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 Post subject: Atahualpa Combat Armor
PostPosted: Sat Dec 14, 2013 3:04 pm 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Code:
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Atahualpa Combat Armor 
Tech/Era:      Inner Sphere / 3058 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Light Battle Armor (401 - 750 kg)
Rules:         Level 2, Standard design

Ground Speed:  21.6 km/h
Armor Type:    Standard

------------------------------------------------------------------
Type/Model:    Atahualpa Combat Armor 
Equipment:                                          Slots    Mass
Chassis Type:  Light Class Humanoid                   0       100
Motive System: Ground Movement (2 MP)                 0        30
Armor Type:    6 Points Standard                      0       300

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   Battle Claw                            0        15

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
David Lt Gauss Rifle                 RA        20     1       100
Machine Gun                          Body      50     1       100
Heat Sensor                          Body             1        20
Improved Sensors                     Body             1        65
Shotgun Microphone                   Body             1         5
------------------------------------------------------------------
TOTALS:                                               5       750
Slots & Mass Left:                                    3         0

Calculated Factors:
Total Cost:     383,900 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   30 (120 for 4)  Weapon Value: 13 (Ratio=.43)
Cost per BV:    7,796.67 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 2   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: mec, srs, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 8/7/6/6    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 1,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: +2,  Running: +4,  Sprinting: +6
                Attribute Modifiers:  STR: +2,  DEX: -2,  RFL: -1
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor

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Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

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PostPosted: Mon Dec 16, 2013 2:48 pm 
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Lieutenant General
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Joined: Sun Jan 20, 2002 8:00 pm
Posts: 529
As an entry-level "armored infantry" this works, although the lower speed and lack of jump jets is obviously somewhat non-traditional.

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PostPosted: Mon Dec 16, 2013 10:55 pm 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Thanks, I am still trying to get the hang of the construction rules of BA, and finding that nothing I really want to build works.

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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