So I ran across that old quote from the FS:Handbook recently about containing every known mech variant including the Atlas-RS, which of course has never been stated out.
And of course that triggered my memory about the old 3025 Atlas variant fluff about using Large Lasers.
I also got to thinking what "RS" stands for and thought "Royal Steiner" like their Griffin mods with Machine Guns, and for a second I almost created an Atlas with MGs : )
But then I thought, "Rocket Systems" ...... This in turn got me thinking about my own Atlas mini with the odd missile launchers in both torsos, (The one that has 10 tubes in each side torso and 6 down on the hip), and I thought "Rocket Seperation"
So I got to thinking, what if all these 3 Atlas variants were really the same mech. A little known & Rare Atlas version, who hasn't done that though, and its normally some "Atlas II" variant, but that now has canon stats.
Instead of cheating and going the "Star League" tech route, I thought it should all be L1 tech since it was still in service with Davion and got mentioned in TRO3025. Now that might be interesting.
Anyway, here is my "attempt" to mesh together the missing AS7-RS with the "Large Laser" Atlas with the Atlas Mini with the funky missiles all across the torso. All while keeping it Succession Wars legal
Step1. Seperation of the LRM20 to go into both torsos.
I planned on 2x LRM10 but when combined with the need for weight for the Large Lasers I defaulted to the cheezy LRM-5 method but in this case I think it still works in matching the Mini with 10 tubes in each torso. I also dropped a ton of ammo but frankly, with the added range from the other weapons, I don't see you being outside 15 hexes more than 6 rounds anyway.
Step2. Replace those Arm mounted Mediums with Larges and watch the tonnage go negative : (
Step3. Reduce the AC20 with an AC10. It saved tonnage and matched the artwork and mini more with that long skinny barrel v/s the massive gun size on the Cyclops, Victor, & Hunchback. It also matched the fluff more since the AC was supposed to be a "Medium" ranged gun while the SRM/MLs were close weapons, but as we all know the ranges are the same on all 3 in game.
Step4. Split the SRM6 into 3 SRM2 racks. It wasn't needed and it hurts heat but I figured if I'm doing it to the LRMs then keep up the trend of being able to shoot 10 targets every turn and get everyones attention.
Step5. Drop armor to 17 tons as both a small not to the Ferro equipped Atlas II but still keeping more armor that almost any other mech in the 3025 era and paying for some more of that Large Laser tonnage. Over all it worked well since I was able to skip the armor from every location in small amounts w/o really weakening anywhere overly much.
Step6. Remove 1 heatsink to completely balance out the tonnage of those Large Lasers.
Review: She isn't pretty but I think she turned out pretty well.
The heat scale is harsh but its got a huge amount of Variety, and kind of reminds me of a Hellbringer.
She can hit you w/ a mix of weapons at any range but alpha striking is a BAD idea
I picture it as a short term production run by a factory that lost access to the advanced LRM 20 launcher with its Quad-speed loader.
Code:
BattleMech Technical Readout
Type/Model: Atlas AS7-RS (Theoretical)
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Modified design
Mass: 100 tons
Chassis: Foundation Type 10X Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Durallex Heavy Special Standard
Armament:
2 Large Lasers
1 Autocannon/10
4 LRM 5s
3 SRM 2s
2 Medium Lasers
Manufacturer: Yori 'Mech Works, Defiance Industries, Independence Weaponry
Location: Al'Nair, Hesperus II, Quentin
Communications System: Army Comm. Class 5
Targeting & Tracking System: Army Corporation Type 29K
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==Variants:==
With the passing years, it has become difficult to replace many Atlas
parts, as most supplies have been destroyed or exhausted. The Atlas can use
slightly different weapon designs, but they invariably decrease the size of
the 'Mech's interior.
As for modifications, few Successor Lords have tried to tamper with
success. Some have replaced the medium lasers on the 'Mech's hands with large
lasers. This variant is only moderately successful, however, as the new lasers
are unreliable when tied into the already-taxed battle computer.
--------------------------------------------------------
Type/Model: Atlas AS7-RS (Theoretical)
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 19 Single 7 9.00
(Heat Sink Loc: 1 HD, 2 LT, 2 LL, 2 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 272 pts Standard 0 17.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 43
Center Torso (Rear): 10
L/R Side Torso: 21 30/30
L/R Side Torso (Rear): 10/10
L/R Arm: 17 30/30
L/R Leg: 21 35/35
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
1 Large Laser LA 8 2 5.00
1 Autocannon/10 RT 3 20 9 14.00
(Ammo Locations: 2 RT)
2 LRM 5s RT 4 24 3 5.00
(Ammo Locations: 1 LT)
2 LRM 5s LT 4 2 4.00
3 SRM 2s LT 6 50 4 4.00
(Ammo Locations: 1 LT)
2 Medium Lasers CT(R) 6 2 2.00
--------------------------------------------------------
TOTALS: 39 62 100.00
Crits & Tons Left: 16 .00
Calculated Factors:
Total Cost: 9,186,000 C-Bills
Battle Value 2: 1,753 (old BV = 1,392)
Cost per BV2: 5,240.16
Weapon Value: 1,669 / 1,669 (Ratio = .95 / .95)
Damage Factors: SRDmg = 23; MRDmg = 16; LRDmg = 6
BattleForce2: MP: 3, Armor/Structure: 7/8
Damage PB/M/L: 3/3/1, Overheat: 3
Class: MA; Point Value: 18
Specials: if
Opinions, Questions, Thoughts, are Suggestions are all welcome.
Just remember its not meant to be an uber design and instead is purposely "flawed" like most mechs of the era in order to match the blending of 3 different theorys of rare Atlas mech variants.