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 Post subject: Jihad upgrades pt. 2
PostPosted: Tue Aug 12, 2008 4:19 pm 
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Major General
Major General

Joined: Wed May 28, 2003 11:50 pm
Posts: 891
Location: Hesperus II, Lyran Alliance
First off the STG-7S Stinger, an upgrade to the STG-5R
Code:
Type/Model:    Stinger STG-7S
Tech:          Inner Sphere / 3072
Config:        Biped BattleMech
Rules:         Level 3, Custom design

Mass:          20 tons
Chassis:       Standard
Power Plant:   120 Light Fusion with Supercharger
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 [162.0] km/h
Jump Jets:     6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Heavy Ferro-Fibrous 
Armament:      
  1 ER Medium Laser
  2 Rocket Launcher 10 (OS)s
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Stinger STG-7S
Mass:          20 tons

Equipment:                                 Crits    Mass
Int. Struct.:  33 pts Standard               0      2.00
Engine:        120 Light Fusion             10      3.00
Engine Supercharger:  (LT)                   1       .50
   Walking MP:   6
   Running MP:   9 [12-15]
   Jumping MP:   6
Heat Sinks:     10 Single                    6       .00
 (Heat Sink Loc: 1 LA, 1 RA, 2 LL, 2 RL)
XL Gyro:                                     6      1.00
Cockpit, Life Supt.:                         5      3.00
MASC:                                        1      1.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   69 pts Heavy Ferro-Fibrous  21      3.50
 (Armor Crit Loc: 6 LA, 5 RA, 5 LT, 5 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:              6          9      
   Center Torso (Rear):                  3      
   L/R Side Torso:            5        8/8      
   L/R Side Torso (Rear):              2/2      
   L/R Arm:                   3        6/6      
   L/R Leg:                   4        8/8      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Medium Laser        RA      5           1      1.00
1 Rocket Launcher 10 (OS)RT      3           1       .50
1 Rocket Launcher 10 (OS)LT      3           1       .50
1 Targeting Computer     HD                  1      1.00
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS:                          5          76     20.00
Crits & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        3,915,240 C-Bills
Battle Value 2:    596 (old BV = 538)
Cost per BV2:      6,569.19
Weapon Value:      236 / 236 (Ratio = .40 / .40)
Damage Factors:    SRDmg = 18;  MRDmg = 10;  LRDmg = 3
BattleForce2:      MP: 6J,  Armor/Structure: 2/1
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: ML;  Point Value: 6

The Spider 9S, normally used in the Solaris VII games, may do well on the battlefield....
Code:
Type/Model:    Spider  SDR-9S
Tech:          Inner Sphere / 3073
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          30 tons
Chassis:       Endo Steel
Power Plant:   240 Light Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets:     8 Standard Jump Jets
Jump Capacity: 240 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  1 Retractable Blade*
  2 ER Medium Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Spider  SDR-9S
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Endo Steel            14      1.50
 (Endo Steel Loc: 6 LT, 6 RT, 2 LL)
Engine:        240 Light Fusion             10      9.00
   Walking MP:   8
   Running MP:  12
   Jumping MP:   8
Heat Sinks:     10 Single                    1       .00
 (Heat Sink Loc: 1 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   99 pts Ferro-Fibrous        14      5.50
 (Armor Crit Loc: 1 HD, 6 LA, 6 RA, 1 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             10         15      
   Center Torso (Rear):                  5      
   L/R Side Torso:            7      10/10      
   L/R Side Torso (Rear):              3/3      
   L/R Arm:                   5        9/9      
   L/R Leg:                   7      13/13      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Retractable Blade*     RA      0           2      2.00
2 ER Medium Lasers       CT     10           2      2.00
8 Standard Jump Jets:                        8      4.00
 (Jump Jet Loc: 4 LT, 4 RT)
--------------------------------------------------------
TOTALS:                         10          76     30.00
Crits & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        4,519,840 C-Bills
Battle Value 2:    836 (old BV = 645)
Cost per BV2:      5,406.51
Weapon Value:      254 / 254 (Ratio = .30 / .30)
Damage Factors:    SRDmg = 9;  MRDmg = 3;  LRDmg = 0
BattleForce2:      MP: 8J,  Armor/Structure: 2/2
                   Damage PB/M/L: 1/1/-,  Overheat: 1
                   Class: ML;  Point Value: 8
Code:
Type/Model:    Quickdraw QKD-9D
Tech:          Inner Sphere / 3073
Config:        Biped BattleMech
Rules:         Level 3, Custom design

Mass:          60 tons
Chassis:       Endo Steel
Power Plant:   300 Light Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Light Ferro-Fibrous 
Armament:      
  2 Defiance B3M Medium Lasers
  3 Defiance Snap-Fire Light PPCs*
  2 Holly Switch-Fire MML 5s*
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Quickdraw QKD-9D
Mass:          60 tons

Equipment:                                 Crits    Mass
Int. Struct.:  99 pts Endo Steel            14      3.00
 (Endo Steel Loc: 7 LA, 7 RA)
Engine:        300 Light Fusion             10     14.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   4
Heat Sinks:     10 Double [20]               0       .00
Compact Gyro:                                2      4.50
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  195 pts Light Ferro-Fibrous   7     11.50
 (Armor Crit Loc: 3 LT, 2 RT, 1 LL, 1 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             20         32      
   Center Torso (Rear):                  8      
   L/R Side Torso:           14      21/21      
   L/R Side Torso (Rear):              7/7      
   L/R Arm:                  10      20/20      
   L/R Leg:                  14      25/25      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
1 Medium Laser           LA      3           1      1.00
2 Light PPCs*            RT     10           4      6.00
1 Light PPC*             CT      5           2      3.00
1 MML 5*                 LT      3   24      4      4.00
  (Ammo Locations: 1 RT)
1 MML 5*                 LT      3   20      4      4.00
  (Ammo Locations: 1 RT)
CASE Equipment:          RT                  1       .50
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 1 LT, 1 RT, 2 CT)
--------------------------------------------------------
TOTALS:                         27          75     60.00
Crits & Tons Left:                           3       .00

Calculated Factors:
Total Cost:        11,627,360 C-Bills
Battle Value 2:    1,637 (old BV = 1,383)
Cost per BV2:      7,102.85
Weapon Value:      1,299 / 1,299 (Ratio = .79 / .79)
Damage Factors:    SRDmg = 20;  MRDmg = 12;  LRDmg = 5
BattleForce2:      MP: 5,  Armor/Structure: 5/4
                   Damage PB/M/L: 3/3/1,  Overheat: 1
                   Class: MH;  Point Value: 16

_________________
Steele Industries:

Proud Sponsor of the Solaris VII games for over 30 years

[url]http://www.solaris7.com[/url]

[img]http://img.photobucket.com/albums/v238/ ... serpin.gif[/img][img]http://img.photobucket.com/albums/v238/ ... serpin.gif[/img]


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 Post subject:
PostPosted: Wed Aug 13, 2008 3:07 am 
Offline
Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
Nice weapons swaps. :)

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
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 Post subject:
PostPosted: Wed Aug 13, 2008 11:04 am 
Offline
Major General
Major General

Joined: Wed May 28, 2003 11:50 pm
Posts: 891
Location: Hesperus II, Lyran Alliance
I got to thinking (bad idea :wink: ), was that since the Stinger has both a MASC system and a super-charger.......I can imagine that the Mechwarrior would have a bad day if both these systems decided to have a glitch...(Blow out both legs and the engine)

_________________
Steele Industries:

Proud Sponsor of the Solaris VII games for over 30 years

[url]http://www.solaris7.com[/url]

[img]http://img.photobucket.com/albums/v238/ ... serpin.gif[/img][img]http://img.photobucket.com/albums/v238/ ... serpin.gif[/img]


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 Post subject:
PostPosted: Wed Aug 13, 2008 3:44 pm 
Offline
Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
Then you end up with a steaming pile of spare parts if they both go. The LFE really works well on the Quickdraw.


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 Post subject:
PostPosted: Wed Aug 13, 2008 4:03 pm 
Offline
Major General
Major General

Joined: Wed May 28, 2003 11:50 pm
Posts: 891
Location: Hesperus II, Lyran Alliance
Quote:
Then you end up with a steaming pile of spare parts if they both go.
Probably not even spare parts :lol: depending whats in front of you when the both go....

_________________
Steele Industries:

Proud Sponsor of the Solaris VII games for over 30 years

[url]http://www.solaris7.com[/url]

[img]http://img.photobucket.com/albums/v238/ ... serpin.gif[/img][img]http://img.photobucket.com/albums/v238/ ... serpin.gif[/img]


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