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Please vote for the Most Improved Inner Sphere 'Mech:
#1: Victor VTR-10H by Kojak 3%  3%  [ 1 ]
#2: Viking-2H by AWPrime 0%  0%  [ 0 ]
#3 Highball PTR-6D by Highball 0%  0%  [ 0 ]
#4 Highlander HGN-732/ K-67 by SilverSword 3%  3%  [ 1 ]
#5: Hoplite HOP-5F by Goose 3%  3%  [ 1 ]
#6 Awesome AWS-1OL by Motown Scrapper 6%  6%  [ 2 ]
#7: Snake SNK-1D by js 3%  3%  [ 1 ]
#8: Improved Quickdraw QKD-5KX by Klingon8 3%  3%  [ 1 ]
#10: MAD-5G Marauder by DracoWasp 3%  3%  [ 1 ]
#11: Warhammer WHM-7R by MikeMan 3%  3%  [ 1 ]
#12: 3067 I.S. 'Mech - KGC-007 King Crab by STV 3%  3%  [ 1 ]
#13: Lineholder KW4-LH7 by Stinger 3%  3%  [ 1 ]
#14: Hussar HSR 950-D by Major_Takahashi 18%  18%  [ 6 ]
#15: Hollander BZK-R1 by Major_Takahashi 3%  3%  [ 1 ]
#16: Marauder MAD - KAL-2 by Major_Takahashi 0%  0%  [ 0 ]
#17: Mackie MSK-8S by hohiro 3%  3%  [ 1 ]
#18: Strider SR2-O by AWPrime 6%  6%  [ 2 ]
#19: Hunchback HBK-6G by Mekorig 6%  6%  [ 2 ]
#20: KGCR-0000 by Major_Takahashi 6%  6%  [ 2 ]
#21: Stealth STH-2D by Highball 9%  9%  [ 3 ]
#22: Guillotine, GTL-2D by Ferro 3%  3%  [ 1 ]
#23 Panther PNT-11N by Goose 9%  9%  [ 3 ]
#24: Urbanmech UM-RAC05 by Khan Joseph Mallan 3%  3%  [ 1 ]
Total votes: 33
Author Message
PostPosted: Sat Jun 05, 2004 10:45 pm 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
Okay, this contest is going to be different than the rest, because you get to decide the winner. First, the thread will be open for all to add their designs. After quite a few designs are in place, I will add a Poll to the thread, so that all of you get to decide the winner.

The subject? Most Improved Inner Sphere 'Mech:

* Choose any standard Inner Sphere 'Mech. I suggest using one of the files available for HMPro as a basis.

* Improve it, using Level 1/2 equipment only.

* All designs are to be posted in Text TRO format, using code tags.

* strongly suggest removing all standard fluff from the design. Instead, add any desired fluff concerning why the changes you've made are desireable.

* Speed can be changed, but not more than +/- 1 MP.

* (Armor restriction removed).

* Since these are to be /improvements/, cost should be considered. The idea is to make a Company Commander choose your design over others; but he has to /pay/ for and maintain it.

* Keep its flavor and design's roll in mind, as they should be the same. The idea is to /improve/ it, not completely change it.

* I suggest that when posting and, later, voting, everyone keep these suggestions in mind. If someone turns a Charger into a slow, fire-support 'Mech, I'd suggest it should not be selected. But you will be voting, so...

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

* There are 10 types of people in this world. Those who understand binary and those who don't. *


Last edited by Rick Raisley on Fri Jul 02, 2004 10:00 pm, edited 2 times in total.

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 Post subject:
PostPosted: Sat Jun 05, 2004 10:54 pm 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
Please do me a couple favors:

1) Please only post designs. Now comments about them, just designs.

2) Please NUMBER your design, and put both the number and name in the Subject line. Most of the time we leave it blank, but it will help greatly if we add a number (starting at one, and counting up) and name to the Subject line, so as to identify it for poll purposes more easily.

Thanks for your help!

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

* There are 10 types of people in this world. Those who understand binary and those who don't. *


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 Post subject: #1: Victor VTR-10H
PostPosted: Sun Jun 06, 2004 2:26 am 
Offline
The Walkin' Dude
The Walkin' Dude

Joined: Tue Jul 01, 2003 2:20 pm
Posts: 1716
Location: End-World
My highly improved Victor:
Code:
 BattleMech Technical Readout

Type/Model:    Victor VTR-10H
Tech:          Inner Sphere / 3060
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          80 tons
Chassis:       Alshain Class 920 Endo Steel
Power Plant:   320 GM Light Light Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Lexington Limited Lifters Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Durallex Heavy with CASE Standard
Armament:      
  1 Mydron Tornado Rotary AC/5
  2 BlazeFire Longshot ER Medium Lasers
  1 Shigunga MRM 30
Manufacturer:  Independence Weaponry, HildCo Interplanetary
  Location:    Quentin (Independence), St. Ives (HildCo)
Communications System:  Sipher Security Plus
Targeting & Tracking System:  Matabushi Sentinel

------------------------------------------------------------------------------
==Overview:==
This 'Mech was created after the description of such a 'Mech in the "Harlock's Warriors" entry of FM: Mercenaries Revised.

==Notable 'Mechs & MechWarriors:==
Colonel Larette Thomas:

The current commander of the Harlock's Warriors mercenary regiment, Thomas used this heavily modified Victor on the battlefields of Small World, its devastating combination of heavy firepower and maneuverability allowing it to demolish Loyalist forces. Since seeing its performance, General Terrance Peter LaCasse has recommended to Duke Hasek that the Capellan March upgrade its Victors to this standard. As of now, the March's Victors are already being refitted in this manner.

--------------------------------------------------------
Type/Model:    Victor VTR-10H
Mass:          80 tons

Equipment:                                 Crits    Mass
Int. Struct.:  122 pts Endo Steel           14      4.00
 (Endo Steel Loc: 1 HD, 3 LA, 3 RA, 2 LT, 3 RT, 2 CT)
Engine:        320 Light Fusion             10     17.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     12 Double [24]               0      2.00
Gyro:                                        4      4.00
Cockpit, Life Supt.:                         5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA        14       .00
Armor Factor:  247 pts Standard              0     15.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             25         38      
   Center Torso (Rear):                 12      
   L/R Side Torso:           17      26/26      
   L/R Side Torso (Rear):              8/8      
   L/R Arm:                  13      26/26      
   L/R Leg:                  17      34/34      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Rotary AC/5            RA      1   60      9     13.00
  (Ammo Locations: 3 RT)
2 ER Medium Lasers       LA     10           2      2.00
1 MRM 30                 LT     10   16      7     12.00
  (Ammo Locations: 2 RT)
1 Targeting Computer     LT                  3      3.00
CASE Equipment:          RT                  1       .50
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         26          73     80.00
Crits & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        15,064,920 C-Bills
Battle Value:      1,915
Cost per BV:       7,866.8
Weapon Value:      2,467 / 2,467 (Ratio = 1.29 / 1.29)
Damage Factors:    SRDmg = 38;  MRDmg = 23;  LRDmg = 2
BattleForce2:      MP: 4J,  Armor/Structure: 6/5
                   Damage PB/M/L: 6/4/-,  Overheat: 1
                   Class: MA;  Point Value: 19

_________________
"I have vanquished you, lizard slavers. And now, behold the pelvic gyrations of my victory boogie."
- Space Ghost


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 Post subject:
PostPosted: Sun Jun 06, 2004 3:50 am 
Offline
Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
:stars: Too many restrictions: I fold . . .

_________________
[url=http://www.hitbox.tv/hmpgoose]Goose - The Egyptian God of Frustration[/url]

"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"


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 Post subject: #2: Viking-2H
PostPosted: Sun Jun 06, 2004 8:23 am 
Offline
Colonel
Colonel

Joined: Fri May 21, 2004 12:34 pm
Posts: 460
Code:
               BattleMech Technical Readout

Type/Model:    Viking VKG-2H
Tech:          Inner Sphere / 3060
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          90 tons
Chassis:       GC Type 1 Endo Steel Endo Steel
Power Plant:   270 GM Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    GC Slab Standard
Armament:      
  3 LRM 20s w/ Artemis IV
  6 Medium Lasers
  1 Improved C³ CPU
Manufacturer:  Grumium Creations
  Location:    Grumium / FRR (GC)
Communications System:  GC Wave 12B
Targeting & Tracking System:  GC MultiTrac System Type 6

------------------------------------------------------------------------------
==Overview:==
     Comstar needed to intergrate more C3i mechs. To do this they made a refit to upgrade the 2F Viking to 2H. 

==Capabilities:==
     The small weaponarray was upgraded to a medium laser array. The twin LRM-15 launchers have been replaced by a single LRM-20 launcher. Comstar used the excess tonnege to add a ton of armor and a C3i computer in the central torso. The mech is able to fire six meduim lasers or three LRM-20 launchers with out overheating. 


--------------------------------------------------------
Type/Model:    Viking VKG-2H
Mass:          90 tons

Equipment:                                 Crits    Mass
Int. Struct.:  138 pts Endo Steel           14      4,50
 (Endo Steel Loc: 1 HD, 2 LA, 2 RA, 7 LT, 2 RT)
Engine:        270 Fusion                    6     14,50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       ,00
Gyro:                                        4      3,00
Cockpit, Life Supt., Sensors:                5      3,00
Actuators: L: Sh+UA    R: Sh+UA             12       ,00
Armor Factor:  264 pts Standard              0     16,50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             29         42      
   Center Torso (Rear):                 13      
   L/R Side Torso:           19      31/31      
   L/R Side Torso (Rear):              7/7      
   L/R Arm:                  15      30/30      
   L/R Leg:                  19      32/32      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LRM 20 w/ Artemis IV   RA      6   36     12     17,00
  (Ammo Locations: 2 LA, 2 RA, 2 RT)
1 LRM 20 w/ Artemis IV   LA      6           6     11,00
1 Medium Laser           RT      3           1      1,00
1 LRM 20 w/ Artemis IV   RT      6           6     11,00
1 Medium Laser           LT      3           1      1,00
1 Improved C³ CPU        CT      0           2      2,50
2 Medium Lasers          LL      6           2      2,00
2 Medium Lasers          RL      6           2      2,00
CASE Equipment:          LT     RT           2      1,00
--------------------------------------------------------
TOTALS:                         36          75     90,00
Crits & Tons Left:                           3       ,00

Calculated Factors:
Total Cost:        11.552.000 C-Bills
Battle Value:      1.695  (+325 for C³)
Cost per BV:       6.815,34
Weapon Value:      2.201 / 1.971 (Ratio = 1,30 / 1,16)
Damage Factors:    SRDmg = 21;  MRDmg = 33;  LRDmg = 19
BattleForce2:      MP: 3,  Armor/Structure: 7/7
                   Damage PB/M/L: 4/5/3,  Overheat: 3
                   Class: MA;  Point Value: 17
                   Specials: if, c3i


Last edited by AWPrime on Sun Jun 06, 2004 8:53 am, edited 1 time in total.

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 Post subject:
PostPosted: Sun Jun 06, 2004 8:35 am 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
Quote:
:stars: Too many restrictions: I fold . . .
What restrictions don't you like, or don't you feel should be used here?

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

* There are 10 types of people in this world. Those who understand binary and those who don't. *


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 Post subject: #3 Highball PTR-6D
PostPosted: Sun Jun 06, 2004 11:07 am 
Here is the new and improved Penetrator!!!!!
Code:
               BattleMech Technical Readout

Type/Model:    Penetrator PTR-6D
Tech:          Inner Sphere / 3055
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          75 tons
Chassis:       Crucis G Endo Steel
Power Plant:   300 Vlar Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Anderson 398 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Durallex Heavy Standard
Armament:      
  2 ER Large Lasers
  6 Medium Pulse Lasers
  1 Guardian ECM
Manufacturer:  Kallon Industries
  Location:    Talon
Communications System:  Dalban Micronics
Targeting & Tracking System:  Matabushi Sentinel

------------------------------------------------------------------------------
==Overview:==
     The Penetrator is a design that was either loved or hated by its pilots
... there is no middleground.  All of the variants tried in some way to remedy
the problems the pilots complained about, but all fell short of truely fixing
anything. The 6M addressed the heat problem, but at the cost of the firepower
it was to remedy. The 6M finally received the advanced electronics pilots
wanted, but the reduced armor protection to get the electronics meant the
design could not get into the thick of battle it was designed for. So
engineers decided on a variant they felt would finally address the problems
the pilots complained about and not cripple the designs combat capabilities.
To save weight the internal structure was redsigned using endosteel. The
bulkier internal structure changed the look of the Penetrator, but not
significantly. Armor and two double strength heat sinks were added to give the
design greater tactical flexibility. The much complained about Anti-missile
system was removed and replaced with the much asked for ECM suite. The design
is entering the final testing and approval stage and is expected to enter
production by years end.

--------------------------------------------------------
Type/Model:    Penetrator PTR-6D
Mass:          75 tons

Equipment:                                 Crits    Mass
Int. Struct.:  114 pts Endo Steel           14      4.00
 (Endo Steel Loc: 2 LA, 2 RA, 5 LT, 5 RT)
Engine:        300 Fusion                    6     19.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     14 Double [28]               6      4.00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  231 pts Standard              0     14.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             23         36      
   Center Torso (Rear):                 10      
   L/R Side Torso:           16      25/25      
   L/R Side Torso (Rear):              7/7      
   L/R Arm:                  12      24/24      
   L/R Leg:                  16      32/32      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Large Laser         RA     12           2      5.00
1 ER Large Laser         LA     12           2      5.00
3 Medium Pulse Lasers    RT     12           3      6.00
3 Medium Pulse Lasers    LT     12           3      6.00
1 Guardian ECM           CT      0           2      1.50
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         48          65     75.00
Crits & Tons Left:                          13       .00

Calculated Factors:
Total Cost:        8,004,500 C-Bills
Battle Value:      1,549
Cost per BV:       5,167.53
Weapon Value:      1,738 / 1,738 (Ratio = 1.12 / 1.12)
Damage Factors:    SRDmg = 28;  MRDmg = 12;  LRDmg = 5
BattleForce2:      MP: 4J,  Armor/Structure: 6/6
                   Damage PB/M/L: 4/3/1,  Overheat: 3
                   Class: MH;  Point Value: 16
                   Specials: ecm


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 Post subject:
PostPosted: Sun Jun 06, 2004 11:27 am 
Offline
Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
Quote:
Quote:
:stars: Too many restrictions: I fold . . .
What restrictions don't you like, or don't you feel should be used here?
Don't be asking me that: You know I'm a Level 3 Kinda' Guy . . . ;-)

(Although, that max armor shift seems silly to me.)

_________________
[url=http://www.hitbox.tv/hmpgoose]Goose - The Egyptian God of Frustration[/url]

"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"


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 Post subject:
PostPosted: Sun Jun 06, 2004 11:30 am 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
Quote:
(Although, that max armor shift seems silly to me.)
Maybe. I was just trying to maintain the flavor, and there are some designs, Clan in particular, that have maybe half full armor. I didn't think full armor for them kept the flavor. But maybe you're right, they are supposed to be "improved". As as /you/ decide what's best, I'll remove the restriction.

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

* There are 10 types of people in this world. Those who understand binary and those who don't. *


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PostPosted: Sun Jun 06, 2004 1:36 pm 
Offline
Lieutenant, SG
Lieutenant, SG

Joined: Sun Jun 22, 2003 3:23 pm
Posts: 208
Code:
               BattleMech Technical Readout

Type/Model:    Highlander HGN-732/ K-67
Tech:          Inner Sphere / 3062
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          90 tons
Chassis:       Star League XT Standard
Power Plant:   270 Dow-Nexus Fusion Products GM Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     3 Chilton 360 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type:    Durallex w. CASE Ferro-Fibrous 
Armament:      
  1 Blackwell Fury Gauss Rifle
  1 Guided Technologies 2nd Gen Streak SRM 4
  2 Diverse Optics ER Medium Lasers
  1 Shigunga MRM 30
  1 Matabushi Citizen C³ Slave Unit
Manufacturer:  Luthien Armor Works
  Location:    Luthien
Communications System:  Matabushi Citizen
Targeting & Tracking System:  Matabushi Citizen

------------------------------------------------------------------------------
==Overview:==
Using several of the Star League era Highlanders received from Com Star in
3030 as a base, First Lord Kurita ordered the Procurement department to
develope a variant for the use of his Royal Blackwatch bodyguards. Dubbed the
K-62, they were delivered to the Blackwatch soon after Coordinator Theodore
Kurita assumed the post of First Lord of the Star League in 3062, along with
an Avatar C OmniMech. Gifted to Captain Takashi Inega for his Third Company,
the 'Mechs were immediately incorporated in the company C3 network. The K-62
Highlander was an immediate sucess, and in simulator battles between the
Ottomo and the Blackwatch would often be the deciding factor. Wading into the
thick of the figthing, the Third Company's Highlanders would tear into the
opposition with barrages of MRM fire from ranges at which LRMs would barely
have had time to arm themselves. While the six pack SRM launcher was kept, a
full ton of ammunition (which was rarely used) was removed to allow for a C3
Slave to be added. 

The K-67 version, developed alongside many fo the so called Phoenix designs,
goes further towards addressing the concerns of the modern warrior. The SRM-6
has been replaced with a Streak SRM-4 for better accuracy and ammo
consumption. The original Medium Lasers have been upgraded to ER models in
order to bring fire to bear earlier than was previously possible. While some
were concerned about the heat caused by the switch to ER lasers, the Streak
missile pack ensures that the 'Mech will not overheat too quickly.

Cost of Upgrade from HGN-732: 632,700 C-Bills
Cost of Upgrade from HGN-733: 1,261,600 C-Bills

==Variants:==
With the DCMS deploying so few Highlanders, and those mostly family heirlooms,
the Procurement Department, in conjunction with Luthien Armor Works, has
contracted with the Shigunga, Guided Technologies, and Matabushi Corporations
to produce a field upgrade kit akin to those produced by the Free Worlds
League during the Clan war. GM Blackwell Industries, on Outreach, and Diverse
Optics on Lushann in the Outworlds Alliance, have also been brought into a
limited partnership to supply the gauss rifles and extended range lasers
respectively. With Com Star, the Free Rasalhague Republic, the SLDF, as well
as several reputable mercenary units (with priority going to those mercs who
have signed on with the Dragoons in the Chaos March) all expressing an
interest in placing orders for the kits, Luthien Armor Works has begun to look
into the possibility of producing similar kits for more prevalent designs.

The Basic Kit, which includes the MRM-30, Streak SRM-4, and a C3 Slave, costs
565,000 C-Bills and is designed for those who have ready access to ER lasers
and have gauss rifles on hand. The addition of the Gauss Rifle, needed when
upgrading from the 733 and 734 models, add an additonal 300,000 C-Bills. The
ER Medium Lasers cost an additonal 80,000 each. Ferror Fibrous Armor and
Double Heat Sinks may be purchased seperately from Luthien Armor Works or they
may be purchased at discoutn rates when included in the upgrade kit.


--------------------------------------------------------
Type/Model:    Highlander HGN-732/ K-67
Mass:          90 tons

Equipment:                                 Crits    Mass
Int. Struct.:  138 pts Standard              0      9.00
Engine:        270 Fusion                    6     14.50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   3
Heat Sinks:     12 Double [24]               6      2.00
 (Heat Sink Loc: 1 LA, 1 LT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA     15       .00
Armor Factor:  278 pts Ferro-Fibrous        14     15.50
 (Armor Crit Loc: 3 LA, 1 RA, 7 RT, 1 CT, 1 LL, 1 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             29         43      
   Center Torso (Rear):                 14      
   L/R Side Torso:           19      28/28      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  15      30/30      
   L/R Leg:                  19      38/38      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle            RA      1   16      9     17.00
  (Ammo Locations: 2 RT)
1 Streak SRM 4           LA      3   25      2      4.00
  (Ammo Locations: 1 LT)
2 ER Medium Lasers       RT     10           2      2.00
1 MRM 30                 LT     10   16      7     12.00
  (Ammo Locations: 2 LT)
1 C³ Slave Unit          HD      0           1      1.00
CASE Equipment:          LT     RT           2      1.00
3 Standard Jump Jets:                        3      6.00
 (Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS:                         24          76     90.00
Crits & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        9,568,780 C-Bills
Battle Value:      2,072  (+235 for C³)
Cost per BV:       4,618.14
Weapon Value:      2,519 / 2,408 (Ratio = 1.22 / 1.16)
Damage Factors:    SRDmg = 39;  MRDmg = 21;  LRDmg = 8
BattleForce2:      MP: 3J,  Armor/Structure: 7/7
                   Damage PB/M/L: 7/4/2,  Overheat: 0
                   Class: MA;  Point Value: 21
                   Specials: c3s


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 Post subject: #5: Hoplite HOP-5F
PostPosted: Sun Jun 06, 2004 10:43 pm 
Offline
Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
All right: Lets see if I can do anything Level 2 . . .
Code:
               BattleMech Technical Readout

Type/Model:    Hoplite HOP-5F
Tech:          Inner Sphere / 3055
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          60 tons
Chassis:       Endo Steel
Power Plant:   300 Vlar Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  1 LB 10-X AC
  1 LRM 10 w/ Artemis IV
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Hoplite HOP-5F
Mass:          60 tons

Equipment:                                 Crits    Mass
Int. Struct.:  99 pts Endo Steel            14      3.00
 (Endo Steel Loc: 4 LA, 2 RA, 4 LT, 3 RT, 1 CT)
Engine:        300 Fusion                    6     19.00
   Walking MP:   5
   Running MP:   8
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  201 pts Ferro-Fibrous        14     11.50
 (Armor Crit Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             20         30      
   Center Torso (Rear):                 10      
   L/R Side Torso:           14      20/20      
   L/R Side Torso (Rear):              8/8      
   L/R Arm:                  10      20/20      
   L/R Leg:                  14      28/28      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LB 10-X AC             RA      2   20      8     13.00
  (Ammo Locations: 2 RT)
1 LRM 10 w/ Artemis IV   LA      4   12      4      7.00
  (Ammo Locations: 1 RT)
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                          6          68     60.00
Crits & Tons Left:                          10       .00

Calculated Factors:
Total Cost:        6,022,400 C-Bills
Battle Value:      1,212
Cost per BV:       4,968.98
Weapon Value:      962 / 897 (Ratio = .79 / .74)
Damage Factors:    SRDmg = 11;  MRDmg = 12;  LRDmg = 6
BattleForce2:      MP: 5,  Armor/Structure: 5/5
                   Damage PB/M/L: 3/2/2,  Overheat: 0
                   Class: MH;  Point Value: 12
http://www.heavymetalpro.com/designs/Hoplite_HOP-5F.hmp

The Hoplite, as published, was a 55 ton 'Mech that walked only 4 . . .

_________________
[url=http://www.hitbox.tv/hmpgoose]Goose - The Egyptian God of Frustration[/url]

"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"


Last edited by Goose on Mon Jun 07, 2004 10:38 pm, edited 1 time in total.

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 Post subject: entry#6 Awesome AWS-1OL
PostPosted: Mon Jun 07, 2004 12:12 am 
Offline
General Loose Cannon
General Loose Cannon

Joined: Sun Jan 19, 2003 11:37 pm
Posts: 8411
Location: Motown
Code:
               BattleMech Technical Readout

Type/Model:    Awesome               AWS-1OL
Tech:          Inner Sphere / 3060
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          80 tons
Chassis:       Standard
Power Plant:   320 Pitban XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  4 PPCs
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
The AWS-1OL Awesome is only the second assault design built by the Outland
Alliance. It is the resault of the aquasition of a damaged Awesome that was
knocked out and captured during the joint opperation by the mech trinary of
DESS RT 5 and a medium mech trinary from the Knights of St. Randis against a
pirate raiding party from the Tortuga Dominions by the Allis-Challmers
Corperation, using an XL angine and 20 doubleheat sinks Allis-Chalmers managed
to add a fourth PPC and have the heat dissapation capacity to fire all four at
once with out overheating. keeping the speed and full armour

==Capabilities:==
The AWS-1OL is one of the coolest running of all of the various Awesome
variants able to fire all 4 of its PPCs with out overheating if it stays still
it has maximum armour protection and keeps the speed of the origional.The arms
have the ability of flipping enabling it to bring two PPCs to bear on rear
targets.This mech is a particular surprise since the Outland Alliance is
previously known for only fielding light and ultra-light mechs  the fact that
they came up with an assault of this quality is quite a shock.

==Battle History:==
Three lances of AWS-1OLs went on the mission to liberate the Franklin Fiefs
while the pilots had problems with the fact that the mechs were much slower
than the Cheetahs that they were used to they liked the way they shreaded the
Franklin mechs generaly the Awesomes served in command lances and are used to
anchor an atttack and hold the center while Cheetahs and Hovercraft encircle
the enemy force

==Deployment==
The AWS-1OL Awsome is used in command lances and are still rather uncommon

--------------------------------------------------------
Type/Model:    Awesome               AWS-1OL
Mass:          80 tons

Equipment:                                 Crits    Mass
Int. Struct.:  122 pts Standard              0      8.00
Engine:        320 XL Fusion                12     11.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     20 Double [40]              24     10.00
 (Heat Sink Loc: 2 LA, 2 RA, 2 LT, 2 RT)
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  247 pts Standard              0     15.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             25         38      
   Center Torso (Rear):                 12      
   L/R Side Torso:           17      26/26      
   L/R Side Torso (Rear):              8/8      
   L/R Arm:                  13      26/26      
   L/R Leg:                  17      34/34      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 PPC                    RA     10           3      7.00
1 PPC                    LA     10           3      7.00
1 PPC                    RT     10           3      7.00
1 PPC                    LT     10           3      7.00
--------------------------------------------------------
TOTALS:                         40          69     80.00
Crits & Tons Left:                           9       .00

Calculated Factors:
Total Cost:        17,596,201 C-Bills
Battle Value:      1,556
Cost per BV:       11,308.61
Weapon Value:      3,228 / 3,228 (Ratio = 2.07 / 2.07)
Damage Factors:    SRDmg = 23;  MRDmg = 25;  LRDmg = 10
BattleForce2:      MP: 4,  Armor/Structure: 6/3
                   Damage PB/M/L: 5/4/4,  Overheat: 0
                   Class: MA;  Point Value: 16

_________________
Having more fun than a human being should be allowed to have-Rush Limbaugh
For more from Rush go here: www.rushlimbaugh.com
Still crazy after all these years.
Force of nature : ;):
[img]http://www.heavymetalpro.com/countries/flag-us.gif[/img]
[img]http://www.heavymetalpro.com/countries/ ... chigan.gif[/img]


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 Post subject: #7: Snake SNK-1D
PostPosted: Mon Jun 07, 2004 5:30 am 
Offline
Commanding General
Commanding General

Joined: Fri Nov 02, 2001 8:00 pm
Posts: 2077
Location: residing in Germany
I decided that if it's going to be "most improved", it's better to start from a low baseline. What modern 'Mech is worse than the Snake? Not many, that's for sure:
Code:
               BattleMech Technical Readout

Type/Model:    Snake SNK-1D
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          45 tons
Chassis:       Ceresplex IV Endo Steel
Power Plant:   225 Defiance Light Fusion
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets:     5 Anderson Propulsion 30 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    StarGuard CIV w. CASE Standard
Armament:      
  1 Defiance 1001 ER PPC
  2 Harpoon-4S Streak SRM 4s
  1 ChisComp 39 Medium Laser
  1 BlazeFire LongShot ER Small Laser
Manufacturer:  Ceres Metals Industries
  Location:    Capella
Communications System:  Rander 200
Targeting & Tracking System:  Federated Hunter

------------------------------------------------------------------------------
==Overview:==
Large numbers of Snakes were captured from the Capellans during the fighting
in and around the St. Ives Compact. Many of these even survived the Civil War
since they were mostly deployed to minor planetary militia units. At the
conclusion of the Civil War most of them were in poor shape. There was a
shortage of parts and people trained to maintain the Capellan equipment. On
the other hand, 'Mechs were in short supply. The solution was a major overhaul
of every Snake located in the Federated Suns.

The changes made were both significant and extensive. First, the armament was
completely replaced and considerably improved. The LBX-type autocannon of the
original was replaced with an ER-PPC from Defiance of which large stockpiles
were left over from the War. The autocannon was difficult to maintain since it
was of Capellan design. The triple streak 6 was replaced with a pair of steak
4 launchers. Since few Davion 'Mechs use this size, supplies were plentiful.
In addition, an old ChrisComp 39 medium laser and BlazeFire extended range
small laser were added.
The second major change was the exchange of the internal structure for a more
modern endo-steel structure. This made it possible to mount a light engine
produced on Talcott under license from Defiance. In addition, the armor was
upgraded to prevent them from being knocked out as easily as they were when
they were captured from the Capellans in the first place. The result is a very
robust 'Mech with much better firepower than the original design. 

==Capabilities:==
  

==Deployment==
     The Snake is currently being produced on Capella at a modest rate, and
the bulk of those already produced are also stationed there. A lance of Snakes
has been transferred to the Free Worlds League, who placed them with the
Thirtieth Marik Militia on Wing. Negotiations are underway for sale of the
design to the DCMS, putting the Snake in direct competition with the Komodo.
If an agreement is reached, production can easily be tripled or quadrupled due
to the fact that, like the Vindicator, nearly all its components are also
produced on Capella.

--------------------------------------------------------
Type/Model:    Snake SNK-1D
Mass:          45 tons

Equipment:                                 Crits    Mass
Int. Struct.:  75 pts Endo Steel            14      2,50
 (Endo Steel Loc: 6 LA, 3 RA, 1 LT, 4 RT)
Engine:        225 Light Fusion             10      7,50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     11 Double [22]               6      1,00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      3,00
Cockpit, Life Supt., Sensors:                5      3,00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       ,00
Armor Factor:  152 pts Standard              0      9,50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             14         20      
   Center Torso (Rear):                  7      
   L/R Side Torso:           11      16/16      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   7      14/14      
   L/R Leg:                  11      22/22      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER PPC                 RA     15           3      7,00
2 Streak SRM 4s          LT      6   25      3      7,00
  (Ammo Locations: 1 LT)
1 Medium Laser           CT      3           1      1,00
1 ER Small Laser         HD      2           1       ,50
CASE Equipment:          LT                  1       ,50
5 Standard Jump Jets:                        5      2,50
 (Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         26          69     45,00
Crits & Tons Left:                           9       ,00

Calculated Factors:
Total Cost:        6.525.652 C-Bills
Battle Value:      1.276
Cost per BV:       5.114,15
Weapon Value:      978 / 859 (Ratio = ,77 / ,67)
Damage Factors:    SRDmg = 24;  MRDmg = 9;  LRDmg = 4
BattleForce2:      MP: 5J,  Armor/Structure: 4/3
                   Damage PB/M/L: 4/3/1,  Overheat: 0
                   Class: MM;  Point Value: 13


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PostPosted: Wed Jun 09, 2004 11:26 pm 
Offline
Kommandant
Kommandant

Joined: Fri Sep 21, 2001 8:00 pm
Posts: 1543
Location: Austin, Texas, on assignment from the Skye Republic
What was worse than a design so poorly heat-sinked it couldn't even salvo-fire it's weapons? One that was over-heat-sinked... behold, the new and improved Quickdraw! Previously, the design could run, fire everything, and be cool by 17! If it was due to just cool weapons, I could understand, but this design had 17 double heat sinks, and could only come close to using them all if it was jumping and alpha-striking with two engine hits. Still came under by two. So, I dropped the extra heat sinks, upgraded the lasers to ERs and the srm pack to a streak-6, added Endo (it had the space, after all...), and I think the result is a vast improvement.

Behold:
Code:
               BattleMech Technical Readout

Type/Model:    Quickdraw QKD-5KX
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          60 tons
Chassis:       Technicron Type E Endo Steel
Power Plant:   300 Magna Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 Chilton 460 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Kallon FWL Special Ferro-Fibrous 
Armament:      
  4 ER Medium Lasers
  1 Streak SRM 6
  2 Medium Lasers
Manufacturer:  Luthien Armor Works
  Location:    Luthien
Communications System:  Garret T-12E
Targeting & Tracking System:  Dynatec 2180


--------------------------------------------------------
Type/Model:    Quickdraw QKD-5K
Mass:          60 tons

Equipment:                                 Crits    Mass
Int. Struct.:  99 pts Endo Steel            14      3.00
 (Endo Steel Loc: 2 LA, 6 RA, 6 LT)
Engine:        300 Fusion                    6     19.00
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     13 Double [26]               3      3.00
 (Heat Sink Loc: 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  197 pts Ferro-Fibrous        14     11.00
 (Armor Crit Loc: 1 HD, 5 LA, 1 RA, 2 LT, 1 RT, 2 LL, 2 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             20         27      
   Center Torso (Rear):                  9      
   L/R Side Torso:           14      21/21      
   L/R Side Torso (Rear):              7/7      
   L/R Arm:                  10      20/20      
   L/R Leg:                  14      28/28      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Medium Laser        RA      5           1      1.00
1 ER Medium Laser        LA      5           1      1.00
1 Streak SRM 6           RT      4   30      4      6.50
  (Ammo Locations: 2 RT)
1 Medium Laser           RT(R)   3           1      1.00
2 ER Medium Lasers       LT     10           2      2.00
1 Medium Laser           CT(R)   3           1      1.00
CASE Equipment:          RT                  1       .50
5 Standard Jump Jets:                        5      5.00
 (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS:                         30          78     60.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        6,450,560 C-Bills
Battle Value:      1,580
Cost per BV:       4,082.63
Weapon Value:      1,605 / 1,487 (Ratio = 1.02 / .94)
Damage Factors:    SRDmg = 30;  MRDmg = 9;  LRDmg = 0
BattleForce2:      MP: 5J,  Armor/Structure: 5/5
                   Damage PB/M/L: 4/3/-,  Overheat: 0
                   Class: MH;  Point Value: 16

_________________
That which does not kill me, had better run quickly.


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PostPosted: Thu Jun 10, 2004 3:51 am 
Offline
Captain
Captain

Joined: Tue May 11, 2004 3:44 am
Posts: 246
==Overview:==
Intended as an upgrade to the -5D variant, the -5G puts the original PPCs back
into the arms, replaces the Medium Pulse Lasers with Extended Range Medium
Lasers, and puts an LB-10X Autocannon in the torso. This gives its three
primary weapons the same range; It can run and fire all three weapons without
heat build-up. It keeps the Jump Jets for mobility, as well as adding an ECM
Suite to give it s measure of protection. A C3 Slave Unit allows it to
function as part of a C3 network, to give its weapons, or others from its
lance, a more effective firing solution. Finally, it increases the armor
loadout to the maximum for a frame this size.

The cost increase is relatively minimal: a little over 700,000 C-Bills.

--------------------------------------------------------
Code:
               BattleMech Technical Readout

Type/Model:    Marauder MAD-5G
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Modified design

Mass:          75 tons
Chassis:       GM Marauder Standard
Power Plant:   300 Vlar XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Valiant Lamellor Standard
Armament:      
  2 PPCs
  2 ER Medium Lasers
  1 LB 10-X AC
  1 Guardian ECM
  1 C³ Slave Unit
Manufacturer:  General Motors
  Location:    (Unknown)
Communications System:  Dalban Micronics
Targeting & Tracking System:  Dalban HiRez

------------------------------------------------------------------------------

Type/Model:    Marauder MAD-5G
Mass:          75 tons

Equipment:                                 Crits    Mass
Int. Struct.:  114 pts Standard              0      7.50
Engine:        300 XL Fusion                12      9.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     12 Double [24]               0      2.00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  231 pts Standard              0     14.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             23         36      
   Center Torso (Rear):                 10      
   L/R Side Torso:           16      24/24      
   L/R Side Torso (Rear):              8/8      
   L/R Arm:                  12      24/24      
   L/R Leg:                  16      32/32      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 PPC                    RA     10           3      7.00
1 ER Medium Laser        RA      5           1      1.00
1 PPC                    LA     10           3      7.00
1 ER Medium Laser        LA      5           1      1.00
1 LB 10-X AC             RT      2   20      8     13.00
  (Ammo Locations: 2 LT)
1 Guardian ECM           CT      0           2      1.50
1 C³ Slave Unit          HD      0           1      1.00
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS:                         32          58     75.00
Crits & Tons Left:                          20       .00

Calculated Factors:
Total Cost:        16,530,500 C-Bills
Battle Value:      1,599  (+218 for C³)
Cost per BV:       10,338.02
Weapon Value:      2,100 / 2,100 (Ratio = 1.31 / 1.31)
Damage Factors:    SRDmg = 22;  MRDmg = 18;  LRDmg = 7
BattleForce2:      MP: 4J,  Armor/Structure: 6/3
                   Damage PB/M/L: 4/3/2,  Overheat: 1
                   Class: MH;  Point Value: 16
                   Specials: ecm, c3s

_________________
[color=red][i]Chu-sa[/i] Masuyo Goto[/color]
[color=purple][b][i]Musei Yuuchi[/i] Special Ops Company[/b][/color]


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 Post subject:
PostPosted: Thu Jun 10, 2004 4:27 pm 
Offline
Commanding General
Commanding General

Joined: Fri May 30, 2003 2:56 pm
Posts: 2144
Oh my Blake, this is my kinda contest!

We're limited to just one entry right?


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 Post subject: #11: Warhammer WHM-7R
PostPosted: Fri Jun 11, 2004 8:47 am 
Offline
Lieutenant, JG
Lieutenant, JG

Joined: Tue May 20, 2003 1:30 am
Posts: 174
Location: Auckland, New Zealand
Code:
               BattleMech Technical Readout

Type/Model:    Warhammer WHM-7R
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 2, Modified design

Mass:          70 tons
Chassis:       StarCorp 100 Endo Steel
Power Plant:   280 VOX Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Leviathon Plus Standard
Armament:      
  2 ER PPCs
  1 Streak SRM 6
  2 ER Medium Lasers
  2 ER Small Lasers
  1 Guardian ECM
Manufacturer:  StarCorps Industries
  Location:    (Unknown)
Communications System:  O/P 3000 COMSET
Targeting & Tracking System:  O/P 1500 ARB

--------------------------------------------------------
Type/Model:    Warhammer WHM-7R
Mass:          70 tons

Equipment:                                 Crits    Mass
Int. Struct.:  107 pts Endo Steel           14      3.50
 (Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine:        280 Fusion                    6     16.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     17 Double [34]              18      7.00
 (Heat Sink Loc: 1 LA, 1 RA, 2 LT, 2 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  208 pts Standard              0     13.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             22         31      
   Center Torso (Rear):                 10      
   L/R Side Torso:           15      22/22      
   L/R Side Torso (Rear):              7/7      
   L/R Arm:                  11      21/21      
   L/R Leg:                  15      29/29      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER PPC                 RA     15           3      7.00
1 ER PPC                 LA     15           3      7.00
1 Streak SRM 6           RT      4   15      3      5.50
  (Ammo Locations: 1 LT)
1 ER Medium Laser        RT      5           1      1.00
1 ER Small Laser         RT      2           1       .50
1 ER Medium Laser        LT      5           1      1.00
1 ER Small Laser         LT      2           1       .50
1 Guardian ECM           CT      0           2      1.50
CASE Equipment:          LT                  1       .50
--------------------------------------------------------
TOTALS:                         48          77     70.00
Crits & Tons Left:                           1       .00

Calculated Factors:
Total Cost:        7,407,184 C-Bills
Battle Value:      1,450
Cost per BV:       5,108.4
Weapon Value:      2,009 / 1,896 (Ratio = 1.39 / 1.31)
Damage Factors:    SRDmg = 30;  MRDmg = 16;  LRDmg = 8
BattleForce2:      MP: 4,  Armor/Structure: 5/5
                   Damage PB/M/L: 5/4/1,  Overheat: 1
                   Class: MH;  Point Value: 15
                   Specials: ecm


Here is the HMP file.


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PostPosted: Fri Jun 11, 2004 4:35 pm 
Offline
Recruit
Recruit

Joined: Fri Jun 11, 2004 3:39 pm
Posts: 1
Better than the 'current' KGC-001 at less than half the price!
Code:
               BattleMech Technical Readout

Type/Model:    King Crab KGC-007
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          100 tons
Chassis:       Hollis Mark II Standard
Power Plant:   300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type:    Aldis X Ferro-Fibrous 
Armament:      
  5 ER Medium Lasers
  2 Gauss Rifles
Manufacturer:  Cosara Weaponries
  Location:    Northwind
Communications System:  Dalban Commline
Targeting & Tracking System:  Dalban HiRez-B

------------------------------------------------------------------------------
==Overview:==
After consulting with MechWarriors who piloted the King Crab, ComStar techs
learned that the faster Clan OmniMechs never gave the lumbering King Crab a
chance to close to the short range it needed to effectively use its massive
autocannon.  To solve this problem, the techs replaced the Deathgiver
autocannon with M-7 Gauss Rifles, the only Inner Sphere weapon able to match
the range and damage inflicted by Clan weapons.

However after several years in the field it became clear that another revision
was necessary.  Enemies charging 001 variants while the Gauss Rifles were
recharging, found themselves contending with only two Hovertec SRM-2 Streak
launchers and a Large Pulse Laser.  Commanders also noted that, like their
predecessors 001's were virtually useless in fluid battles over rough terrain
or urban sprawl, often finding themselves cut off from reinforcements and/or
ambushed.  And when considering that each machine carries a purchase price of
nearly twenty three million C-Bills, many commanders found they could put
those resources to better use elsewhere.

Help was to be found in a design submitted by MasterTech Tygan Scott when
newly appointed to Head of BattleMech Design & Theory at Focht War College. 
His design has resolved the 'Mech's shortcomings resoundingly and at less than
half the previous price!  As a result, a record number of requisitions have
flooded in, both from commanders with King Crabs and those without.  A level
of interest not seen since the design's initial unveiling centuries ago.

==Capabilities:==
The King Crab's upgraded weapons have made this 'Mech a terrifying foe,
capable of slugging it out with any 'Mech in the armies of the Successor
States or the Clans.  But the greatest addition both tactically and
strategically, is the addition of jump jets.  Giving the Crab 'wings' allows
'MechWarriors to relish 'rough and tumble' terrain and city actions instead of
dreading them and gives commanders a flexibility they don't usually enjoy with
Assault 'Mechs.  Although, coming up with a reliable jump system for a
BattleMech that was not originally designed with those parameters in mind was
no small undertaking and several iterations were discarded before the final
result was unveiled.  Techs eventually opted for a large number of smaller
jets spread around the legs at different angles rather than a few larger ones,
giving the 'Mech much greater stability during flight.

It's newly relocated twin Gauss Rifles are recessed in the deep side torsos,
the barrels cleverly disguised as large heat sink venting ducts located near
the arms.  Pilots have used this to great advantage by continuing to raise
their arms before firing, as standard military doctrine has trained enemy
pilots to target a King Crab's arms for centuries.  At range MechWarriors are
unable to make out the hypersonic slug's true exit point and so continue to
aim for the nearly unused arms, most don't survive long enough to learn from
their mistake.

The five ER Medium Lasers pack almost as much punch as the two Gauss Rifles
and the Crab has the heat sinks to use them.  Even with both arms and torsos
completely destroyed, most of the lasers still remain safely tucked away in
the head and center torso.  Also, having reverted from the XL to a standard
fusion engine, the 'Mech is now extremely difficult to remove from the field
of battle.  Doubly so when one considers it's new weaponry, their unique
positioning and the different angles of attack afforded by the jump jets.  The
7 series King Crab variant is one of the deadliest opponents a 'MechWarrior is
likely to face and a true King of the battlefield.

==Deployment==
All 001 variants that served as the backbone of the Com Guards assault units
on Tukkayid have been upgraded.  Requisitions from other Com Guard units
throughout the Inner Sphere are being prioritized to refit existing King Crabs
first, which process is nearly complete, and have now begun filling orders for
new 'Mechs.

--------------------------------------------------------
Type/Model:    King Crab KGC-007
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        300 Fusion                    6     19.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   3
Heat Sinks:     13 Double [26]               3      3.00
 (Heat Sink Loc: 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  287 pts Ferro-Fibrous        14     16.00
 (Armor Crit Loc: 6 LA, 5 RA, 3 LT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         45      
   Center Torso (Rear):                 15      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      30/30      
   L/R Leg:                  21      37/37      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Medium Laser        RA      5           1      1.00
1 ER Medium Laser        LA      5           1      1.00
1 Gauss Rifle            RT      1   40     12     20.00
  (Ammo Locations: 2 LT, 2 RT, 1 LL)
1 Gauss Rifle            LT      1           7     15.00
2 ER Medium Lasers       CT     10           2      2.00
1 ER Medium Laser        HD      5           1      1.00
3 Standard Jump Jets:                        3      6.00
 (Jump Jet Loc: 1 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         27          73    100.00
Crits & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        10,736,000 C-Bills
Battle Value:      2,464
Cost per BV:       4,357.14
Weapon Value:      3,411 / 3,411 (Ratio = 1.38 / 1.38)
Damage Factors:    SRDmg = 42;  MRDmg = 29;  LRDmg = 14
BattleForce2:      MP: 3J,  Armor/Structure: 7/8
                   Damage PB/M/L: 7/6/3,  Overheat: 0
                   Class: MA;  Point Value: 25
http://www.heavymetalpro.com/designs/Ki ... GC-007.hmp

_________________
In life there are no failures, only results. If you don't like the results you're getting, change your approach.


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PostPosted: Fri Jun 11, 2004 8:13 pm 
Offline
Sergeant
Sergeant

Joined: Sun Jun 08, 2003 11:30 pm
Posts: 47
Code:
BattleMech Technical Readout

Type/Model:    Lineholder    <Lineholder> KW4-LH7
Tech:          Inner Sphere / 3058
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          55 tons
Chassis:       Kressly GRF1A-MDX Endo Steel
Power Plant:   275 Core Tek Light Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Kressly Stoneskin 30M Standard
Armament:      
  1 ER Large Laser
  4 ER Medium Lasers
  2 LRM 5s w/ Artemis IV
Manufacturer:  Kressly Warworks
  Location:    Epsilon Eridani
Communications System:  Angst Clear Channel 3
Targeting & Tracking System:  RCA Instatrac Mark XII

------------------------------------------------------------------------------
==Overview:==
    The Lineholder is Kressly Warworks' first BattleMech design. Though it
breaks no new technological ground, the Lineholder meets all of its original
specifications and in less than a year has broken sales records for 'Mechs in
the 55-ton weight class. Its low price is quickly making the Lineholder the
standard 'Mech of choice for smaller powers and minor nobles throughout the
Inner Sphere.

==Capabilities:==
    This version is a attempt by Kressely warworks to produce a upscale
version of the already popular 55 ton mech. Rugged and dependable the
Lineholder has more armor and a longer punch with its laser weapons than its
predessesor. Artemis system was added to the LRM racks and a second ton of
ammo was added to improve accuracy with the second ton of ammo is generally
used for special munitions. 

--------------------------------------------------------
Type/Model:    Lineholder    <Lineholder> KW4-LH7
Mass:          55 tons

Equipment:                                 Crits    Mass
Int. Struct.:  91 pts Endo Steel            14      3.00
 (Endo Steel Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)
Engine:        275 Light Fusion             10     12.00
   Walking MP:   5
   Running MP:   8
   Jumping MP:   0
Heat Sinks:     16 Double [32]              15      6.00
 (Heat Sink Loc: 2 LA, 1 RA, 2 LT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  184 pts Standard              0     11.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             18         26      
   Center Torso (Rear):                  9      
   L/R Side Torso:           13      20/20      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   9      18/18      
   L/R Leg:                  13      26/26      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Large Laser         RA     12           2      5.00
2 ER Medium Lasers       RT     10           2      2.00
2 LRM 5s w/ Artemis IV   RT      4   24      5      7.00
  (Ammo Locations: 1 RT)
2 ER Medium Lasers       LT     10           2      2.00
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                         36          74     55.00
Crits & Tons Left:                           4       .00

Calculated Factors:
Total Cost:        8,740,450 C-Bills
Battle Value:      1,306
Cost per BV:       6,692.53
Weapon Value:      1,767 / 1,712 (Ratio = 1.35 / 1.31)
Damage Factors:    SRDmg = 24;  MRDmg = 16;  LRDmg = 6
BattleForce2:      MP: 5,  Armor/Structure: 5/3
                   Damage PB/M/L: 4/3/2,  Overheat: 0
                   Class: MM;  Point Value: 13


More expensive then the base model. But should be a bit more effective.


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 Post subject: #14: Hussar HSR 950-D
PostPosted: Sat Jun 12, 2004 12:34 am 
Offline
Master Sergeant
Master Sergeant

Joined: Sat Jan 05, 2002 8:00 pm
Posts: 84
Location: Circinus Federation
My first submission:
Code:
               BattleMech Technical Readout

Type/Model:    Hussar HSR 950-D
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          30 tons
Chassis:       Endo Steel
Power Plant:   270 GM XL Fusion
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets:     9 Standard Jump Jets
Jump Capacity: 270 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  1 ER Large Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
     The 950-D is a vast improvement over the old Hussar. With a top speed of
151.2 kmh and the ability to jump 270 meters anything it can't handle it can
evade. It has and unheard of (for a Hussar) 94% of maximum armor for it's
weight class. It's single Extended Range Large Laser allows it to reach out
and touch it's targets without the need to re-arm.
     This Hussar is now the perfect deep penetration raider.

--------------------------------------------------------
Type/Model:    Hussar HSR 950-D
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Endo Steel            14      1.50
 (Endo Steel Loc: 4 LA, 4 RA, 2 LT, 4 RT)
Engine:        270 XL Fusion                12      7.50
   Walking MP:   9
   Running MP:  14
   Jumping MP:   9
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   99 pts Ferro-Fibrous        14      5.50
 (Armor Crit Loc: 1 HD, 3 LA, 3 RA, 3 LT, 3 RT, 1 CT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             10         15      
   Center Torso (Rear):                  5      
   L/R Side Torso:            7      10/10      
   L/R Side Torso (Rear):              3/3      
   L/R Arm:                   5        9/9      
   L/R Leg:                   7      13/13      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Large Laser         LT     12           2      5.00
9 Standard Jump Jets:                        9      4.50
 (Jump Jet Loc: 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         12          76     30.00
Crits & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        5,679,440 C-Bills
Battle Value:      913
Cost per BV:       6,220.64
Weapon Value:      366 / 366 (Ratio = .40 / .40)
Damage Factors:    SRDmg = 8;  MRDmg = 6;  LRDmg = 2
BattleForce2:      MP: 9J,  Armor/Structure: 2/1
                   Damage PB/M/L: 1/1/1,  Overheat: 0
                   Class: ML;  Point Value: 9


Last edited by Major_Takahashi on Sat Jun 12, 2004 1:01 am, edited 1 time in total.

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 Post subject: #15: Hollander BZK-R1
PostPosted: Sat Jun 12, 2004 12:59 am 
Offline
Master Sergeant
Master Sergeant

Joined: Sat Jan 05, 2002 8:00 pm
Posts: 84
Location: Circinus Federation
My second submission:
Code:
               BattleMech Technical Readout

Type/Model:    Hollander BZK-R1
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          35 tons
Chassis:       Endo Steel
Power Plant:   210 GM XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  1 Rotary AC/2
  1 ER Medium Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
     Several Davion commanders were impressed with the performance of the
Hollander and decided to improve it rather than scrapping them. An improved
engine was added which increased the top speed to 97.2 km/h. the Gauss cannon
was replaced by a RAC/2 with 2 tons of ammo and an ER Medium Laser as a
backup. These were tied into the newly designed Targeting Computer giving this
'Mech a deadly accuracy. Enough space was left over to add an additiojnal heat
sink and 3.5 tons of armor.
     Few Light 'Mechs who have faced the improved Hollander have lived to tell
the tale.

--------------------------------------------------------
Type/Model:    Hollander BZK-R1
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel            14      2.00
 (Endo Steel Loc: 7 LA, 7 RA)
Engine:        210 XL Fusion                12      4.50
   Walking MP:   6
   Running MP:   9
   Jumping MP:   0
Heat Sinks:     11 Single                    3      1.00
 (Heat Sink Loc: 1 CT, 1 LL, 1 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt.:                         5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  119 pts Standard              0      7.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             11         16      
   Center Torso (Rear):                  6      
   L/R Side Torso:            8      12/12      
   L/R Side Torso (Rear):              4/4      
   L/R Arm:                   6      12/12      
   L/R Leg:                   8      16/16      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Rotary AC/2            LT      1   90      5     10.00
  (Ammo Locations: 2 LT)
1 ER Medium Laser        CT      5           1      1.00
1 Targeting Computer     RT                  3      3.00
--------------------------------------------------------
TOTALS:                         11          63     35.00
Crits & Tons Left:                          15       .00

Calculated Factors:
Total Cost:        5,014,710 C-Bills
Battle Value:      687
Cost per BV:       7,299.43
Weapon Value:      480 / 480 (Ratio = .70 / .70)
Damage Factors:    SRDmg = 13;  MRDmg = 8;  LRDmg = 3
BattleForce2:      MP: 6,  Armor/Structure: 3/1
                   Damage PB/M/L: 2/1/1,  Overheat: 0
                   Class: ML;  Point Value: 7


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PostPosted: Sat Jun 12, 2004 1:05 am 
Offline
Master Sergeant
Master Sergeant

Joined: Sat Jan 05, 2002 8:00 pm
Posts: 84
Location: Circinus Federation
My third submission: (sorry can't resist)
Code:
               BattleMech Technical Readout

Type/Model:    Marauder MAD - KAL-2
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          75 tons
Chassis:       Standard
Power Plant:   300 Vlar XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  2 Rotary AC/5s
  6 ER Medium Lasers
  1 Medium Pulse Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
     The MAD - KAL-2, often referred to as the Kali, is a 'Mech that even
pilots of Assault 'Mechs fear to fight.
     Both entire arm assemblies were replaced by two of the new massive
RAC/5s. With over 120 rounds combined they can put out a terrifying hail of
fire. They are backed up by 6 ER Medium Lasers and one Medium Pulse Laser
mounted in the head and facing rear to keep opponents honest.
     One of the most amazing aspects is that room was left over for enough
jump jets to send the Marauder/Kali 120 meters through the air and to give it
maximum armor.
     In built up and confined spaces, this is a 'Mech none can beat.

--------------------------------------------------------
Type/Model:    Marauder MAD - KAL-2
Mass:          75 tons

Equipment:                                 Crits    Mass
Int. Struct.:  114 pts Standard              0      7.50
Engine:        300 XL Fusion                12      9.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  231 pts Ferro-Fibrous        14     13.00
 (Armor Crit Loc: 4 LA, 4 RA, 3 LT, 3 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             23         34      
   Center Torso (Rear):                 12      
   L/R Side Torso:           16      24/24      
   L/R Side Torso (Rear):              8/8      
   L/R Arm:                  12      24/24      
   L/R Leg:                  16      32/32      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Rotary AC/5            RA      1  120     12     16.00
  (Ammo Locations: 3 LT, 3 RT)
1 Rotary AC/5            LA      1           6     10.00
2 ER Medium Lasers       RT     10           2      2.00
2 ER Medium Lasers       LT     10           2      2.00
2 ER Medium Lasers       CT     10           2      2.00
1 Medium Pulse Laser     HD(R)   4           1      2.00
CASE Equipment:          LT     RT           2      1.00
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         46          78     75.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        16,396,625 C-Bills
Battle Value:      1,705
Cost per BV:       9,616.79
Weapon Value:      1,807 / 1,807 (Ratio = 1.06 / 1.06)
Damage Factors:    SRDmg = 30;  MRDmg = 19;  LRDmg = 2
BattleForce2:      MP: 4J,  Armor/Structure: 6/3
                   Damage PB/M/L: 4/3/-,  Overheat: 4
                   Class: MH;  Point Value: 17


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 Post subject: #17: Mackie MSK-8S
PostPosted: Sat Jun 12, 2004 1:57 pm 
Offline
Sergeant
Sergeant

Joined: Thu Mar 25, 2004 10:41 pm
Posts: 40
It's a design that hasn't been made in 600 years, I doubt any other design is as in need of upgrade as the Mackie.
Code:
               BattleMech Technical Readout

Type/Model:    Mackie MSK-8S
Tech:          Inner Sphere / 2750
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          100 tons
Chassis:       Ford Super H QWA3X Standard
Power Plant:   300 Hermes Light Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type:    Standard
Armament:      
  1 Ultra AC/10
  4 ER Medium Lasers
  1 PPC
  1 C³ Master Computer
  1 Guardian ECM
Manufacturer:  Skobel MechWorks
  Location:    No longer Produced
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
   

==Capabilities:==
    

==Deployment==
    

--------------------------------------------------------
Type/Model:    Mackie MSK-6S
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        300 Light Fusion             10     14.50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   3
Heat Sinks:     15 Double [30]               9      5.00
 (Heat Sink Loc: 2 LA, 1 LT)
Gyro:                                        4      3.00
Cockpit, Life Supt.:                         5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  304 pts Standard              0     19.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         44      
   Center Torso (Rear):                 15      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Ultra AC/10            RA      4   30     10     16.00
  (Ammo Locations: 3 RT)
2 ER Medium Lasers       RA     10           2      2.00
1 PPC                    LA     10           3      7.00
1 C³ Master Computer     RT      0           5      5.00
1 Guardian ECM           RT      0           2      1.50
1 ER Medium Laser        CT      5           1      1.00
1 ER Medium Laser        HD      5           1      1.00
1 Targeting Computer     LT                  6      6.00
3 Standard Jump Jets:                        3      6.00
 (Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS:                         38          75    100.00
Crits & Tons Left:                           3       .00

Calculated Factors:
Total Cost:        21,572,000 C-Bills
Battle Value:      2,057  (+284 for C³)
Cost per BV:       10,487.12
Weapon Value:      2,875 / 2,875 (Ratio = 1.40 / 1.40)
Damage Factors:    SRDmg = 32;  MRDmg = 23;  LRDmg = 8
BattleForce2:      MP: 3J,  Armor/Structure: 8/6
                   Damage PB/M/L: 5/4/2,  Overheat: 2
                   Class: MA;  Point Value: 21
                   Specials: ecm, c3m


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 Post subject: #18: Strider SR2-O
PostPosted: Sun Jun 13, 2004 5:58 pm 
Offline
Colonel
Colonel

Joined: Fri May 21, 2004 12:34 pm
Posts: 460
What Innersphere omni is not more misdesigned than the Strider?

Changes: Case not standaard and heatsinks are upgraded to double.

And then I redesigned all the configs, adding more c3slaves.

From a not-worth-the-BV mech it becomes a good c3 spotter unit.

Code:
Type/Model:    Strider SR2-O (Base)
Tech:          Inner Sphere / 3058
Config:        Biped OmniMech
Rules:         Level 2, Standard design

Mass:          40 tons
Chassis:       Endo Steel
Power Plant:   240 Pitban Fusion
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      12.5 tons of pod space available
Manufacturer:  Luthien Armor Works - OmniMech Production Facility
  Location:    Luthien / DC (LAW-OMPF)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Strider SR2-O (Base)
Mass:          40 tons

Equipment:                                 Crits    Mass
Int. Struct.:  67 pts Endo Steel            14      2,00
 (Endo Steel Loc: 6 LT, 6 RT, 1 LL, 1 RL)
Engine:        240 Fusion                    6     11,50
   Walking MP:   6
   Running MP:   9
   Jumping MP:   0
Heat Sinks:     10 Double [20]               3       ,00
 (Heat Sink Loc: 1 LT)
Gyro:                                        4      3,00
Cockpit, Life Supt., Sensors:                5      3,00
Actuators: L: Sh+UA    R: Sh+UA             12       ,00
Armor Factor:  128 pts Standard              0      8,00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             12         18      
   Center Torso (Rear):                  5      
   L/R Side Torso:           10      14/14      
   L/R Side Torso (Rear):              5/5      
   L/R Arm:                   6      12/12      
   L/R Leg:                  10      17/17      




--------------------------------------------------------
Type/Model:    Strider SR2-O

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 SRM 4s                 RA      6   50      4      6,00
  (Ammo Locations: 2 LT)
2 SRM 4s                 LA      6           2      4,00
1 Medium Laser           CT      3           1      1,00
1 C³ Slave Unit          HD      0           1      1,00
CASE Equipment:          LT                  1       ,50
--------------------------------------------------------
TOTALS:                         15          53     40,00
Crits & Tons Left:                          25       ,00

Calculated Factors:
Total Cost:        4.942.000 C-Bills
Battle Value:      833  (+71 for C³)
Cost per BV:       5.932,77
Weapon Value:      691 / 691 (Ratio = ,83 / ,83)
Damage Factors:    SRDmg = 20;  MRDmg = 3;  LRDmg = 0
BattleForce2:      MP: 6,  Armor/Structure: 3/3
                   Damage PB/M/L: 4/3/-,  Overheat: 0
                   Class: MM;  Point Value: 8
                   Specials: omni, c3s



--------------------------------------------------------
Type/Model:    Strider SR2-OA

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Narc Missile Beacon    RA      0   12      4      5,00
  (Ammo Locations: 2 LT)
1 ER Medium Laser        RA      5           1      1,00
1 Narc Missile Beacon    LA      0           2      3,00
1 ER Medium Laser        LA      5           1      1,00
1 ER Medium Laser        CT      5           1      1,00
1 C³ Slave Unit          HD      0           1      1,00
CASE Equipment:          LT                  1       ,50
--------------------------------------------------------
TOTALS:                         15          55     40,00
Crits & Tons Left:                          23       ,00

Calculated Factors:
Total Cost:        5.148.500 C-Bills
Battle Value:      884  (+86 for C³)
Cost per BV:       5.824,1
Weapon Value:      620 / 620 (Ratio = ,70 / ,70)
Damage Factors:    SRDmg = 13;  MRDmg = 5;  LRDmg = 0
BattleForce2:      MP: 6,  Armor/Structure: 3/3
                   Damage PB/M/L: 2/2/-,  Overheat: 0
                   Class: MM;  Point Value: 9
                   Specials: omni, c3s



--------------------------------------------------------
Type/Model:    Strider SR2-OB

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 LRM 5s                 RA      4   48      4      6,00
  (Ammo Locations: 2 LT)
2 LRM 5s                 LA      4           2      4,00
1 LRM 5                  CT      2           1      2,00
CASE Equipment:          LT                  1       ,50
--------------------------------------------------------
TOTALS:                         10          52     40,00
Crits & Tons Left:                          26       ,00

Calculated Factors:
Total Cost:        4.287.500 C-Bills
Battle Value:      871
Cost per BV:       4.922,5
Weapon Value:      630 / 630 (Ratio = ,72 / ,72)
Damage Factors:    SRDmg = 4;  MRDmg = 11;  LRDmg = 7
BattleForce2:      MP: 6,  Armor/Structure: 3/3
                   Damage PB/M/L: 1/1/1,  Overheat: 0
                   Class: MM;  Point Value: 9
                   Specials: omni, if



--------------------------------------------------------
Type/Model:    Strider SR2-OC

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Large Laser            RA      8           2      5,00
1 Large Laser            LA      8           2      5,00
1 Anti-Missile System    CT      1   12      2      1,50
  (Ammo Locations: 1 CT)
1 C³ Slave Unit          HD      0           1      1,00
--------------------------------------------------------
TOTALS:                         17          51     40,00
Crits & Tons Left:                          27       ,00

Calculated Factors:
Total Cost:        4.798.500 C-Bills
Battle Value:      917  (+87 for C³)
Cost per BV:       5.232,82
Weapon Value:      727 / 727 (Ratio = ,79 / ,79)
Damage Factors:    SRDmg = 14;  MRDmg = 9;  LRDmg = 1
BattleForce2:      MP: 6,  Armor/Structure: 3/3
                   Damage PB/M/L: 3/2/-,  Overheat: 0
                   Class: MM;  Point Value: 9
                   Specials: omni, c3s



--------------------------------------------------------
Type/Model:    Strider SR2-OD

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Pulse Laser     RA      4           1      2,00
1 TAG                    RA      0           1      1,00
2 Medium Pulse Lasers    LA      8           2      4,00
1 Guardian ECM           CT      0           2      1,50
1 C³ Slave Unit          HD      0           1      1,00
6 Standard Jump Jets:                        6      3,00
 (Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS:                         12          57     40,00
Crits & Tons Left:                          21       ,00

Calculated Factors:
Total Cost:        5.526.500 C-Bills
Battle Value:      926  (+50 for C³)
Cost per BV:       5.968,14
Weapon Value:      455 / 455 (Ratio = ,49 / ,49)
Damage Factors:    SRDmg = 14;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 6J,  Armor/Structure: 3/3
                   Damage PB/M/L: 3/2/-,  Overheat: 0
                   Class: MM;  Point Value: 9
                   Specials: omni, ecm, tag, c3s




--------------------------------------------------------
Type/Model:    Strider SR2-OE

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Streak SRM 6           RA      4   15      3      5,50
  (Ammo Locations: 1 LT)
1 Streak SRM 6           LA      4           2      4,50
2 ER Medium Lasers       CT     10           2      2,00
CASE Equipment:          LT                  1       ,50
--------------------------------------------------------
TOTALS:                         18          52     40,00
Crits & Tons Left:                          26       ,00

Calculated Factors:
Total Cost:        4.714.500 C-Bills
Battle Value:      985
Cost per BV:       4.786,29
Weapon Value:      1.066 / 846 (Ratio = 1,08 / ,86)
Damage Factors:    SRDmg = 27;  MRDmg = 6;  LRDmg = 0
BattleForce2:      MP: 6,  Armor/Structure: 3/3
                   Damage PB/M/L: 4/3/-,  Overheat: 0
                   Class: MM;  Point Value: 10
                   Specials: omni



--------------------------------------------------------
Type/Model:    Strider SR2-OF

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 MRM 10                 RA      4   48      4      5,00
  (Ammo Locations: 2 LT)
1 MRM 10                 LA      4           2      3,00
1 MRM 10                 CT      4           2      3,00
1 C³ Slave Unit          HD      0           1      1,00
CASE Equipment:          LT                  1       ,50
--------------------------------------------------------
TOTALS:                         12          54     40,00
Crits & Tons Left:                          24       ,00

Calculated Factors:
Total Cost:        4.637.500 C-Bills
Battle Value:      788  (+59 for C³)
Cost per BV:       5.885,15
Weapon Value:      514 / 514 (Ratio = ,65 / ,65)
Damage Factors:    SRDmg = 13;  MRDmg = 6;  LRDmg = 1
BattleForce2:      MP: 6,  Armor/Structure: 3/3
                   Damage PB/M/L: 3/1/-,  Overheat: 0
                   Class: MM;  Point Value: 8
                   Specials: omni, c3s


Last edited by AWPrime on Sun Jun 13, 2004 6:14 pm, edited 2 times in total.

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 Post subject: Re: Strider SR2-O
PostPosted: Sun Jun 13, 2004 6:02 pm 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
Quote:
What innersphere omni is not more misdesigned than the Strider?

Changes: Case not standaard and heatsinks are upgraded to double.

And then I redesigned all the configs, adding more c3slaves.

Code:

A truly amazing upgrade! The Stealth armor is what really cinches it! :rofl:

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

* There are 10 types of people in this world. Those who understand binary and those who don't. *


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 Post subject: #19: Hunchback HBK-6G
PostPosted: Sun Jun 13, 2004 8:40 pm 
Offline
Master Sergeant
Master Sergeant

Joined: Fri Feb 13, 2004 9:06 pm
Posts: 60
Code:
               BattleMech Technical Readout

Type/Model:    Hunchback HBK-6G
Tech:          Inner Sphere / 3062
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          50 tons
Chassis:       Komiyaba Type VIII Endo Steel
Power Plant:   200 Nissan Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets:     4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Starshield Standard
Armament:      
  2 ER Medium Lasers
  1 Ultra AC/20 
Manufacturer:  Komiyaba/Nissan General Industries
  Location:    (Unknown)
Communications System:  Sony MST-15
Targeting & Tracking System:  Tacticon Tracer 300

A nice a cheap L2 variant of the Hunchback, rugged, it jumps and had a UAC 20 whit enough rounds for a long fight in the city ot field.


--------------------------------------------------------
Type/Model:    Hunchback HBK-6G
Mass:          50 tons

Equipment:                                 Crits    Mass
Int. Struct.:  83 pts Endo Steel            14      2,50
 (Endo Steel Loc: 1 HD, 4 LA, 4 RA, 1 RT, 2 LL, 2 RL)
Engine:        200                  6      8,50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     10 Double [20]               6       ,00
 (Heat Sink Loc: 2 LT)
Gyro:                                        4      2,00
Cockpit, Life Supt., Sensors:                5      3,00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       ,00
Armor Factor:  168 pts Standard              0     10,50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             16         23      
   Center Torso (Rear):                  8      
   L/R Side Torso:           12      18/18      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   8      16/16      
   L/R Leg:                  12      24/24      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Medium Laser        RA      5           1      1,00
1 ER Medium Laser        LA      5           1      1,00
1 Ultra AC/20            RT      8   20     14     19,00
  (Ammo Locations: 4 LT)
CASE Equipment:          LT                  1       ,50
4 Standard Jump Jets:                        4      2,00
 (Jump Jet Loc: 1 LT, 1 RT, 2 CT)
--------------------------------------------------------
TOTALS:                         26          72     50,00
Crits & Tons Left:                           6       ,00

Calculated Factors:
Total Cost:        4.424.500 C-Bills
Battle Value:      1.278
Cost per BV:       3.462,05
Weapon Value:      816 / 816 (Ratio = ,64 / ,64)
Damage Factors:    SRDmg = 25;  MRDmg = 7;  LRDmg = 0
BattleForce2:      MP: 4J,  Armor/Structure: 4/4
                   Damage PB/M/L: 4/3/-,  Overheat: 1
                   Class: MM;  Point Value: 13


               BattleMech Technical Readout

Type/Model:    Crab CRB-32
Tech:          Inner Sphere / 3062
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          50 tons
Chassis:       Hollis Mark 1A Standard
Power Plant:   250 Magna Fusion
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets:     5 Andoran Model JJII Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Paulina Heavy Ferro-Fibrous 
Armament:      
  2 Blankenburg ER Large Lasers
  2 Ramtech 1500Z ER Medium Lasers
Manufacturer:  Cosara Weaponries
  Location:    Northwind
Communications System:  Garret T11-b
Targeting & Tracking System:  Garret D2j


When the re-inauguration of Cosara Weapons, The north wind Highlanders, redesign one of the most popular mech of his factory, The Crab, whit the news technologies disponibles to the free market. The new jump jets and the ER lasers gave morew versatility and power to the mech, while kkep his cost down.


--------------------------------------------------------
Type/Model:    Crab CRB-32
Mass:          50 tons

Equipment:                                 Crits    Mass
Int. Struct.:  83 pts Standard               0      5,00
Engine:        250                  6     12,50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     13 Double [26]               9      3,00
 (Heat Sink Loc: 1 LA, 1 LT, 1 RT)
Gyro:                                        4      3,00
Cockpit, Life Supt., Sensors:                5      3,00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA+H     15       ,00
Armor Factor:  161 pts Ferro-Fibrous        14      9,00
 (Armor Crit Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             16         22      
   Center Torso (Rear):                  8      
   L/R Side Torso:           12      17/17      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   8      15/15      
   L/R Leg:                  12      23/23      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Large Laser         RA     12           2      5,00
1 ER Large Laser         LA     12           2      5,00
1 ER Medium Laser        CT      5           1      1,00
1 ER Medium Laser        HD      5           1      1,00
5 Standard Jump Jets:                        5      2,50
 (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS:                         34          64     50,00
Crits & Tons Left:                          14       ,00

Calculated Factors:
Total Cost:        4.988.000 C-Bills
Battle Value:      1.318
Cost per BV:       3.784,52
Weapon Value:      1.060 / 1.060 (Ratio = ,80 / ,80)
Damage Factors:    SRDmg = 18;  MRDmg = 12;  LRDmg = 5
BattleForce2:      MP: 5J,  Armor/Structure: 4/4
                   Damage PB/M/L: 3/2/1,  Overheat: 1
                   Class: MM;  Point Value: 13


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 Post subject: #20 - KGCR-0000
PostPosted: Mon Jun 21, 2004 12:17 pm 
Offline
Master Sergeant
Master Sergeant

Joined: Sat Jan 05, 2002 8:00 pm
Posts: 84
Location: Circinus Federation
Code:
               BattleMech Technical Readout

Type/Model:    King Crab KGCR-0000
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          100 tons
Chassis:       Hollis Mark II Standard
Power Plant:   300 Vlar XL Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Valiant Lamellor Standard
Armament:      
  2 Rotary AC/5s
  1 LRM 20 w/ Artemis IV
  1 ER Large Laser
  1 ER Medium Laser
Manufacturer:  General Motors
  Location:    Kathil
Communications System:  Dalban VirtuTalk
Targeting & Tracking System:  Dalban HiRez

------------------------------------------------------------------------------
==Overview:==
     Introduced just before the collapse of the Star League, the King Crab
filled General Kerensky's order for an assault 'Mech able to "cripple or
destroy another BattleMech in one salvo." Though not as well-armored as the
heaviest assaults, the King Crab's firepower fulfills the role as described.
     Originally introduced with advanced communications gear, it quickly
became apparent that expensive electronics were not well-suited to a
BattleMech whose primary assignment was to close and slug it out with the
enemy. The advanced communications suites have been replaced by the more
common Dalban VirtuTalk in all production models.

==Variants:==
     The KGCR-0000 is an upgrade of the 3025 era King Crab and not the Star
League version used by Com Star.
     Many Davion Commanders were impressed by the King Crabs ability to
destroy other 'Mechs but there was definate room for improvement.
     An XL engine replaces the older standard engine which frees up room for
an astounding array of weapons. The twin AC/20s are replace by two RAC/5s, the
LRM-15 is upgraded to an LRM-20 with Artemis IV, the Large Laser is upgraded
to an ER version, an ER Medium Laser is added, and all of this is tied into a
targeting computer. Heat sinks are replaced by a more efficient model and a
few extra tons of armor are added.

--------------------------------------------------------
Type/Model:    King Crab KGCR-0000
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        300 XL Fusion                12      9.50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     13 Double [26]               3      3.00
 (Heat Sink Loc: 1 LT)
Gyro:                                        4      3.00
Cockpit, Life Supt.:                         5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  296 pts Standard              0     18.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         43      
   Center Torso (Rear):                 14      
   L/R Side Torso:           21      31/31      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      33/33      
   L/R Leg:                  21      41/41      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Rotary AC/5            RA      1  120     12     16.00
  (Ammo Locations: 2 LA, 2 RA, 2 RT)
1 Rotary AC/5            LA      1           6     10.00
1 LRM 20 w/ Artemis IV   LT      6   18      9     14.00
  (Ammo Locations: 2 LL, 1 RL)
1 ER Large Laser         CT     12           2      5.00
1 ER Medium Laser        HD      5           1      1.00
1 Targeting Computer     RT                  7      7.00
--------------------------------------------------------
TOTALS:                         35          77    100.00
Crits & Tons Left:                           1       .00

Calculated Factors:
Total Cost:        22,942,000 C-Bills
Battle Value:      1,822
Cost per BV:       12,591.66
Weapon Value:      3,493 / 3,382 (Ratio = 1.92 / 1.86)
Damage Factors:    SRDmg = 41;  MRDmg = 38;  LRDmg = 12
BattleForce2:      MP: 3,  Armor/Structure: 7/4
                   Damage PB/M/L: 7/6/2,  Overheat: 2
                   Class: MA;  Point Value: 18


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 Post subject: #21: Stealth STH-2D
PostPosted: Mon Jun 21, 2004 11:38 pm 
Code:
               BattleMech Technical Readout

Type/Model:    Stealth STH-2D
Tech:          Inner Sphere / 3060
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          45 tons
Chassis:       GM Stealth Endo Steel
Power Plant:   315 GM XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets:     7 100AFVTA Standard Jump Jets
Jump Capacity: 210 meters
Armor Type:    Durallex Medium Standard
Armament:      
  3 BlazeFire Longshot ER Medium Lasers
  1 ER Small Laser
  1 Diplan Beagle Beagle Active Probe
  1 Streak SRM 4
Manufacturer:  General Motors
  Location:    Kathil
Communications System:  Dalban Micronics
Targeting & Tracking System:  Dalban HiRez

--------------------------------------------------------
Type/Model:    Stealth STH-2D
Mass:          45 tons

Equipment:                                 Crits    Mass
Int. Struct.:  75 pts Endo Steel            14      2.50
 (Endo Steel Loc: 4 LA, 4 RA, 1 RT, 1 CT, 2 LL, 2 RL)
Engine:        315 XL Fusion                12     11.00
   Walking MP:   7
   Running MP:  11
   Jumping MP:   7
Heat Sinks:     12 Double [24]               0      2.00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  152 pts Standard              0      9.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          8      
   Center Torso:             14         22      
   Center Torso (Rear):                  6      
   L/R Side Torso:           11      17/17      
   L/R Side Torso (Rear):              5/5      
   L/R Arm:                   7      14/14      
   L/R Leg:                  11      22/22      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Medium Laser        RT      5           1      1.00
1 ER Small Laser         RT(R)   2           1       .50
1 Beagle Active Probe    RT      0           2      1.50
1 ER Medium Laser        LT      5           1      1.00
1 Streak SRM 4           LT      3   25      2      4.00
  (Ammo Locations: 1 LT)
1 ER Medium Laser        HD      5           1      1.00
CASE Equipment:          LT                  1       .50
7 Standard Jump Jets:                        7      3.50
 (Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS:                         20          67     45.00
Crits & Tons Left:                          11       .00

Calculated Factors:
Total Cost:        9,841,802 C-Bills
Battle Value:      1,275
Cost per BV:       7,719.06
Weapon Value:      1,050 / 963 (Ratio = .82 / .76)
Damage Factors:    SRDmg = 21;  MRDmg = 6;  LRDmg = 0
BattleForce2:      MP: 7J,  Armor/Structure: 4/2
                   Damage PB/M/L: 3/2/-,  Overheat: 0
                   Class: MM;  Point Value: 13
                   Specials: prb
http://www.heavymetalpro.com/designs/Stealth_STH-2D.hmp

Here is the link for my Penetrator design I forgot to post
http://www.heavymetalpro.com/designs/Pe ... PTR-6D.hmp


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 Post subject:
PostPosted: Sun Jun 27, 2004 4:41 am 
Offline
Zeon Mobile Suit Pilot
Zeon Mobile Suit Pilot

Joined: Thu Nov 21, 2002 10:30 pm
Posts: 2186
Location: Michigan
And this is going to be judged how?

Maybe you should pick the mech, or the class, otherwise its going to be a mess.

_________________
"How do I feel about ambivalence? I guess you could say I'm on the fence..."


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 Post subject:
PostPosted: Sun Jun 27, 2004 9:27 am 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
Quote:
And this is going to be judged how?
At the beginning of the thread, it was mentioned that all members will be allowed to vote. They will use their own criteria.

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

* There are 10 types of people in this world. Those who understand binary and those who don't. *


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PostPosted: Mon Jun 28, 2004 3:51 pm 
Offline
Private
Private

Joined: Wed Apr 07, 2004 10:02 pm
Posts: 6
I figured this would be a start... I was going to add an XL engine but then I remembered how much the IS version sucks, the best bet was 3x myomer so I put that on. I wanted a design that would out last and out perform most other IS 'Mechs. I used this one in a few battles and it worked out VERY well.
Code:
               BattleMech Technical Readout

Type/Model:    Guillotine GLT-2D
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          70 tons
Chassis:       Crucis Type V Standard
Power Plant:   280 VOX Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 [86.4] km/h
Jump Jets:     4 Anderson 398 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Ulston Prime Ferro-Fibrous 
Armament:      
  4 Medium Pulse Lasers
  1 ER PPC
  1 Guardian ECM
  1 SRM 6
Manufacturer:  Newhart Industries
  Location:    (Unknown)
Communications System:  StarLink 955G
Targeting & Tracking System:  Pulsar Tri-X

--------------------------------------------------------
Type/Model:    Guillotine GLT-2D
Mass:          70 tons

Equipment:                                 Crits    Mass
Int. Struct.:  107 pts Standard              0      7.00
Engine:        280 Fusion                    6     16.00
   Walking MP:   4 [5]
   Running MP:   6 [8]
   Jumping MP:   4
Heat Sinks:     15 Double [30]              12      5.00
 (Heat Sink Loc: 2 LA, 1 RA, 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA    R: Sh+UA+LA          13       .00
Armor Factor:  197 pts Ferro-Fibrous        14     11.00
 (Armor Crit Loc: 1 HD, 1 LA, 3 RA, 5 LT, 2 RT, 1 LL, 1 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             22         30      
   Center Torso (Rear):                 12      
   L/R Side Torso:           15      22/22      
   L/R Side Torso (Rear):              8/8      
   L/R Arm:                  11      20/20      
   L/R Leg:                  15      23/23      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 Medium Pulse Lasers    RA      8           2      4.00
1 ER PPC                 LA     15           3      7.00
1 Medium Pulse Laser     RT      4           1      2.00
1 Guardian ECM           LT      0           2      1.50
1 Medium Pulse Laser     LT      4           1      2.00
1 SRM 6                  CT      4   15      3      4.00
  (Ammo Locations: 1 RT)
CASE Equipment:          RT                  1       .50
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS:                         35          77     70.00
Crits & Tons Left:                           1       .00

Calculated Factors:
Total Cost:        8,911,684 C-Bills
Battle Value:      1,591
Cost per BV:       5,601.31
Weapon Value:      1,891 / 1,891 (Ratio = 1.19 / 1.19)
Damage Factors:    SRDmg = 30;  MRDmg = 8;  LRDmg = 4
BattleForce2:      MP: 4J,  Armor/Structure: 5/5
                   Damage PB/M/L: 5/4/1,  Overheat: 1
                   Class: MH;  Point Value: 16
                   Specials: ecm


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 Post subject:
PostPosted: Mon Jun 28, 2004 4:48 pm 
Offline
Kommandant
Kommandant

Joined: Fri Sep 21, 2001 8:00 pm
Posts: 1543
Location: Austin, Texas, on assignment from the Skye Republic
Quote:
Quote:
And this is going to be judged how?
At the beginning of the thread, it was mentioned that all members will be allowed to vote. They will use their own criteria.
Is there any rule that you can't vote for your own mech? I know there'd be no way to actually enforce that, but if it becomes a 15-way tie with each mech having one vote... :frown:

_________________
That which does not kill me, had better run quickly.


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 Post subject:
PostPosted: Mon Jun 28, 2004 5:38 pm 
Offline
General Loose Cannon
General Loose Cannon

Joined: Sun Jan 19, 2003 11:37 pm
Posts: 8411
Location: Motown
Quote:
Quote:
Quote:
And this is going to be judged how?
At the beginning of the thread, it was mentioned that all members will be allowed to vote. They will use their own criteria.
Is there any rule that you can't vote for your own mech? I know there'd be no way to actually enforce that, but if it becomes a 15-way tie with each mech having one vote... :frown:
Actualy there is a way...Sort of... people who have posted a design can be locked out of the poll ... of course that would mean that they could not vote at all...

_________________
Having more fun than a human being should be allowed to have-Rush Limbaugh
For more from Rush go here: www.rushlimbaugh.com
Still crazy after all these years.
Force of nature : ;):
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 Post subject:
PostPosted: Mon Jun 28, 2004 7:17 pm 
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MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
I see no reason that anyone shouldn't be able to vote for their own 'Mech. Heck, the presidential nominees do. If /you/ don't think you deserve to win, why should we?

The main thing is: each person can only vote once. That is enforced by the forum. And I think that's all we need.

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

* There are 10 types of people in this world. Those who understand binary and those who don't. *


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 Post subject:
PostPosted: Mon Jun 28, 2004 7:42 pm 
Offline
Curiously Strong
Curiously Strong

Joined: Mon Feb 09, 2004 12:49 am
Posts: 773
Location: Redding, CA
22 designs is plenty; when do we vote?

_________________
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 Post subject:
PostPosted: Mon Jun 28, 2004 7:47 pm 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
Quote:
22 designs is plenty; when do we vote?
Soon. There was just another design today, so...

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

* There are 10 types of people in this world. Those who understand binary and those who don't. *


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 Post subject: #23 Panther PNT-11N
PostPosted: Mon Jun 28, 2004 9:02 pm 
Offline
Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
Don't say I'm not nice to the Kuritians . . .
Code:
               BattleMech Technical Readout

Type/Model:    Panther PNT-11N
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Modified design

Mass:          35 tons
Chassis:       Endo Steel
Power Plant:   175 Omni Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Standard
Armament:      
  1 ER PPC
  2 Streak SRM 2s
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Panther PNT-11N
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel            14      2.00
 (Endo Steel Loc: 4 LA, 2 RA, 4 LT, 4 RT)
Engine:        175 Fusion                    6      7.00
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     10 Double [20]               9       .00
 (Heat Sink Loc: 1 RA, 1 LT, 1 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  111 pts Standard              0      7.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             11         15      
   Center Torso (Rear):                  7      
   L/R Side Torso:            8      12/12      
   L/R Side Torso (Rear):              4/4      
   L/R Arm:                   6      12/12      
   L/R Leg:                   8      12/12      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER PPC                 RA     15           3      7.00
1 Streak SRM 2           CT      2   50      2      2.50
  (Ammo Locations: 1 LT)
1 Streak SRM 2           HD      2           1      1.50
CASE Equipment:          LT                  1       .50
5 Standard Jump Jets:                        5      2.50
 (Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         19          66     35.00
Crits & Tons Left:                          12       .00

Calculated Factors:
Total Cost:        3,015,810 C-Bills
Battle Value:      999
Cost per BV:       3,018.83
Weapon Value:      521 / 483 (Ratio = .52 / .48)
Damage Factors:    SRDmg = 16;  MRDmg = 8;  LRDmg = 4
BattleForce2:      MP: 5J,  Armor/Structure: 3/3
                   Damage PB/M/L: 3/2/1,  Overheat: 0
                   Class: ML;  Point Value: 10
http://www.heavymetalpro.com/designs/Pa ... NT-11N.hmp

_________________
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"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"


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 Post subject: #24: Urbanmech UM-RAC05
PostPosted: Thu Jul 01, 2004 3:10 am 
Offline
General Nuisance
General Nuisance

Joined: Fri Dec 21, 2001 8:00 pm
Posts: 3448
Location: In da Fridge stealing URBeer!
Code:
Type/Model:    Urbanmech UM-RAC05
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Endo Steel            14      1.50
 (Endo Steel Loc: 4 LA, 3 RA, 3 LT, 3 RT, 1 RL)
Engine:        60 XL Fusion                 12      1.00
   Walking MP:   2
   Running MP:   3
   Jumping MP:   2
Heat Sinks:     10 Single                    8       .00
 (Heat Sink Loc: 1 HD, 1 LA, 1 RA, 1 LT, 1 RT, 2 LL, 1 RL)
Gyro:                                        4      1.00
Cockpit, Life Supt.:                         5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:   96 pts Standard              0      6.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             10         15      
   Center Torso (Rear):                  4      
   L/R Side Torso:            7        8/8      
   L/R Side Torso (Rear):              4/4      
   L/R Arm:                   5      10/10      
   L/R Leg:                   7      12/12      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Rotary AC/5            RA      1   60      9     13.00
  (Ammo Locations: 3 RT)
1 ER Small Laser         LA      2           1       .50
1 Targeting Computer     LT                  3      3.00
2 Standard Jump Jets:                        2      1.00
 (Jump Jet Loc: 2 CT)
--------------------------------------------------------
TOTALS:                          8          70     30.00
Crits & Tons Left:                           8       .00

Calculated Factors:
Total Cost:        2,159,625 C-Bills
Battle Value:      606
Cost per BV:       3,563.74
Weapon Value:      318 / 318 (Ratio = .52 / .52)
Damage Factors:    SRDmg = 20;  MRDmg = 14;  LRDmg = 2
BattleForce2:      MP: 2J,  Armor/Structure: 2/1
                   Damage PB/M/L: 3/3/-,  Overheat: 0
                   Class: ML;  Point Value: 6

_________________
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 Post subject:
PostPosted: Fri Jul 02, 2004 10:00 pm 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
Okay, no more posts or entries, but PLEASE VOTE! ;-)

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

* There are 10 types of people in this world. Those who understand binary and those who don't. *


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 Post subject:
PostPosted: Sat Aug 14, 2004 9:32 pm 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
I guess everyone who wants to vote has done so, so I'm going to call this one, with #14: Hussar HSR 950-D by Major_Takahashi having twice the votes as the closest competitor. If the Major will please email me the data file, adding any desired fluff to the design (but not other changes, please), I will post it on the web site.

Thanks to everyone who entered the competition, and everyone who voted! ;-)

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

* There are 10 types of people in this world. Those who understand binary and those who don't. *


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