've been using basically the same thing for awhile as an "elite" Elemental. The Micro Pulse can make for an interesting starting point as well.


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