Quote:
Quote:
I know that Battletechnologly magazine had it's version called the Omega.
4 Large lasers
6 mediums
While that can work it always ran hot...way too hot.
The Omega was not designed after the Mac-III from Robotech.
It has 12 ML's btw, 6 in each arm, and was designed as an upgrade to the flashman.
It also had 18 Double Heatsinks, was a L2 design, and ran very cool actually because it was a brackett fighter.
Running & Jumping w/ the 4 LLs and then when you get under 7 hexes, getting pasted by 12 mediums.
My Favorite version of the Mac-III btw is the Clan tech one.
100 tons, 4 Gauss and 6 ERMLs and the Heatsinks to use them.
Here are the stats of the Omega:
Code:
BattleMech Technical Readout
Type/Model: Omega OMG-137-A
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
Mass: 100 tons
Chassis: OMA/HTX Standard
Power Plant: 300 Vlar 300 Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 3 Pitban LFT-100 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Kemplar X9000 Standard
Armament:
12 Ichibi 2000 Medium Lasers
4 Selitex Radionic Large Lasers
Manufacturer: Renault-Prime Industries
Location: Bochum, Terra
Communications System: Duotech 200XT
Targeting & Tracking System: Faust/Shinji AT/TS
------------------------------------------------------------------------------
==Overview:==
In 2765, First Lord Richard Cameron granded Renault-Prime Industries, the
manufacturer of the highly successful heavy Mech. the FLASHMAN, to begin
testing on their newly desgined assault mech called the Omega.
Shortly after Renault-Prime had built their first prototype, Stefan Amaris
succeeded in his conquest of the Terran Hegemony. Amaris then ordered the
Omega project moved to Terra so his scientists could monitor it's testing.
After the Civil War was over, no trace of the Omega could be found. It is
believed that when General Kerensky's forces liberated Terra, they took the
prototype Omega with them when they left on their Exodus.
==Capabilities:==
The Omega was designed along the same lines as the Flashman. In essence a
mobile laser battery, the Omega can lay down a withering barrage of laser fire
that can incinerate most 'Mechs in a matter of seconds.
The 18 HilTec double-strength heat sinks keep the heat potential down to a
minimum as long as the weapon fire is staggered. Unfortunately, most of the
test pilots involved in the project had a tendency to fire all the weapons
involved. The addition of jump jets was added as an afterthought.
News from the front of the Reunification War had show instances where lack of
mobility had doomed many an assault because the 'Mechs could not support the
rest of their company. The addition of jump jets was hoped to alleviate some
of the SLDF's concerns.
The Pitban engine was a trusted design and was considered worth the cost
involved. Combined with 19 tons of Kemplar X9000 armor made the 'Mech
particularly difficult to take down. It's Faust/Shinji targeting system
provided accurate but somewhat spotty performance, a factor that wasn't
improved until the project was moved to Terra.
==Deployment==
Due to the Reunification War, none were produced.
--------------------------------------------------------
Type/Model: Omega OMG-137-A
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 18 Single 6 8.00
(Heat Sink Loc: 1 HD, 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 304 pts Standard 0 19.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 44
Center Torso (Rear): 15
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
6 Medium Lasers RA 18 6 6.00
6 Medium Lasers LA 18 6 6.00
2 Large Lasers RT 16 4 10.00
2 Large Lasers LT 16 4 10.00
3 Standard Jump Jets: 3 6.00
(Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 68 56 100.00
Crits & Tons Left: 22 .00
Calculated Factors:
Total Cost: 9,892,000 C-Bills
Battle Value 2: 2,246 (old BV = 1,702)
Cost per BV2: 4,404.27
Weapon Value: 1,681 / 1,681 (Ratio = .75 / .75)
Damage Factors: SRDmg = 23; MRDmg = 10; LRDmg = 1
BattleForce2: MP: 3J, Armor/Structure: 8/8
Damage PB/M/L: 3/2/-, Overheat: 4
Class: MA; Point Value: 22
There are no double heat sinks or level 2 tech on this mech at all. And it does not run very cool at all. It over heats if you don't use common sense alternate what you fire.
_________________
Karagin-
Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier
[url]
http://karagin12.livejournal.com/[/url]
The Wookiee, he's not wearing any pants!
[img]
http://www.heavymetalpro.com/countries/mil-army.gif[/img]