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PostPosted: Sat Oct 13, 2007 10:46 pm 
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Antisocial General
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Joined: Mon Mar 17, 2003 8:35 am
Posts: 7883
Location: MLC, Lyran Alliance.
I did this design a long time back, but it seems to have vanished off the board with time, and Karagin wanted to see it. So here ya go.

This is my interpretation of the old Battledroids Behemoth (or Destroid MAC III for you Robotech fans). I have never seen a definitive canon design for this Mech, so I based this version on the Robotech artwork and the few pictures of the old Battledroids mini that I've seen.

Design notes...

- Four AC/5's on the shoulders and 6 ML's in the arms mimic the look of the old mini and the MAC III artwork.

- It has enough heatsinks to keep dishing the firepower for a long time without getting too hot.

- Max armor on a 100 tonner is sheer hell for the 3025 time period. It's not called the Behemoth for nothing...

- I don't know if the Battledroids version had jump jets. For what it's worth, the Robotech MAC III couldn't jump. But I included jump jets simply for terrain handling on a big, slow design.

Hope y'all like it...
Code:
               BattleMech Technical Readout

Type/Model:    Behemoth BHM-3M
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 1, Custom design

Mass:          100 tons
Chassis:       Standard
Power Plant:   200 Nissan Fusion
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets:     2 Standard Jump Jets
Jump Capacity: 60 meters
Armor Type:    Standard
Armament:      
  6 Medium Lasers
  4 Autocannon/5s
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------

Type/Model:    Behemoth BHM-3M
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 Fusion                    6      8.50
   Walking MP:   2
   Running MP:   3
   Jumping MP:   2
Heat Sinks:     21 Single                   13     11.00
 (Heat Sink Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  307 pts Standard              0     19.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         46      
   Center Torso (Rear):                 16      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
3 Medium Lasers          RA      9           3      3.00
3 Medium Lasers          LA      9           3      3.00
2 Autocannon/5s          RT      2   80     12     20.00
  (Ammo Locations: 2 LT, 2 RT)
2 Autocannon/5s          LT      2           8     16.00
2 Standard Jump Jets:                        2      4.00
 (Jump Jet Loc: 2 CT)
--------------------------------------------------------
TOTALS:                         22          70    100.00
Crits & Tons Left:                           8       .00

Calculated Factors:
Total Cost:        7,556,666 C-Bills
Battle Value:      1,471
Cost per BV:       5,137.09
Weapon Value:      2,191 / 2,191 (Ratio = 1.49 / 1.49)
Damage Factors:    SRDmg = 33;  MRDmg = 16;  LRDmg = 5
BattleForce2:      MP: 2J,  Armor/Structure: 8/8
                   Damage PB/M/L: 7/5/2,  Overheat: 0
                   Class: MA;  Point Value: 15

_________________
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PostPosted: Sat Oct 13, 2007 10:50 pm 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Very cool.

Could I get a copy of the HMP file?

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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 Post subject:
PostPosted: Sat Oct 13, 2007 10:59 pm 
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Antisocial General
Antisocial General

Joined: Mon Mar 17, 2003 8:35 am
Posts: 7883
Location: MLC, Lyran Alliance.
Quote:
Very cool.

Could I get a copy of the HMP file?
Check your e-mail. Glad you like it.

_________________
Be careful what you wish for. I might let you have it. :evil:


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 Post subject:
PostPosted: Sat Oct 13, 2007 11:19 pm 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Thanks for the file!

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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 Post subject:
PostPosted: Sun Oct 14, 2007 2:52 am 
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Zeon Mobile Suit Pilot
Zeon Mobile Suit Pilot

Joined: Thu Nov 21, 2002 10:30 pm
Posts: 2186
Location: Michigan
Beat me to it.

I was going to post this:
Code:
 BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Behemoth BHE-4H
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          100 tons
Chassis:       GM Heavy CVA Standard
Power Plant:   300 Light Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Valiant Lamellor w. CASE Standard
Armament:      
  6 Lightning Strike Light PPCs*
  4 Deleon 5L Light AC/5s*
  1 Model 2B Guardian ECM
Manufacturer:  General Motors
  Location:    New Valencia / FC (GM/BI)
Communications System:  Dalban Commline
Targeting & Tracking System:  Dalban Urban

--------------------------------------------------------
Type/Model:    Behemoth BHE-4H
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        300 Light Fusion             10     14.50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     16 Double [32]              12      6.00
 (Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  303 pts Standard              0     19.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         50      
   Center Torso (Rear):                 12      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      40/40      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
3 Light PPCs*            RA     15           6      9.00
3 Light PPCs*            LA     15           6      9.00
2 Light AC/5s*           RT      2   80      8     14.00
  (Ammo Locations: 2 LT, 2 RT)
2 Light AC/5s*           LT      2           4     10.00
1 Guardian ECM           CT      0           2      1.50
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         34          73    100.00
Crits & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        20,192,000 C-Bills
Battle Value:      1,853
Cost per BV:       10,896.92
Weapon Value:      3,803 / 3,803 (Ratio = 2.05 / 2.05)
Damage Factors:    SRDmg = 34;  MRDmg = 28;  LRDmg = 8
BattleForce2:      MP: 3,  Armor/Structure: 8/6
                   Damage PB/M/L: 6/5/3,  Overheat: 0
                   Class: MA;  Point Value: 19
                   Specials: ecm
Had to use Level 2 for what I was going for.

How did your L1 monster perform in combat?

_________________
"How do I feel about ambivalence? I guess you could say I'm on the fence..."


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PostPosted: Sun Oct 14, 2007 7:20 am 
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Antisocial General
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Joined: Mon Mar 17, 2003 8:35 am
Posts: 7883
Location: MLC, Lyran Alliance.
Pretty much like a level 1 monster. ;)

I basically used it as a straight-line assault Mech, plodding forward and shooting. It didn't score hard kills, but it could wear you down with the AC/5's then blow you away with the ML's and physical attacks when the range closed. I found it was better to sit at long range against canon 100 tonners like the Atlas and King Crab, since they had about the same level of longer ranged firepower, but big AC/20's up close. Defensively, anything smaller than another 100 tonner was in for a long day trying to wear it down.

_________________
Be careful what you wish for. I might let you have it. :evil:


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 Post subject:
PostPosted: Sun Oct 14, 2007 1:43 pm 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
I know that Battletechnologly magazine had it's version called the Omega.

4 Large lasers
6 mediums

While that can work it always ran hot...way too hot.

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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 Post subject:
PostPosted: Mon Oct 15, 2007 1:12 am 
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Lieutenant General
Lieutenant General

Joined: Fri Jun 23, 2006 1:41 pm
Posts: 548
Location: PHOENIX, AZ
Quote:
I know that Battletechnologly magazine had it's version called the Omega.

4 Large lasers
6 mediums

While that can work it always ran hot...way too hot.
The Omega was not designed after the Mac-III from Robotech.

It has 12 ML's btw, 6 in each arm, and was designed as an upgrade to the flashman.
It also had 18 Double Heatsinks, was a L2 design, and ran very cool actually because it was a brackett fighter.
Running & Jumping w/ the 4 LLs and then when you get under 7 hexes, getting pasted by 12 mediums.


My Favorite version of the Mac-III btw is the Clan tech one.
100 tons, 4 Gauss and 6 ERMLs and the Heatsinks to use them.


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 Post subject:
PostPosted: Mon Oct 15, 2007 5:28 am 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Quote:
Quote:
I know that Battletechnologly magazine had it's version called the Omega.

4 Large lasers
6 mediums

While that can work it always ran hot...way too hot.
The Omega was not designed after the Mac-III from Robotech.

It has 12 ML's btw, 6 in each arm, and was designed as an upgrade to the flashman.
It also had 18 Double Heatsinks, was a L2 design, and ran very cool actually because it was a brackett fighter.
Running & Jumping w/ the 4 LLs and then when you get under 7 hexes, getting pasted by 12 mediums.


My Favorite version of the Mac-III btw is the Clan tech one.
100 tons, 4 Gauss and 6 ERMLs and the Heatsinks to use them.
Here are the stats of the Omega:
Code:
               BattleMech Technical Readout

Type/Model:    Omega OMG-137-A
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 1, Standard design

Mass:          100 tons
Chassis:       OMA/HTX Standard
Power Plant:   300 Vlar 300 Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     3 Pitban LFT-100 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type:    Kemplar X9000 Standard
Armament:      
  12 Ichibi 2000 Medium Lasers
  4 Selitex Radionic Large Lasers
Manufacturer:  Renault-Prime Industries
  Location:    Bochum, Terra
Communications System:  Duotech 200XT
Targeting & Tracking System:  Faust/Shinji AT/TS

------------------------------------------------------------------------------
==Overview:==
In 2765, First Lord Richard Cameron granded Renault-Prime Industries, the
manufacturer of the highly successful heavy Mech. the FLASHMAN, to begin
testing on their newly desgined assault mech called the Omega.

Shortly after Renault-Prime had built their first prototype, Stefan Amaris
succeeded in his conquest of the Terran Hegemony. Amaris then ordered the
Omega project moved to Terra so his scientists could monitor it's testing.

After the Civil War was over, no trace of the Omega could be found. It is
believed that when General Kerensky's forces liberated Terra, they took the
prototype Omega with them when they left on their Exodus.

==Capabilities:==
 The Omega was designed along the same lines as the Flashman. In essence a
mobile laser battery, the Omega can lay down a withering barrage of laser fire
that can incinerate most 'Mechs in a matter of seconds.

 The 18 HilTec double-strength heat sinks keep the heat potential down to a
minimum as long as the weapon fire is staggered. Unfortunately, most of the
test pilots involved in the project had a tendency to fire all the weapons
involved. The addition of jump jets was added as an afterthought.

News from the front of the Reunification War had show instances where lack of
mobility had doomed many an assault because the 'Mechs could not support the
rest of their company. The addition of jump jets was hoped to alleviate some
of the SLDF's concerns.

The Pitban engine was a trusted design and was considered worth the cost
involved. Combined with 19 tons of Kemplar X9000 armor made the 'Mech
particularly difficult to take down. It's Faust/Shinji targeting system
provided accurate but somewhat spotty performance, a factor that wasn't
improved until the project was moved to Terra.

==Deployment==
 Due to the Reunification War, none were produced.

--------------------------------------------------------
Type/Model:    Omega OMG-137-A
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        300 Fusion                    6     19.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   3
Heat Sinks:     18 Single                    6      8.00
 (Heat Sink Loc: 1 HD, 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  304 pts Standard              0     19.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         44      
   Center Torso (Rear):                 15      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
6 Medium Lasers          RA     18           6      6.00
6 Medium Lasers          LA     18           6      6.00
2 Large Lasers           RT     16           4     10.00
2 Large Lasers           LT     16           4     10.00
3 Standard Jump Jets:                        3      6.00
 (Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS:                         68          56    100.00
Crits & Tons Left:                          22       .00

Calculated Factors:
Total Cost:        9,892,000 C-Bills
Battle Value 2:    2,246 (old BV = 1,702)
Cost per BV2:      4,404.27
Weapon Value:      1,681 / 1,681 (Ratio = .75 / .75)
Damage Factors:    SRDmg = 23;  MRDmg = 10;  LRDmg = 1
BattleForce2:      MP: 3J,  Armor/Structure: 8/8
                   Damage PB/M/L: 3/2/-,  Overheat: 4
                   Class: MA;  Point Value: 22
There are no double heat sinks or level 2 tech on this mech at all. And it does not run very cool at all. It over heats if you don't use common sense alternate what you fire.

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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 Post subject:
PostPosted: Wed Oct 17, 2007 12:49 am 
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Lieutenant General
Lieutenant General

Joined: Wed Aug 31, 2005 1:43 pm
Posts: 549
Location: Muskego, Wisconsin
From what I remember of the Robotech MAC III it was 4 Cannons and 6 Missile Tubes. When I went looking for the Data I found it at this site ...

http://www.robotech.com/infopedia/mecha ... .php?id=15

Hope that this works.

Now I know I did a version that went with (I think) 4 Light Gauss Rifles and 6 Thunderbolt 5's. But I can not seem t find it anymore, have to go looking for it.

_________________
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PostPosted: Wed Oct 17, 2007 2:59 am 
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Antisocial General
Antisocial General

Joined: Mon Mar 17, 2003 8:35 am
Posts: 7883
Location: MLC, Lyran Alliance.
Quote:
From what I remember of the Robotech MAC III it was 4 Cannons and 6 Missile Tubes. When I went looking for the Data I found it at this site ...

http://www.robotech.com/infopedia/mecha ... .php?id=15

Hope that this works.

Now I know I did a version that went with (I think) 4 Light Gauss Rifles and 6 Thunderbolt 5's. But I can not seem t find it anymore, have to go looking for it.
IIRC from the Robotech RPG (I think my books are in a box around here somewhere...) the four big cannons were described as rail guns (gauss rifles) and the arms were short range missile racks. Unfortunately, when I first designed my Behemoth back in 1987 (yes, this design is THAT old) Battletech didn't have gauss rifles or any three-barrel missile launchers. So I went with AC/5's to represent the big guns, and ML's in the arms because that was all Battletech had to work with at the time... :-?

_________________
Be careful what you wish for. I might let you have it. :evil:


Last edited by Shades of Grey on Wed Oct 17, 2007 3:00 pm, edited 1 time in total.

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 Post subject:
PostPosted: Wed Oct 17, 2007 8:11 am 
Quote:

There are no double heat sinks or level 2 tech on this mech at all. And it does not run very cool at all. It over heats if you don't use common sense alternate what you fire.
Uh...you seem to have missed a part of the fluff you posted. ;)
Quote:
The 18 HilTec double-strength heat sinks keep the heat potential down to a
minimum as long as the weapon fire is staggered.
Looks like someone simply forgot to switch to DHS when the design was entered. If you want me to, I can also post a picture of the relevant page from BattleTechnology.


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PostPosted: Wed Oct 17, 2007 1:25 pm 
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Lieutenant General
Lieutenant General

Joined: Fri Jun 23, 2006 1:41 pm
Posts: 548
Location: PHOENIX, AZ
Yeah Kar, your file is wrong.

The Mech has DHS, I even double checked in HMPro.

Its a killer mech


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PostPosted: Sat Feb 20, 2010 4:30 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
cannons and missiles huh?

I'd probably do four cannons and an SRM6 (3 tubes, firing 2 missiles each) in each arm.

Then see what else can be done.

For higher tech designs definitely go to gauss and better missiles. Streaks. Maybe MMLs. Stuff like that. :)


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PostPosted: Sat Feb 20, 2010 11:22 am 
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Commanding General
Commanding General

Joined: Mon Jan 29, 2007 11:22 am
Posts: 2198
I just made search for Behemoth and Omega. Behemoth file:
C:\Program Files\HeavyMetal\Pro\Mechs\TechFactory\Behemoth IS.hmp

Omega file:
C:\Program Files\HeavyMetal\Pro\Mechs\BattleTechnology\Omega 137A.hmp (with DHS)


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PostPosted: Sat Feb 20, 2010 12:45 pm 
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General Know it All
General Know it All

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 1830
Location: Stafford , England
[quote="Matti"]I just made search for Behemoth and Omega. Behemoth file:
C:\Program Files\HeavyMetal\Pro\Mechs\TechFactory\Behemoth IS.hmp

Omega file:
C:\Program Files\HeavyMetal\Pro\Mechs\BattleTechnology\Omega 137A.hmp (with DHS)[/quote]

Matti, what does that suspose to link to ? something on your pc ?, or a web link ?.

Dave.


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PostPosted: Sat Feb 20, 2010 12:56 pm 
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Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
thats the link to the files on everybodys PC when u have HMpro installed normally, if not u have to change the beginning of the link to your HMpro installation folder


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PostPosted: Sat Feb 20, 2010 1:02 pm 
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General Know it All
General Know it All

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 1830
Location: Stafford , England
[quote="cobayashimaru"]thats the link to the files on everybodys PC when u have HMpro installed normally, if not u have to change the beginning of the link to your HMpro installation folder[/quote]

That's what I thought, oh well .... LOL

Dave.


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PostPosted: Sat Feb 20, 2010 1:06 pm 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
The Omega Mech from Battletechnology is NOT the Behemoth mechs I am looking for the stats on.

The mech I am looking for is the one that looks like the Robotech Monster mech, there was a Battledroid/Battletech Miniature put out for the mech via Ral Partha. I can post a link to the image of the ad that has the number of the miniature.

The OMGEA is not even canon, where as what I have been told, that since the the stats where in an issue of Star Date thus it could be considered canon in the same sense that some of the other "official" magazine stuff is condsidered canon, noting here that mechs like the Flea and Longbow and Pilliager ALL had their first appearence in STAR DAT magazines as well as some of the variants of the mechs in 3025.


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