Welcome to the HeavyMetalPro Forums

It is currently Fri Mar 29, 2024 2:06 am

All times are UTC-04:00




Post new topic  Reply to topic  [ 11 posts ] 
Author Message
 Post subject: Sabre Cat
PostPosted: Tue Dec 03, 2002 10:16 am 
Offline
Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
okay comments?
Code:
Type/Model:    Sabre Cat 
Tech:          Inner Sphere / 3060
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          55 tons
Chassis:       Standard
Power Plant:   275 Core Tek XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  1 Large Laser
  1 Medium Laser
  1 SRM 4
  1 Narc Missile Beacon
  1 LRM 10
  1 Anti-Missile System
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Sabre Cat 
Mass:          55 tons

Equipment:                                 Crits    Mass
Int. Struct.:  91 pts Standard               0      5.50
Engine:        275 XL Fusion                12      8.00
   Walking MP:   5
   Running MP:   8
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  176 pts Standard              0     11.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             18         25      
   Center Torso (Rear):                  8      
   L/R Side Torso:           13      19/19      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   9      17/17      
   L/R Leg:                  13      25/25      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Large Laser            RA      8           2      5.00
1 Medium Laser           LA      3           1      1.00
1 SRM 4                  RT      3   25      2      3.00
  (Ammo Locations: 1 RT)
1 Narc Missile Beacon    RT      0    6      3      4.00
  (Ammo Locations: 1 RT)
1 LRM 10                 LT      4   24      4      7.00
  (Ammo Locations: 2 LT)
1 Anti-Missile System    CT      1   48      5      4.50
  (Ammo Locations: 4 RT)
--------------------------------------------------------
TOTALS:                         19          54     55.00
Crits & Tons Left:                          24       .00

Calculated Factors:
Total Cost:        9,703,206 C-Bills
Battle Value:      978
Cost per BV:       9,921.48
Weapon Value:      1,072 / 1,072 (Ratio = 1.10 / 1.10)
Damage Factors:    SRDmg = 16;  MRDmg = 10;  LRDmg = 3
BattleForce2:      MP: 5,  Armor/Structure: 4/2
                   Damage PB/M/L: 4/3/1,  Overheat: 0
                   Class: MM;  Point Value: 10
                   Specials: if

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


Last edited by Karagin on Fri Dec 06, 2002 4:19 am, edited 1 time in total.

Top
   
 Post subject:
PostPosted: Tue Dec 03, 2002 10:37 am 
Offline
Major General
Major General

Joined: Sun Sep 01, 2002 8:00 pm
Posts: 927
Location: Australia
I like it.

I'd remove the NARC, but then, I just don't like the Beacon....


Top
   
 Post subject:
PostPosted: Tue Dec 03, 2002 10:48 am 
Offline
Lieutenant, SG
Lieutenant, SG

Joined: Tue Apr 30, 2002 8:00 pm
Posts: 184
Location: Benton, AR
:D
I like the design, solid medium fire support. I tend to agree with Kyu though...I'm not a big fan of the NARC...rather have jumpjets or a couple more medium lasers and an Artemis IV FCS, but that's just personal preference on that. Overall, a worthy design!

_________________
No! No! Let me face the peril!


Top
   
 Post subject: Re: Sabre Cat
PostPosted: Tue Dec 03, 2002 11:02 am 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
Quote:
okay comments?
Yeah, using CODE doesn't doublespace everything, while apparently PRE does, which takes up, well, twice as much space. :-]

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

* There are 10 types of people in this world. Those who understand binary and those who don't. *


Top
   
 Post subject: Re: Sabre Cat
PostPosted: Tue Dec 03, 2002 11:55 am 
Offline
Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Quote:
Quote:
okay comments?
Yeah, using CODE doesn't doublespace everything, while apparently PRE does, which takes up, well, twice as much space. :-]
Odd, when I posted the Sultan with text and all that the PRE didn't seem all that bad...code is just to small to read with my settings for IE6.1.

I will experiment with them and see which is works out better... :)

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


Top
   
 Post subject:
PostPosted: Tue Dec 03, 2002 12:47 pm 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
Is the text with CODE still too small on the new forums? I know it was small before, but at least for me, CODE results in very nice size text with the new forums. Plus it puts it all in that nice window, and even seems to wrap fluff, which is pretty nice.

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

* There are 10 types of people in this world. Those who understand binary and those who don't. *


Top
   
 Post subject:
PostPosted: Fri Dec 06, 2002 1:45 am 
Offline
Gauss Rifle Pimp
Gauss Rifle Pimp

Joined: Thu May 16, 2002 8:00 pm
Posts: 936
Location: Sioux Falls
Actually, I like the Code... now that I know about it. :crazy:

And I like the Mech, though I agree with the anti-Narc sentiments. Of course, we tend to play more dueling situations than anything else, so Artemis IV (or V) is more useful in the one-on-one-on-one-etc. scenarios we do. :D

_________________
What did the Zen Buddhist say to the hot dog vendor?
Make me one with everything.


Top
   
 Post subject:
PostPosted: Sat Dec 07, 2002 8:05 pm 
Offline
Clan Ghost Bear
Clan Ghost Bear

Joined: Tue Jan 01, 2002 8:00 pm
Posts: 927
Location: Chicago, Illinois
Truthfully i think the XL engine is a waste... with no jump jets... but i can see we want to steer away from the "shadowhawk, griffin" look... perhaps omitting the narc in favor of another energy weapon, medium laser? with an ex dhs or 2 :wink:

_________________
[img]http://img.photobucket.com/albums/v238/ ... erbar4.gif[/img]


Top
   
 Post subject:
PostPosted: Wed Dec 11, 2002 11:17 pm 
Offline
Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
==Overview:==
The Sabre Cat has become on of the most well known mechs in the Co-Alliance.
It has won it's repuatation time and again in combat as it stands up and
defeats mechs equal to it or heavier.

The Sabre Cat has shown that it's construction is very sound and that it can
take a lot of punishment while still returning the same to the attacker.

==Capabilities:==
The well rounded weapons system on the Sabre Cat allows it to work well with
it's lancemates. Moving in and tagging the enemy with it's Narc Pods allows it
to bring in accurate missile fire and when added to it's direct firepower this
really gives the mech it's claws as well as it's bite.

Moving at an average speed for it's size the Sabre Cat uses a Core Tek Extra
Light Fusion engine to really give it a boost, but it hopes to off set the
risk of using such an engine by covering it's self in almost maximum armor.

Many of the outside firms that had a hand in the Sabre Cat told United Arms,
that this would be a major drawback and limit it's usefulness on the
battlefield. Luckly they were wrong.

The main weapons of the Sabre Cat are it's LRM and it's standard large lasers.
Rounding this off are an SRM and medium laser as well as an anti-missile
system. The twin missiles launchers can both use the narc pods carried on the
Sabre Cat as can it's lance mates. The mixture of these weapons allows the
mech to alway have 80% of its firepower ready to bring to bare against the
enemy no matter what range.

==Battle History:==
Seeing combat for the first time in 2831, when Landorf Protectorate Armed
Forces sent a small force into the Laplat Region of their border with Vondor
Imperium over minining rights and the seizure of Protectorate citizens and
dropships.

The 3rd Guard Company of the 12th Marine Guards, laned on the Leplat Astidroid
and quickly sized control, in the running battle on the surface of the
Asteroid, the Sabre Cats of 2nd Platoon of the 3rd Guards found themselves
confronted by a lance of Rogan mechs (40 tonners), the sergeant in command of
the lance quickly moved his mechs in after peppering the Vondarian lance with
LRM fire mixed with Narc Pods. Moving up with his two Sabre Cats and a single
Wild Cat mech, the sergeant moved his Wind Fury so as to provide covering fire
and enfilading fire as well.

This allowed the Sabre Cats to move into medium range with the Rogans and with
the Wild Cat they where able to catch the Rogans between trying to take out
the Wind Fury as well as deal with the Sabre Cats and the Wild Cat. After
another 12 minutes of heated fighting the last Rogan retreated and Second
Platoon, battered but still very much in the fight, moved into the maze of
buildings and rockpiles that made up the eastern part of the complex.

Quickly they dealt with the enemies light police armored cars and finially
reached the jail. Freeing the prisoners and escorting them back to the landing
zone.

The Sabre Cat has seen action on every front the LPAF has fought on and earned
it's fame during the Revolt of the Warlords as a mech that would not die.

==Variants:==
Several variants have been tested and many of them either replaces the Narc
Pods or removes the XL engine in favor of other high tech items to give the
Sabre Cat an even longer life on the battle field currently there are 8
different variants undergoing testing through out the Co-Alliance Armed Forces
and it is hoped that which ever version is picked goes on to add to the
repuation of this fine mech.

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


Top
   
 Post subject: Re: Sabre Cat
PostPosted: Fri Oct 23, 2009 4:29 pm 
Offline
Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
I know this was an older design, but would you consider TAG instead of NARC? With the newer version of the TAG rules you get a good chuck of the NARC advantage for a fraction of the weight. Another option, depending the exact tech and faction availability you are using is iNarc. I'm not a big fan of the missile beacons but the iNarc gives you a lot of possibilities.


Top
   
 Post subject: Re: Sabre Cat
PostPosted: Fri Oct 23, 2009 10:12 pm 
Offline
Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
[quote="Rockjock01"]I know this was an older design, but would you consider TAG instead of NARC? With the newer version of the TAG rules you get a good chuck of the NARC advantage for a fraction of the weight. Another option, depending the exact tech and faction availability you are using is iNarc. I'm not a big fan of the missile beacons but the iNarc gives you a lot of possibilities.[/quote]

I would have to read over the new rules in regards to the TAG and Narc changes. Use of the iNarc is an option though.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 11 posts ] 

All times are UTC-04:00


Who is online

Users browsing this forum: No registered users and 13 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Limited
American English Language Pack © MaĆ«l Soucaze