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Doom http://forums.heavymetalpro.com/viewtopic.php?f=23&t=21583 |
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Author: | Frederick LeBeau [ Wed Dec 11, 2013 12:17 am ] |
Post subject: | Doom |
Just having fun Code: Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: Imp Tech/Era: Mixed Tech / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: PA(L)/Exoskeleton (0 - 400 kg) Rules: Level 3, Custom design Ground Speed: 10.8 km/h Armor Type: Standard ------------------------------------------------------------------ Type/Model: Imp Equipment: Slots Mass Chassis Type: PA(L) Class Humanoid with HarJel 0 130 Motive System: Ground Movement (1 MP) (Clan) 0 0 Armor Type: 2 Points Standard (Clan) 0 50 Manipulators: Left Arm: Battle Claw 0 15 Right Arm: Battle Claw 0 15 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Flamer(C) RA 10 1 150 ------------------------------------------------------------------ TOTALS: 1 360 Slots & Mass Left: 5 40 Calculated Factors: Total Cost: 306,500 C-Bills, Including Trooper Training Costs of 200,000 C-bills Battle Value: 12 (60 for 5) Weapon Value: 4 (Ratio=.33) Cost per BV: 8,875.0 (w/o Trooper Training costs) Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can perform Swarm and Leg attacks BattleForce2: Class: IB MP: 1 Armor/Structure: 2 / 0 Damage PB/M/L: 1/-/- Overheat: 0 Point Value: 1 Specials: mec, car5 CBT:RPG Data: Armor Value (M/B/E/X): 5/5/6/5 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 1, Target Size Modifier: 0 Movement Modifiers: Walking: 0, Running: 0, Sprinting: 0 Attribute Modifiers: STR: +1, DEX: -1, RFL: 0 Equipment Rating: F/F/F Created by HeavyMetal Battle Armor Code: Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: Hell Knight Tech/Era: Clan / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Heavy Battle Armor (1,001 - 1,500 kg) Rules: Level 2, Standard design Ground Speed: 21.6 km/h Armor Type: Standard ------------------------------------------------------------------ Type/Model: Hell Knight Equipment: Slots Mass Chassis Type: Heavy Class Humanoid with HarJel 0 400 Motive System: Ground Movement (2 MP) 0 80 Armor Type: 10 Points Standard 0 250 Manipulators: Left Arm: Battle Claw 0 15 Right Arm: Battle Claw 0 15 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Support PPC RA 28 3 245 ------------------------------------------------------------------ TOTALS: 3 1,005 Slots & Mass Left: 9 495 Calculated Factors: Total Cost: 586,500 C-Bills, Including Trooper Training Costs of 200,000 C-bills Battle Value: 31 (155 for 5) Weapon Value: 16 (Ratio=.52) Cost per BV: 12,467.74 (w/o Trooper Training costs) Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can not perform Swarm or Leg attacks BattleForce2: Class: IB MP: 2 Armor/Structure: 3 / 0 Damage PB/M/L: 1/1/- Overheat: 0 Point Value: 2 Specials: mec, car5 CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 2, Target Size Modifier: -2 Movement Modifiers: Walking: 0, Running: 0, Sprinting: 0 Attribute Modifiers: STR: +4, DEX: -1, RFL: -3 Equipment Rating: F/D/E Created by HeavyMetal Battle Armor |
Author: | Frederick LeBeau [ Wed Dec 11, 2013 12:21 am ] |
Post subject: | Re: Doom |
Code: Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: Baron of Hell Tech/Era: Clan / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Heavy Battle Armor (1,001 - 1,500 kg) Rules: Level 2, Standard design Ground Speed: 21.6 km/h Armor Type: Standard ------------------------------------------------------------------ Type/Model: Baron of Hell Equipment: Slots Mass Chassis Type: Heavy Class Humanoid with HarJel 0 400 Motive System: Ground Movement (2 MP) 0 80 Armor Type: 14 Points Standard 0 350 Manipulators: Left Arm: Battle Claw 0 15 Right Arm: Battle Claw 0 15 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Support PPC RA 28 3 245 ------------------------------------------------------------------ TOTALS: 3 1,105 Slots & Mass Left: 9 395 Calculated Factors: Total Cost: 630,500 C-Bills, Including Trooper Training Costs of 200,000 C-bills Battle Value: 39 (195 for 5) Weapon Value: 22 (Ratio=.56) Cost per BV: 11,038.46 (w/o Trooper Training costs) Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can not perform Swarm or Leg attacks BattleForce2: Class: IB MP: 2 Armor/Structure: 4 / 0 Damage PB/M/L: 1/1/- Overheat: 0 Point Value: 2 Specials: mec, car5 CBT:RPG Data: Armor Value (M/B/E/X): 10/9/9/8 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 2, Target Size Modifier: -2 Movement Modifiers: Walking: 0, Running: 0, Sprinting: 0 Attribute Modifiers: STR: +4, DEX: -1, RFL: -3 Equipment Rating: F/D/E Created by HeavyMetal Battle Armor Code: Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: Arachnotron Tech/Era: Clan / 3067 / CBT Rules Chassis Type: Quad Weight Class: Light Battle Armor (401 - 750 kg) Rules: Level 2, Standard design Ground Speed: 32.4 km/h Armor Type: Standard ------------------------------------------------------------------ Type/Model: Arachnotron Equipment: Slots Mass Chassis Type: Light Class Quad with HarJel 0 150 Motive System: Ground Movement (3 MP) 0 30 Armor Type: 6 Points Standard 0 150 Manipulators: Left Arm: None 0 0 Right Arm: None 0 0 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Small Pulse Laser Body 28 2 405 ------------------------------------------------------------------ TOTALS: 2 735 Slots & Mass Left: 3 15 Calculated Factors: Total Cost: 364,500 C-Bills, Including Trooper Training Costs of 200,000 C-bills Battle Value: 33 (165 for 5) Weapon Value: 20 (Ratio=.61) Cost per BV: 4,984.85 (w/o Trooper Training costs) Damage Factors: SRDmg = 2 MRDmg = 0 LRDmg = 0 Mechanized: Cannot travel on any 'Mechs or Vehicles Attacks: Can not perform Swarm or Leg attacks BattleForce2: Class: IB MP: 3 Armor/Structure: 2 / 0 Damage PB/M/L: 1/1/- Overheat: 0 Point Value: 2 Specials: car5 CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 1, Target Size Modifier: 0 Movement Speed: 75 m/turn Attribute Modifiers: STR: +1, DEX: -4, RFL: 0 Equipment Rating: F/D/E Created by HeavyMetal Battle Armor Code: Classic BattleTech Battle Armor Technical Readout ILLEGAL Type/Model: Cacodemon Tech/Era: Clan / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Medium Battle Armor (751 - 1,000 kg) Rules: Level 2, Standard design Ground Speed: 10.8 km/h VTOL Speed: 43.2 km/h Armor Type: Standard ------------------------------------------------------------------ Type/Model: Cacodemon Equipment: Slots Mass Chassis Type: Medium Class Humanoid with HarJel 0 250 Motive System: Ground Movement (1 MP) 0 0 VTOL Equipment (4 MP) 0 240 Armor Type: 10 Points Standard 0 250 Manipulators: Left Arm: None 0 0 Right Arm: None 0 0 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Support PPC Body 14 2 240 ------------------------------------------------------------------ TOTALS: 2 980 Slots & Mass Left: 8 20 Calculated Factors: Total Cost: 867,000 C-Bills, Including Trooper Training Costs of 200,000 C-bills Battle Value: 38 (190 for 5) Weapon Value: 19 (Ratio=.50) Cost per BV: 17,552.63 (w/o Trooper Training costs) Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0 Mechanized: Cannot travel on any 'Mechs or Vehicles Attacks: Can not perform Swarm or Leg attacks BattleForce2: Class: IB MP: 4V Armor/Structure: 3 / 0 Damage PB/M/L: 1/1/- Overheat: 0 Point Value: 2 Specials: car5 CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 1, Target Size Modifier: -2 Movement Modifiers: Walking: 0, Running: 0, Sprinting: 0 VTOL: 250 m/turn Attribute Modifiers: STR: +4, DEX: -4, RFL: -1 Equipment Rating: F/D/E |
Author: | Frederick LeBeau [ Wed Dec 11, 2013 12:24 am ] |
Post subject: | Re: Doom |
Code: Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: Mancubus Tech/Era: Clan / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Assault Battle Armor (1,501 - 2,000 kg) Rules: Level 2, Standard design Ground Speed: 10.8 km/h Armor Type: Standard ------------------------------------------------------------------ Type/Model: Mancubus Equipment: Slots Mass Chassis Type: Assault Class Humanoid with HarJel 0 700 Motive System: Ground Movement (1 MP) 0 0 Armor Type: 15 Points Standard 0 375 Manipulators: Left Arm: Heavy Battle Claw 0 20 Right Arm: Heavy Battle Claw 0 20 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Flamer LA 100 2 195 Flamer RA 100 2 195 ------------------------------------------------------------------ TOTALS: 4 1,505 Slots & Mass Left: 10 495 Calculated Factors: Total Cost: 875,000 C-Bills, Including Trooper Training Costs of 200,000 C-bills Battle Value: 38 (190 for 5) Weapon Value: 20 (Ratio=.53) Cost per BV: 17,763.16 (w/o Trooper Training costs) Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0 Mechanized: Cannot travel on any 'Mechs or Vehicles Attacks: Can not perform Swarm or Leg attacks BattleForce2: Class: IB MP: 1 Armor/Structure: 4 / 0 Damage PB/M/L: 1/-/- Overheat: 0 Point Value: 2 Specials: car5 CBT:RPG Data: Armor Value (M/B/E/X): 10/9/9/9 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 3+2D6, Target Size Modifier: -2 Movement Speed: Half Normal Attribute Modifiers: STR: +6, DEX: -2, RFL: -4 Equipment Rating: F/D/E Created by HeavyMetal Battle Armor Code: Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: Revanant Tech/Era: Clan / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Medium Battle Armor (751 - 1,000 kg) Rules: Level 2, Standard design Ground Speed: 32.4 km/h Armor Type: Standard ------------------------------------------------------------------ Type/Model: Revanant Equipment: Slots Mass Chassis Type: Medium Class Humanoid with HarJel 0 250 Motive System: Ground Movement (3 MP) 0 80 Armor Type: 10 Points Standard 0 250 Manipulators: Left Arm: Heavy Battle Claw 0 20 Right Arm: Heavy Battle Claw 0 20 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Advanced SRM 2 Body 7 4 230 ------------------------------------------------------------------ TOTALS: 4 850 Slots & Mass Left: 6 150 Calculated Factors: Total Cost: 567,000 C-Bills, Including Trooper Training Costs of 200,000 C-bills Battle Value: 47 (235 for 5) Weapon Value: 44 (Ratio=.94) Cost per BV: 7,808.51 (w/o Trooper Training costs) Damage Factors: SRDmg = 3 MRDmg = 1 LRDmg = 0 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can perform Swarm and Leg attacks BattleForce2: Class: IB MP: 3 Armor/Structure: 3 / 0 Damage PB/M/L: 1/1/- Overheat: 0 Point Value: 2 Specials: mec, car5 CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 2, Target Size Modifier: -1 Movement Modifiers: Walking: +3, Running: +6, Sprinting: +9 Attribute Modifiers: STR: +5, DEX: -2, RFL: -1 Equipment Rating: F/D/E Created by HeavyMetal Battle Armor Code: Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: Spider Mastermind Tech/Era: Clan / 3067 / CBT Rules Chassis Type: Quad Weight Class: Assault Battle Armor (1,501 - 2,000 kg) Rules: Level 2, Standard design Ground Speed: 32.4 km/h Armor Type: Standard ------------------------------------------------------------------ Type/Model: Spider Mastermind Equipment: Slots Mass Chassis Type: Assault Class Quad with HarJel 0 700 Motive System: Ground Movement (3 MP) 0 160 Armor Type: 18 Points Standard 0 450 Manipulators: Left Arm: None 0 0 Right Arm: None 0 0 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Heavy Machine Gun Body 600 2 205 Active Probe Body 2 150 ------------------------------------------------------------------ TOTALS: 4 1,665 Slots & Mass Left: 7 335 Calculated Factors: Total Cost: 935,000 C-Bills, Including Trooper Training Costs of 200,000 C-bills Battle Value: 48 (240 for 5) Weapon Value: 13 (Ratio=.27) Cost per BV: 15,312.5 (w/o Trooper Training costs) Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0 Mechanized: Cannot travel on any 'Mechs or Vehicles Attacks: Can not perform Swarm or Leg attacks BattleForce2: Class: IB MP: 3 Armor/Structure: 4 / 0 Damage PB/M/L: 1/-/- Overheat: 0 Point Value: 2 Specials: prb, car5 CBT:RPG Data: Armor Value (M/B/E/X): 10/10/9/9 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 2+2D6, Target Size Modifier: -2 Movement Speed: 30 m/turn Attribute Modifiers: STR: +4, DEX: -4, RFL: -2 Equipment Rating: F/D/E Created by HeavyMetal Battle Armor Code: Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: CyberDemon Tech/Era: Clan / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Assault Battle Armor (1,501 - 2,000 kg) Rules: Level 2, Standard design Ground Speed: 21.6 km/h Armor Type: Standard ------------------------------------------------------------------ Type/Model: CyberDemon Equipment: Slots Mass Chassis Type: Assault Class Humanoid with HarJel 0 700 Motive System: Ground Movement (2 MP) 0 160 Armor Type: 18 Points Standard 0 450 Manipulators: Left Arm: Basic Manipulator 0 0 Right Arm: None 0 0 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Advanced SRM 3 RA 4 4 240 ------------------------------------------------------------------ TOTALS: 4 1,550 Slots & Mass Left: 10 450 Calculated Factors: Total Cost: 922,000 C-Bills, Including Trooper Training Costs of 200,000 C-bills Battle Value: 67 (335 for 5) Weapon Value: 88 (Ratio=1.31) Cost per BV: 10,776.12 (w/o Trooper Training costs) Damage Factors: SRDmg = 4 MRDmg = 1 LRDmg = 0 Mechanized: Cannot travel on any 'Mechs or Vehicles Attacks: Can not perform Swarm or Leg attacks BattleForce2: Class: IB MP: 2 Armor/Structure: 4 / 0 Damage PB/M/L: 1/1/- Overheat: 0 Point Value: 3 Specials: car5 CBT:RPG Data: Armor Value (M/B/E/X): 10/10/9/9 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 3+2D6, Target Size Modifier: -2 Movement Speed: Half Normal Attribute Modifiers: STR: +5, DEX: -1, RFL: -4 Equipment Rating: F/D/E Created by HeavyMetal Battle Armor |
Author: | zenorac [ Wed Dec 11, 2013 2:40 pm ] |
Post subject: | Re: Doom |
I think I need a BFG for this lot. |
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