Open HMA.
Open Union.
Go to Armor, Crew & Cargo tab.
Go to Bays & Doors subtab.
Change at will.
Here is a carrier version of the Union I created for my Human Sphere universe back in the day. Hehehe.
Code:
AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPONS
Class/Model/Name: Union-T AssaultShip (Human Sphere)
Tech: Inner Sphere / 3065
Vessel Type: Spheroid DropShip
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 4,800 tons
Length: 82 meters
Power Plant: Standard
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Ferro-aluminum
Armament:
4 Piranha*
12 Light ER PC*
6 HV AC/5 (THB)
6 ELRM-20 (THB)
11 Large Pulse Laser
------------------------------------------------------------------------------
==Overview:==
Another part of Jeffrey Calderon's Taurian Rearmament Program, the Union T
AssaultShip is designed to fly with Super Leopards and keep up with them.
Carrying a wing of fighters and sporting a single naval missile launcher in
the bow, the standard Union T AssaultShip can easily support a major invasion
force. The only recognized refit of the Union T AssaultShip removes the
fighter bays and replaces them with a large naval laser. Capable of directly
damaging large ships, it is often used in close support during large naval
actions.
The crew quarters have been expanded as normal for Taurian ships, and extra
crew facilities added, but Taurian crews on this ship must work more hours
than on other ships. Still, the Union T AssaultShip is a good ship and can
easily keep them alive if cared for correctly.
------------------------------------------------------------------------------
Class/Model/Name: Union-T AssaultShip (Human Sphere)
Mass: 4,800 tons
Equipment: Mass
Power Plant, Drive & Control: 1,248.00
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Structural Integrity: 31 298.00
Total Heat Sinks: 153 Double 61.00
Fuel & Fuel Pumps: 214.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 36.00
Fire Control Computers: 48.00
Armor Type: Ferro-aluminum (2,122 total armor pts) 111.50
Standard Scale Armor Pts
Location: L / R
Fore: 606
Left/Right Sides: 530/530
Aft: 456
Cargo:
Bay 1: Fighters (2) with 2 doors 300.00
Bay 2: Fighters (4) with 2 doors 600.00
Bay 3: Fighters (2) with 2 doors 300.00
Bay 4: Cargo (1) with 2 doors 218.50
Life Boats: 2 (7 tons each) 14.00
Escape Pods: 7 (7 tons each) 49.00
Crew and Passengers:
3 Officers (2 minimum) 45.00
14 Crew (2 minimum) 140.00
16 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 Piranha*(40 msls) Nose 12 12 12 -- 36 800.00
4 Light ER PC* Nose 2(16) 2(16) 2(16) 2(16) 36 10.00
2 HV AC/5 (THB)(30 rounds) Nose 1(10) 1(10) 1(10) 1(10) 6 26.00
2 ELRM-20 (THB)(32 rounds) Nose 2(24) 2(24) 2(24) 2(24) 20 44.00
1 Large Pulse Laser Nose 1(9) 1(9) -- -- 10 7.00
4 Light ER PC* FL/R 2(16) 2(16) 2(16) 2(16) 72 20.00
2 HV AC/5 (THB)(30 rounds) FL/R 1(10) 1(10) 1(10) 1(10) 12 52.00
2 ELRM-20 (THB)(32 rounds) FL/R 2(24) 2(24) 2(24) 2(24) 40 88.00
2 Large Pulse Laser FL/R 2(18) 2(18) -- -- 40 28.00
2 Large Pulse Laser AL/R 2(18) 2(18) -- -- 40 28.00
2 Large Pulse Laser Aft 2(18) 2(18) -- -- 20 14.00
------------------------------------------------------------------------------
TOTALS: Heat: 332 4,800.00
Tons Left: .00
Calculated Factors:
Total Cost: 545,149,808 C-Bills
Battle Value: 12,730
Cost per BV: 42,824.02
Weapon Value: 13,652 (Ratio = 1.07)
Damage Factors: SRV = 326; MRV = 291; LRV = 132; ERV = 43
Maintenance: Maintenance Point Value (MPV) = 53,201
(31,474 Structure, 14,130 Life Support, 7,597 Weapons)
Support Points (SP) = 37,125 (70% of MPV)
BattleForce2: MP: 4, Armor/Structure: 36 / 35
Damage PB/M/L: 9/9/5, Overheat: 0
Class: DM; Point Value: 127
Specials: sph
_________________
Medron Pryde - The Great and Terrible
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