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 Post subject: Hunchback IIC 4
PostPosted: Thu Aug 14, 2008 7:36 am 
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Precentor Zeta
Precentor Zeta

Joined: Tue Aug 03, 2004 8:15 am
Posts: 897
Location: Toaster's Paradise
How do you think, will it survive long enough to empty its HAG-30 ammo bins?
Code:
Type/Model:    Hunchback IIC 4
Mass:          50 tons

Equipment:                                 Crits    Mass
Int. Struct.:  83 pts Endo Steel             7      2.50
 (Endo Steel Loc: 1 HD, 2 LA, 2 RA, 1 LT, 1 RT)
Engine:        200 XL Fusion                10      4.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     10 Double [20]               4       .00
 (Heat Sink Loc: 1 LA, 1 RA)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   96 pts Standard              0      6.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          8      
   Center Torso:             16         18      
   Center Torso (Rear):                  4      
   L/R Side Torso:           12      12/12      
   L/R Side Torso (Rear):              3/3      
   L/R Arm:                   8        6/6      
   L/R Leg:                  12      12/12      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 HAG 30*                RT      6   16     12     17.00
  (Ammo Locations: 1 LT, 1 RT, 2 CT)
1 HAG 30*                LT      6           8     13.00
4 Standard Jump Jets:                        4      2.00
 (Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         12          70     50.00
Crits & Tons Left:                           8       .00

Calculated Factors:
Total Cost:        7,372,000 C-Bills
Battle Value 2:    1,622 (old BV = 1,739)
Cost per BV2:      4,545.01
Weapon Value:      2,002 / 2,002 (Ratio = 1.23 / 1.23)
Damage Factors:    SRDmg = 54;  MRDmg = 45;  LRDmg = 30
BattleForce2:      MP: 4J,  Armor/Structure: 2/3
                   Damage PB/M/L: 4/5/5,  Overheat: 0
                   Class: MM;  Point Value: 16

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 Post subject:
PostPosted: Thu Aug 14, 2008 9:32 am 
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Major
Major

Joined: Sun Aug 03, 2008 8:22 pm
Posts: 329
Location: 66°North, aka the North Pole (Iceland)
That would depend on whether or not the other guy recognizes what it's packing now wouldn't it? :lol:

Not that anyone in their right mind would choose to let a Hunchback IIC in close enough to figure that out if they had a choice in the matter. :wink:


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 Post subject:
PostPosted: Thu Aug 14, 2008 11:46 am 
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Commanding General
Commanding General

Joined: Mon Jan 29, 2007 11:22 am
Posts: 2198
IMO Hunchback IIC is crappy 'Mech when BV is balancing factor. I'd rather take original HBK-4G, or anyone of Swaybacks against any Hunchback IIC.

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 Post subject:
PostPosted: Thu Aug 14, 2008 12:19 pm 
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Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
Now that you've got some reach to play with, it just might; Normally, these things have a certain reputation, and get shot early and often . . . :wink:

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 Post subject:
PostPosted: Thu Aug 14, 2008 4:27 pm 
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Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
I'll take a pair of your Corvus IIs for a similar C-Bill cost, thank you very much. I tend to hate the general Hunchy IIC idea. I can see a sink or swim suicide design for warriors looking for a glorious end, but short range weapons, below average speed, paper armor, and an XL never made sense as a good use of resources. The HAGs give you better range, and are a big improvement over the original, but I would probably still take a pass on it.

I use a Heavy Laser mech for the death by honor mech. Take a basic 4/6/4 50 tonner (like a Hunchback IIC), use a SFE, near max FF armor, 2 HLL, 5 MHL, and 18 DHS. You still have to close to be effective, but you can fire as you close without wasting your 5 shots of ammo. You can, and probably will overheat during a battle, increasing your chance of death. The lasers don't waste ammo, and you don't risk your "good" pilots with long term exposure to their possible side effects. The walking laser battery also comes in significantly cheaper then the original. On the modern battlefield with C3 everywhere and an ECM Suite in place of a laser and send this puppy to disrupt some robes. That is the glorious way to die that old warriors, or young firebrands should get to enjoy.


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 Post subject:
PostPosted: Fri Aug 15, 2008 3:49 am 
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Precentor Zeta
Precentor Zeta

Joined: Tue Aug 03, 2004 8:15 am
Posts: 897
Location: Toaster's Paradise
I know it runs a bit contrary to the fluff ("death in honor combat" and such), but original Hunchback IIC is much like an Urbanmech of sorts. It is effective in cities and other heavy terrain. And with a properly prepared ambush... ouch. So I would not throw it away so easily. Surely Hunchback IIC could be better, but it is fun and stylish as it is.

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 Post subject:
PostPosted: Fri Aug 15, 2008 9:41 pm 
Offline
Major
Major

Joined: Sat Mar 06, 2004 10:19 am
Posts: 342
Location: Moline, Illinois
I still like my ATM variant that I posted years ago.

Took a whiile to find it.
Code:
               BattleMech Technical Readout

Type/Model:    Hunchback IIC2 
Tech:          Clan / 3065
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          50 tons
Chassis:       Medium Series HBK Endo Steel
Power Plant:   200 Clan Type XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Clan Medium Series II Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Forging ZK12 Standard
Armament:      
  2 CC 12-rack Adv. Tact. Msl. 12s
  2 Series 2a ER Medium Lasers
Manufacturer:  Beta Plant 2R
  Location:    Unrevealed
Communications System:  Build 1685 Tacticom
Targeting & Tracking System:  HT9 TTS CWS

------------------------------------------------------------------------------
==Overview:==
     During the development of the ATM weapon system Clan Coyote modified a
number of second-line 'Mechs to use as test platforms. One of these modified
'Mechs, a Hunchback IIC, proved to be an actual improvement upon the original
design, and after production of the ATM system began a number of Hunchbacks
were converted into the new configuration. The new Hunchback IIC2 has proven
to be fairly successful and several other clans (most notably Clan Wolf) have
begun to test the new design for possible deployment.

==Capabilities:==
     The Hunchback IIC2 design removes the twin Ultra autocannons of the
original design, replacing them with two ATM 12 launchers with three tons of
ammunition each. Two additional heat sinks are included and four additional
tons of armor increase the survivability of the redesigned 'Mech. The jump
capability of the original design is retained. The new Hunchback Iic2 design
has nearly the same short range damage capability (when using HE missiles) as
the original design while gaining some things that the old design lacked; heat
efficiency, a long range punch, and over two minutes of sustained main fire
capability from the 'Mechs main weapons. The Hunchback IIC2 is proving to be a
formidable combination of tenacity, firepower, and ferocity in the hands of
the desperate trueborn warriors seeking either glory or death on the field of
battle.

==Deployment==
    The Hunchback IIC2 serves in the front lines of Clan Coyote. Several have
been seen in the service of Clan Wolf, and there is rumors that Clans Ghost
Bear and Diamond Shark may also be considering deploying this formidable
'Mech.

--------------------------------------------------------
Type/Model:    Hunchback IIC2 
Mass:          50 tons

Equipment:                                 Crits    Mass
Int. Struct.:  83 pts Endo Steel             7      2.50
 (Endo Steel Loc: 1 HD, 2 LA, 2 RA, 1 LT, 1 RT)
Engine:        200 XL Fusion                10      4.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     14 Double [28]              12      4.00
 (Heat Sink Loc: 3 LA, 3 RA)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  160 pts Standard              0     10.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             16         22      
   Center Torso (Rear):                  7      
   L/R Side Torso:           12      17/17      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   8      15/15      
   L/R Leg:                  12      23/23      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Adv. Tact. Msl. 12     RT      8   30     11     13.00
  (Ammo Locations: 3 LT, 3 RT)
1 Adv. Tact. Msl. 12     LT      8           5      7.00
2 ER Medium Lasers       CT     10           2      2.00
4 Standard Jump Jets:                        4      2.00
 (Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         26          76     50.00
Crits & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        8,413,000 C-Bills
Battle Value 2:    1,995 (old BV = 2,044)
Cost per BV2:      4,217.04
Weapon Value:      1,862 / 1,862 (Ratio = .93 / .93)
Damage Factors:    SRDmg = 36;  MRDmg = 25;  LRDmg = 3
BattleForce2:      MP: 4J,  Armor/Structure: 4/3
                   Damage PB/M/L: 8/5/2,  Overheat: 0
                   Class: MM;  Point Value: 20

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 Post subject:
PostPosted: Sat Aug 16, 2008 12:00 am 
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Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
I disagree with you. Sure the Hunchback IIC is great in a city, but it is expensive, fragile, and that urban ambush is against most Clan doctrines in the time period it was built. The Urbie was designed to be cheap, deployed as a last stand, or to support infantry. The Corvus is more along those lines to me, or the Urbie IIC even:). Just different opinions.


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 Post subject:
PostPosted: Tue Aug 19, 2008 1:31 pm 
Offline
Commanding General
Commanding General

Joined: Mon Jan 29, 2007 11:22 am
Posts: 2198
Quote:
I disagree with you. Sure the Hunchback IIC is great in a city, but it is expensive, fragile, and that urban ambush is against most Clan doctrines in the time period it was built. The Urbie was designed to be cheap, deployed as a last stand, or to support infantry.
Just came to my mind, what would Urbie pilot feel like when Hunchback IIC, any variant, jumps nearby and points its huge weapons? :lol:

Seriously, Huncback IIC would be great for scenarios with Double Blind rule: pity that PXH or other scout who gets too close

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[i]You know what they say, don't you? About how us MechWarriors are the modern knights errant, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.[/i]

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 Post subject:
PostPosted: Wed Aug 20, 2008 12:13 am 
Offline
Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
Before or after he needed to change his shorts? I still think the above HAG Hunchie is nasty, and a huge improvement over the original, but I still don't love a secondliner with bad armor, ammo dependency, and expensive components for the sink or swim warriors.

Back to the Urbie pilots, it depends if it is one Urbie, or the lance plus you can field for the cost of a standard Hunchy IIC.


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