Quote:
You are correct, I just imputted the same design as soon as I switched to Reactive armour I lost the armoured components & I notice that the endo composite structure @ 7.5 tons is only showing up as 5 tons and the 7 crit spaces for it are not shown on the dist. screen very strange. Any Ideas ?.
Dave.
Endo Composite Structure is a new piece of equipment and is not in HMPro.
This is as close as I can get with HMPro. I put the Endo Steel crits where the Reactive Armor should be, all the "roll again" slots should be Endo Composite. I think the BV 2 should be 3,330 I need to check again after some sleep
Code:
BattleMech Technical Readout
Custom* Weapons
Type/Model: Devastator MUSE EARTH DVS-X10
Tech: Inner Sphere / 3075
Config: Biped BattleMech
Rules: Level 3, Modified design
Mass: 100 tons
Chassis: Endo Steel
Power Plant: 400 XXL Fusion with Supercharger
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 [108.0] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Heavy PPCs*
2 HPPC Capacitors*
2 V-S Laser Meduims*
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Devastator MUSE EARTH DVS-X10
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Endo Steel 14 5.00
(Endo Steel Loc: 1 HD, 4 LA, 4 RA, 3 RT, 1 LL, 1 RL)
Engine: 400 XXL Fusion 18 17.50
Engine Supercharger: (RT) 1 2.00
Walking MP: 4
Running MP: 6 [8-10]
Jumping MP: 0
Heat Sinks: 16 Double [32] 0 6.00
Compact Gyro: 2 6.00
Cockpit, Life Supt., Sensors: 5 3.00
MASC: 5 5.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 307 pts Standard 0 19.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (Rear): 12
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Heavy PPC* RA 15 4 10.00
1 HPPC Capacitor* RA 5 1 1.00
1 Heavy PPC* LA 15 4 10.00
1 HPPC Capacitor* LA 5 1 1.00
2 V-S Laser Meduims* CT 14 4 8.00
Component Armor: 7 Slots 0 3.50
--------------------------------------------------------
TOTALS: 54 71 97.50
Crits & Tons Left: 7 2.50
Calculated Factors:
Total Cost: 130,348,666 C-Bills
Battle Value 2: 2,717 (old BV = 1,798)
Cost per BV2: 47,975.22
Weapon Value: 2,904 / 2,904 (Ratio = 1.07 / 1.07)
Damage Factors: SRDmg = 31; MRDmg = 20; LRDmg = 7
BattleForce2: MP: 4, Armor/Structure: 8/4
Damage PB/M/L: 4/3/2, Overheat: 3
Class: MA; Point Value: 27
Code:
BATTLE VALUE 2 CALCULATION FOR Devastator MUSE EARTH DVS-X10
CALCULATE DEFENSIVE BATTLE RATING:
----------------------------------
Total Armor Factor (Reactive) 307 x 2.5 x 1.5 = 1151.25
Total Internal Structure Points x 1.5 x 0.5 152 x 0.75 = 114
Gyro BV = 'Mech Tons x 0.5 100 x 0.5 = 50
Gyro Component Armor 50 x 0.5 x 2 = 5
Number of Armored Component Crits x 5 5 x 5 = 25
Total BV of all Defensive Equipment 0
--------
1345.25
1 points per Gauss Rifle crit in any location 10 x 1 = 10
--------------------
10
1345.25
Deduct BV due to exploding ammo and weapons -10
----------
At a full Run of 10, Movement Modifier is + 4 1335.25
Multiply by Defensive Movement Factor of 1.4 x 1.4
----------
DEFENSIVE BATTLE RATING = 1869.35
----------------------------------------------------------------------------
CALCULATE OFFENSIVE BATTLE RATING:
----------------------------------
'Mech Heat Efficiency = 6 + Heat Sink Capy - Movement Heat
= 6 + 32 - 6 = 32
Total Corrected Offensive weapon heat = 54
54 Offensive weapon heat > 32 'Mech heat efficiency,
so halve BV of weapons fully exceeding the 'Mech Heat Efficiency:
Offensive Weapons: Heat: Running Heat Total:
Weapons at Full BV due to heat efficiency:
1 Heavy PPC + Capacitor 20 20 370
1 Heavy PPC + Capacitor 20 40 370
Weapons at Half BV due to heat efficiency:
1 V-S Laser Meduim 7 47 1/2 x 56 = 28
1 V-S Laser Meduim 7 54 1/2 x 56 = 28
--------
Base Weapon Battle Rating 54 Offensive Weapon Heat 796
Add Total 'Mech Tonnage + 100
--------
Adjusted Offensive Battle Rating 896
Calculate Speed Factor
Add Maximum Running MP + Jumping MP / 2 10 + 0 / 2 = 10
Speed Factor (based on table or calculation) = 1.63
Final Offensive Battle Rating = Adjusted Battle Rating x Speed Factor
896 x 1.63 = 1460.48
FINAL OFFENSIVE BATTLE RATING = 1460.48
----------------------------------------------------------------------------
Total BV = Defensive BV + Offensive BV: 1869.35 + 1460.48 = 3329.83
TOTAL BATTLE VALUE 2 FOR 'MECH = 3,330