I was going to put all the weapons I have on one warship but things started to go wrong. For some reason all the PPCs and lasers were given Artemis IV and I was informed that they did not have enough ammo
I checked on some designs I did last week and all the custom weapons had lost their ammo. Shutting down HMAero and re-starting put everything back to normal
The Sub-Cap missiles should work ok on warships and DropShips, though the Stingray and Manta Ray have some rounding issues with the ammo weight.
There are two sets of Sub-Cap lasers, one for warships and another for DropShips (SCL/1-DS* These are standard scale lasers but really heavy
and you need to remember to adjust the number of gunners)
There are two sets of Sub-Cap Cannons, one for warships and another for DropShips (Light SCC-DS* These are Capital missiles which works ok when you print a record sheet. the only problem is with the Light SSC-DS*, its ammo is double weight)
Code:
AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPONS
Class/Model/Name: Weapons
Tech: Inner Sphere / 3075
Vessel Type: WarShip
Rules: Level 3, Modified design
Rules Set: AeroTech2
Mass: 2,500,000 tons
K-F Drive System: (Unknown)
Length: 1,652 meters
Power Plant: Standard
Safe Thrust: 1
Maximum Thrust: 2
Armor Type: Standard
Armament:
1 Piranha*
1 Stingray*
1 Swordfish*
1 Manta Ray*
1 Light SCC*
1 Medium SCC*
1 Heavy SCC*
1 Light SCC-DS*
1 Medium SCC-DS*
1 Heavy SCC-DS*
1 SCL/1*
1 SCL/2*
1 SCL/3*
1 SCL/1-DS*
1 SCL/2-DS*
1 SCL/3-DS*
------------------------------------------------------------------------------
Class/Model/Name: Weapons
Mass: 2,500,000 tons
Equipment: Mass
Power Plant, Drive & Control: 150,000.00
Thrust: Safe Thrust: 1
Maximum Thrust: 2
Kearny-Fuchida Hyperdrive: Compact (Integrity = 47) 1,131,250.00
Jump Sail: No Sail (Fusion-Charged K-F) .00
Structural Integrity: 60 150,000.00
Total Heat Sinks: 592 Double .00
Fuel & Fuel Pumps: 102.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 6,250.00
Fire Control Computers: .00
Armor Type: Standard (1,236 total armor pts) 2,999.00
Capital Scale Armor Pts
Location: L / R
Fore: 227
Fore-Left/Right: 206/206
Aft-Left/Right: 206/206
Aft: 185
Crew and Passengers:
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 Piranha*(10 msls) Nose 3 3 3 -- 9 200.00
1 Stingray*(10 msls) Nose 4 4 -- -- 12 292.00
1 Swordfish*(10 msls) Nose 4 -- -- -- 15 350.00
1 Manta Ray*(10 msls) Nose 5 -- -- -- 21 534.00
1 Light SCC*(10 rounds) Nose 2 2 2 -- 12 205.00
1 Medium SCC*(10 rounds) Nose 5 5 -- -- 30 510.00
1 Heavy SCC*(10 rounds) Nose 7 7 -- -- 42 720.00
1 Light SCC-DS*(10 msls) Aft 2 2 2 -- 12 210.00
1 Medium SCC-DS*(10 msls) Aft 5 5 -- -- 30 510.00
1 Heavy SCC-DS*(10 msls) Aft 7 7 -- -- 42 720.00
1 SCL/1* Aft 1 1 1 -- 24 150.00
1 SCL/2* Aft 2 2 -- -- 28 200.00
1 SCL/3* Aft 3 3 -- -- 32 250.00
1 SCL/1-DS* Aft 1(10) 1(10) 1(10) -- 24 150.00
1 SCL/2-DS* Aft 2(20) 2(20) -- -- 28 200.00
1 SCL/3-DS* Aft 3(30) 3(30) -- -- 32 250.00
------------------------------------------------------------------------------
TOTALS: Heat: 393 1,446,052.00
Tons Left: 1,053,948.00
Calculated Factors:
Total Cost: 1,852,676,800 C-Bills
Battle Value: 32,115
Cost per BV: 57,688.83
Weapon Value: 25,743 (Ratio = .80)
Damage Factors: SRV = 510; MRV = 499; LRV = 299; ERV = 26
Maintenance: Maintenance Point Value (MPV) = 431,214
(159,249 Structure, 263,125 Life Support, 8,840 Weapons)
Support Points (SP) = 0 (0% of MPV)
BattleForce2: Not applicable