Quote:
What the Hell are you talking about? Lyran scout 'Mech is Commando. I can get few references, but I recommend you to go through HMP files (COM-2D)
BAH! Das Kommando ist nicht scout Mech. Dieses ist scout mech!
Lyra Lyra uber alles...
Code:
BattleMech Technical Readout
Type/Model: Grossjager GJR-1A
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 80 tons
Chassis: Coventry GJR Endo Steel
Power Plant: 400 Defiance XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 [108.0] km/h
Jump Jets: 5 Lexington Lifters Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Lexington Limited Standard
Armament:
1 Defiance 1001 ER PPC
1 Norse Beagle Active Probe
1 Norse Guardian ECM
3 Defiance B3M Medium Lasers
1 Odin's Eye TAG
Manufacturer: Coventry Metal Works
Location: Coventry
Communications System: TharHes HM-10 with Guardian ECM
Targeting & Tracking System: TharHes Ares with Beagle Probe and TAG
------------------------------------------------------------------------------
==Overview:==
Over years of fighting the Clans and other foes, the LAAF saw the death rates
among its scout forces rising to intolerable levels. Light Mechs simply could
not take the damage dished out by more modern, more accurate weapons. To the
traditional Lyran mind, the solution was obvious: build a bigger, tougher
scout.
How much bigger was the next question, and it had a simple answer: BIGGER. The
LAAF had never been overly skilled at using light Mechs, and had long suffered
jokes about its love for assault designs. It was time to make all the jokers
eat their words, on both counts.
With that order in mind, Coventry Metal Works began following a path less
traveled: the fast assault Mech. It was a concept that had been explored with
fair success before, and so the design team began by studying older designs,
like the Spartan and Charger. The team also took inspiration from the
Executioner, and its combination of MASC and jump jets.
The result was a Mech that the Inner Sphere had long joked about, but only the
Lyran mind could make into reality: an 80-ton assault scout, built to go where
more traditional scout designs feared to tread. The new Mech was named the
Grossjager (Great Hunter), and it has added a whole new level of power to the
LAAF's forces.
==Capabilities:==
The Grossjager is one of the most mobile Mechs of its size ever built. Its ES2
chassis supports a huge 400 XL engine, enhanced by MASC and jump jets. This
gives the Grossjager the ability to jump 150 meters, and top out at 108 KPH
with MASC engaged...potentially faster than many Mechs half its size.
The Grossjager's agility enhances its defenses. Not that it needs enhancing;
the Grossjager is armored like a true assault Mech, enabling it to survive
situations (such as are common on the Clan front) that would doom lighter
scout units. The Grossjager also carries a Beagle Probe, Guardian ECM and TAG,
to properly perform in its designated role.
Like most "fast" Mechs its size, the Grossjager's mobility comes at the
expense of its armament. An ERPPC and a trio of medium lasers are the
Grossjager's only weapons. But this lack of big guns is deceptive; the
Grossjager's agility lets it close swiftly, and crush foes with its sheer
size. The torso mounting of the weapons makes this even more practical, by
allowing the Grossjager full use of its guns in close combat.
==Deployment==
Grossjagers are still new, and relatively rare in the LAAF. They are being
deployed to raiding and scout units, where they provide a level of staying
power and survivability that the LAAF's lighter forces have long been lacking.
--------------------------------------------------------
Type/Model: Grossjager GJR-1A
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Endo Steel 14 4.00
(Endo Steel Loc: 7 LA, 7 RA)
Engine: 400 XL Fusion 12 26.50
Walking MP: 5
Running MP: 8 [10]
Jumping MP: 5
Heat Sinks: 14 Double [28] 0 4.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
MASC: 4 4.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 247 pts Standard 0 15.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 38
Center Torso (Rear): 12
L/R Side Torso: 17 24/24
L/R Side Torso (Rear): 10/10
L/R Arm: 13 26/26
L/R Leg: 17 34/34
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RT 15 3 7.00
1 Beagle Active Probe LT 0 2 1.50
1 Guardian ECM LT 0 2 1.50
3 Medium Lasers LT 9 3 3.00
1 TAG HD 0 1 1.00
5 Standard Jump Jets: 5 5.00
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 24 71 80.00
Crits & Tons Left: 7 .00
Calculated Factors:
Total Cost: 24,539,639 C-Bills
Battle Value 2: 1,993 (old BV = 1,803)
Cost per BV2: 12,312.91
Weapon Value: 1,940 / 1,940 (Ratio = .97 / .97)
Damage Factors: SRDmg = 22; MRDmg = 9; LRDmg = 4
BattleForce2: MP: 5J, Armor/Structure: 6/3
Damage PB/M/L: 4/3/1, Overheat: 0
Class: MA; Point Value: 20
Specials: ecm, tag, prb
_________________
Be careful what you wish for. I might let you have it.
