Not sure if this is what you're going for or not, but here is my take:
Code:
Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: SpecOp BA
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Light Battle Armor (401 - 750 kg)
Rules: Level 2, Standard design
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Standard Stealth
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Type/Model: SpecOp BA
Equipment: Slots Mass
Chassis Type: Light Class Humanoid 0 100
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 75
Armor Type: 6 Points Standard Stealth 4 360
Manipulators:
Left Arm: Battle Claw 0 15
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
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Machine Gun RA 50 1 100
Anti-Personnel Weapon Mount LA 1 5
Rifle, Automatic LA 30 0 0
Improved Sensors Body 1 65
Power Pack Body 1 25
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TOTALS: 8 745
Slots & Mass Left: 0 5
Calculated Factors:
Total Cost: 495,082 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 27 (108 for 4) Weapon Value: 10 (Ratio=.37)
Cost per BV: 12,780.81 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: mec, srs, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: 0, Running: 0, Sprinting: 0
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: -2, RFL: -1
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor
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