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PostPosted: Sun Aug 15, 2004 9:40 am 
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MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
The idea for this one came from AWPrime. Thanks! ;-)

HIGHEST BATTLE VALUE ICE-ENGINED ASSAULT 'MECH

* Must be a BattleMech.

* Must be Inner Sphere technology base. (The Clans never really made ICE-engined BattleMechs.)

* Design must be made using HeavyMetal Pro.

* Can be a Level 1 or 2 design, except for the ICE engine, which requires Level 3. All weapons & equipment must be no higher than Level 2.

* Minimum speed of 2/3, so that the engine makes a difference.

* Armor must be at least 124 points, half maximum for the lightest Assault.

* Custom weapons or equipment are not allowed.

* Extra points will be given for originality.

* Points will be deducted if the design is not balanced, or is not combat worthy (for example, /if/ 10 TAG systems gave higher BV than 5 Gauss Rifles, the 10 TAG system would /not/ win).

* In case of ties, extra weighting will be given to lower cost.

* Post your entry in Text TRO format, using CODE tags. Also include a Link to the Uploaded design for reference. See rules for more details.

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

* There are 10 types of people in this world. Those who understand binary and those who don't. *


Last edited by Rick Raisley on Mon Aug 16, 2004 11:24 am, edited 1 time in total.

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 Post subject:
PostPosted: Sun Aug 15, 2004 11:05 am 
Offline
Wobblie Scum
Wobblie Scum

Joined: Mon Jul 08, 2002 8:00 pm
Posts: 1731
Location: Temple of Toaster Worship
Here's my take.
Code:
Type/Model:    Bishop BSH-0P
Tech:          Inner Sphere / 3070
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          95 tons
Chassis:       Standard
Power Plant:   285 I.C.E.
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  1 Gauss Rifle
  1 LRM 15
  1 Medium Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
In the midst of the jihad, the Word of Blake realized they had a problem.
Fusion engines, especially large fusion engines, were suddenly in very short
supply. With existing stockpiles being used up in scorched earth tactics to
hold off the various allied armies of the Inner Sphere and clans, some other
solution was needed.
In other words, a mech that did not run on a fusion engine was needed.
The Bishop was the result.

==Capabilities:==
Even without a fusion engine, the Bishop still manages to keep pace with most
modern assault mechs by using a massive 285 rated ICE engine.
Without the integral heat sinks and power amplifiers so crucial to mech
superiority, the engineers resorted to mounting the most low heat but high
damage weapons they could find. Two weapon choices stood out: the gauss rifle
and LRM 15 rack. With one of each system, the Bishop retains a significant
threat on the battlefield, able to defeat most old technology assault mechs.
One medium laser provides a reliable backup that such an ammunition dependent
mech might need, if simply to hold off enemies while it withdraws from the
field.
This was a significant concession from the Word of Blake that hinted to its
forces that they could not afford to spend their forces as profligately as in
the opening phases of the jihad.
To counter the heat buildup from the array of heavy weapons, the Bishop uses 5
double heat sinks, one piece of equipment readily available anywhere in the
Inner Sphere. However, the mech might still overheat significantly if the
pilot does not exercise caution.
13.5 tons of ferro-fibrous armor protects this mech, ferro-fibrous armor being
another commodity the Blakists had in abundance.
All this put together is a battlemech that can take on some oldtech
challengers and give even advanced mechs a run for their money.

--------------------------------------------------------
Type/Model:    Bishop BSH-0P
Mass:          95 tons

Equipment:                                 Crits    Mass
Int. Struct.:  145 pts Standard              0      9.50
Engine:        285 I.C.E.                    6     33.00
Power Amplifiers:                            0      1.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:      5 Double [10]              15      5.00
 (Heat Sink Loc: 1 LA, 1 RA, 2 LT, 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  242 pts Ferro-Fibrous        14     13.50
 (Armor Crit Loc: 1 HD, 4 LA, 3 RA, 1 LT, 1 CT, 2 LL, 2 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             30         37      
   Center Torso (Rear):                 12      
   L/R Side Torso:           20      25/25      
   L/R Side Torso (Rear):              8/8      
   L/R Arm:                  16      26/26      
   L/R Leg:                  20      33/33      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle            RT      1   16      9     17.00
  (Ammo Locations: 2 RT)
1 LRM 15                 LT      5   16      5      9.00
  (Ammo Locations: 2 LT)
1 Medium Laser           CT      3           1      1.00
--------------------------------------------------------
TOTALS:                          9          75     95.00
Crits & Tons Left:                           3       .00

Calculated Factors:
Total Cost:        5,975,678 C-Bills
Battle Value:      1,461
Cost per BV:       4,090.13
Weapon Value:      1,491 / 1,491 (Ratio = 1.02 / 1.02)
Damage Factors:    SRDmg = 19;  MRDmg = 18;  LRDmg = 11
BattleForce2:      MP: 3,  Armor/Structure: 6/7
                   Damage PB/M/L: 4/3/2,  Overheat: 0
                   Class: MA;  Point Value: 15
More fluff to come later.

TWG

_________________
The truth shall set you free, but first it will make you miserable.


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 Post subject:
PostPosted: Sun Aug 15, 2004 12:01 pm 
Offline
Colonel
Colonel

Joined: Fri May 21, 2004 12:34 pm
Posts: 460
Oke my first one:
Code:
                        BattleMech Technical Readout

Type/Model:    Redneck RN-A1
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          95 tons
Chassis:       Standard
Power Plant:   190 I.C.E.
Walking Speed: 21,6 km/h
Maximum Speed: 32,4 [54,0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  2 Gauss Rifles
  2 Medium Lasers
  1 Streak SRM 2 (OS)
  3 Machine Guns
  1 Anti-Missile System
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Taurian Concordat industry was ruining in the aftermath of the Jihad. The
most servere loss was the destruction of the main fusion engine factories.



==Capabilities:==
Most other advanced technology was retained. But couldn't be used on a mech
with a ICE engine. The main punch cames from the two low heat Gauss rifles.
Triple strength myomer was used to compensate for the slow engine. Machine
guns, AMS and rear facing medium lasers are used to cover the weaknesses of
this mech.

The redneck is being produced in large numbers. Most Redneck differ from the
factory version, because the lack of spare parts forces commanders to modify
them.

--------------------------------------------------------
Type/Model:    Redneck RN-A1
Mass:          95 tons

Equipment:                                 Crits    Mass
Int. Struct.:  145 pts Standard              0      9,50
Engine:        190 I.C.E.                    6     15,00
Power Amplifiers:                            0      1,00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      4 Double [8]               12      4,00
 (Heat Sink Loc: 2 LT, 2 RT)
Gyro:                                        4      2,00
Cockpit, Life Supt., Sensors:                5      3,00
Triple Strength Myomer:                      6       ,00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       ,00
Armor Factor:  288 pts Standard              0     18,00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             30         44      
   Center Torso (Rear):                 15      
   L/R Side Torso:           20      29/29      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  16      32/32      
   L/R Leg:                  20      39/39      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle            RA      1   32     11     19,00
  (Ammo Locations: 1 LA, 1 RA, 2 CT)
1 Gauss Rifle            LA      1           7     15,00
1 Medium Laser           RT(R)   3           1      1,00
1 Streak SRM 2 (OS)      RT      2           1      2,00
1 Medium Laser           LT(R)   3           1      1,00
3 Machine Guns           LT      0  100      4      2,00
  (Ammo Locations: 1 LT)
1 Anti-Missile System    HD      1   12      2      1,50
  (Ammo Locations: 1 RT)
CASE Equipment:          LT     RT           2      1,00
--------------------------------------------------------
TOTALS:                          9          78     95,00
Crits & Tons Left:                           0       ,00

Calculated Factors:
Total Cost:        8.225.164 C-Bills
Battle Value:      1.872
Cost per BV:       4.393,78
Weapon Value:      2.949 / 2.949 (Ratio = 1,58 / 1,58)
Damage Factors:    SRDmg = 31;  MRDmg = 22;  LRDmg = 14
BattleForce2:      MP: 2,  Armor/Structure: 7/7
                   Damage PB/M/L: 5/3/3,  Overheat: 0
                   Class: MA;  Point Value: 19


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 Post subject:
PostPosted: Sun Aug 15, 2004 10:11 pm 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
Don't forget to upload the file and provide a link to it, people! ;-)

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

* There are 10 types of people in this world. Those who understand binary and those who don't. *


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 Post subject:
PostPosted: Mon Aug 16, 2004 2:40 am 
Offline
Colonel
Colonel

Joined: Fri May 21, 2004 12:34 pm
Posts: 460
How?


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 Post subject:
PostPosted: Mon Aug 16, 2004 3:22 am 
Offline
Precentor Zeta
Precentor Zeta

Joined: Tue Aug 03, 2004 8:15 am
Posts: 897
Location: Toaster's Paradise
Code:
               BattleMech Technical Readout

Type/Model:    Thuderhawk I.C.E. 
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 3, Custom design

Mass:          100 tons
Chassis:       Standard
Power Plant:   200 I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 [54.0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  3 Gauss Rifles
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Thuderhawk I.C.E. 
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      3 Double [6]                9      3.00
 (Heat Sink Loc: 1 LA, 1 RA, 1 LT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  264 pts Standard              0     16.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         40      
   Center Torso (Rear):                 13      
   L/R Side Torso:           21      27/27      
   L/R Side Torso (Rear):              9/9      
   L/R Arm:                  17      29/29      
   L/R Leg:                  21      36/36      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle            RA      1   24     10     18.00
  (Ammo Locations: 3 RT)
1 Gauss Rifle            LA      1           7     15.00
1 Gauss Rifle            RT      1           7     15.00
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                          3          67    100.00
Crits & Tons Left:                          11       .00

Calculated Factors:
Total Cost:        8,612,666 C-Bills
Battle Value:      1,948
Cost per BV:       4,421.29
Weapon Value:      3,101 / 3,101 (Ratio = 1.59 / 1.59)
Damage Factors:    SRDmg = 32;  MRDmg = 32;  LRDmg = 21
BattleForce2:      MP: 2,  Armor/Structure: 7/8
                   Damage PB/M/L: 5/3/3,  Overheat: 0
                   Class: MA;  Point Value: 19
Update: uploaded as http://www.heavymetalpro.com/designs/Th ... I.C.E..hmp

_________________
[img]http://www.heavymetalpro.com/countries/flag-russia.gif[/img]


Last edited by Dmitry on Mon Aug 16, 2004 10:07 am, edited 1 time in total.

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 Post subject:
PostPosted: Mon Aug 16, 2004 9:52 am 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
Quote:
How?
You can upload data files at the Data File Upload Page. After doing so, it will give you a link which you can then use to post for people to use. You will also be able to download your and other designs on the User-Submitted 'Mech Design Page.

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

* There are 10 types of people in this world. Those who understand binary and those who don't. *


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 Post subject:
PostPosted: Mon Aug 16, 2004 11:18 am 
Offline
Colonel
Colonel

Joined: Fri May 21, 2004 12:34 pm
Posts: 460
http://www.heavymetalpro.com/designs/Redneck_RN-H1.hmp

I am staying IS.
Code:
               BattleMech Technical Readout

Type/Model:    Redneck RN-H1
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       Standard
Power Plant:   200 I.C.E.
Walking Speed: 21,6 km/h
Maximum Speed: 32,4 [54,0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  2 Gauss Rifles
  7 Rocket Launcher 10 (OS)s
  2 Anti-Missile Systems
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Taurian Concordat industry was ruined in the aftermath of the Jihad. The
most servere loss was the destruction of the main fusion engine factories.
This is the reason that they developt an ICE driven assault mech.



==Capabilities:==
Most other advanced technology was retained. But couldn't be used on a mech
with a ICE engine. The main punch cames from the two low heat Gauss rifles.
Triple strength myomer was used to compensate for the slow engine. Machine
guns, AMS and rear facing medium lasers are used to cover the weaknesses of
this mech.

The redneck is being produced in large numbers. Most Rednecks differ from the
factory version, because the lack of spare parts forces commanders to modify
them.

==Variants:==
The rocket launcher variant was produced with incomplete stolen design files.
They didn't contain many specific components, these were therefore replaced by
heavier components. This in turn raised the tonnage by five tons.

It lack double strengh heatsinks. It replaces all the close combat weapons
with seven rocket launcher packs and two anti missile systems. 

--------------------------------------------------------
Type/Model:    Redneck RN-H1
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10,00
Engine:        200 I.C.E.                    6     17,00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      7 Single                    7      7,00
 (Heat Sink Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Gyro:                                        4      2,00
Cockpit, Life Supt., Sensors:                5      3,00
Triple Strength Myomer:                      6       ,00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       ,00
Armor Factor:  307 pts Standard              0     19,50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         46      
   Center Torso (Rear):                 16      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle            RA      1   32     11     19,00
  (Ammo Locations: 1 LA, 1 RA, 1 LT, 1 RT)
1 Gauss Rifle            LA      1           7     15,00
3 Rocket Launcher 10 (OS)RT      9           3      1,50
1 Anti-Missile System    RT      1   24      3      2,50
  (Ammo Locations: 1 LT, 1 RT)
3 Rocket Launcher 10 (OS)LT      9           3      1,50
1 Anti-Missile System    LT      1           1       ,50
1 Rocket Launcher 10 (OS)CT(R)   3           1       ,50
CASE Equipment:          LT     RT           2      1,00
--------------------------------------------------------
TOTALS:                          4          75    100,00
Crits & Tons Left:                           3       ,00

Calculated Factors:
Total Cost:        8.874.666 C-Bills
Battle Value:      2.032
Cost per BV:       4.367,45
Weapon Value:      3.363 / 3.363 (Ratio = 1,66 / 1,66)
Damage Factors:    SRDmg = 27;  MRDmg = 16;  LRDmg = 13
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 5/3/3,  Overheat: 0
                   Class: MA;  Point Value: 20



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 Post subject:
PostPosted: Mon Aug 16, 2004 11:24 am 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
Quote:
My design hinges on Rick's statement: "Can be Inner Sphere technology base." (emphasis added)
An error on my part, which I am now correcting. As I said, these are to be Level 1 or 2 'Mechs in every way, except for the ICE engines.

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

* There are 10 types of people in this world. Those who understand binary and those who don't. *


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 Post subject:
PostPosted: Tue Aug 17, 2004 2:35 am 
Offline
Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
Not in the running, but what the hell:
Code:
               BattleMech Technical Readout

Type/Model:    Flat FL-1A
Tech:          Inner Sphere / 3060
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          90 tons
Chassis:       Endo Steel
Power Plant:   270 I.C.E.
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 [64.8] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  1 Light Gauss Rifle
  1 Rotary AC/5
  1 SRM 4
  1 Anti-Missile System
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Flat FL-1A
Mass:          90 tons
Construction Options:  Fractional Accounting

Equipment:                                 Crits    Mass
Int. Struct.:  138 pts Endo Steel           14      4.50
 (Endo Steel Loc: 1 LA, 6 RA, 4 RT, 1 CT, 1 LL, 1 RL)
Engine:        270 I.C.E.                    6     29.00
   Walking MP:   3 [4]
   Running MP:   5 [6]
   Jumping MP:   0
Heat Sinks:      3 Double [6]                9      3.00
 (Heat Sink Loc: 1 LA, 2 LT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA    R: Sh+UA+LA+H        14       .00
Armor Factor:  279 pts Standard              0     17.44

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             29         44      
   Center Torso (Rear):                 14      
   L/R Side Torso:           19      28/28      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  15      30/30      
   L/R Leg:                  19      38/38      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Light Gauss Rifle      LA      1   16      6     13.00
  (Ammo Locations: 1 LT)
1 Rotary AC/5            RT      1   40      8     12.00
  (Ammo Locations: 2 LT)
1 SRM 4                  CT      3   25      2      3.00
  (Ammo Locations: 1 LT)
1 Anti-Missile System    HD      1   12      2      1.50
  (Ammo Locations: 1 LT)
CASE Equipment:          LT                  1       .50
--------------------------------------------------------
TOTALS:                         11          77     89.94
Crits & Tons Left:                           1       .06

Calculated Factors:
Total Cost:        8,430,490 C-Bills
Battle Value:      1,471
Cost per BV:       5,731.13
Weapon Value:      1,643 / 1,643 (Ratio = 1.12 / 1.12)
Damage Factors:    SRDmg = 19;  MRDmg = 14;  LRDmg = 5
BattleForce2:      MP: 3,  Armor/Structure: 7/7
                   Damage PB/M/L: 4/2/1,  Overheat: 1
                   Class: MA;  Point Value: 15
http://www.heavymetalpro.com/designs/Flat_FL-1A.hmp

_________________
[url=http://www.hitbox.tv/hmpgoose]Goose - The Egyptian God of Frustration[/url]

"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"


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 Post subject:
PostPosted: Tue Aug 17, 2004 2:56 pm 
Offline
Corporal
Corporal

Joined: Fri Mar 15, 2002 8:00 pm
Posts: 26
Location: Ontario, Canada
Hmm, despite appearances, apparently coming up with a refit would be quite original in this case. :P
Code:
               BattleMech Technical Readout

Type/Model:    Goliath GOL-2O
Tech:          Inner Sphere / 3062
Config:        Quad BattleMech
Rules:         Level 3, Standard design

Mass:          80 tons
Chassis:       Nennison 40 Standard
Power Plant:   240 AML I.C.E.
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    StarSlab/3 Standard
Armament:      
  4 Death Blossom Rocket Launcher 15 (OS)s
  1 Armstrong Buster Autocannon/10
  1 Armstrong Minigun Machine Gun
  1 Diverse Optics Type 2 Medium Laser
Manufacturer:  Alliance Defenders Limited
  Location:    Alpheratz
Communications System:  Garret T10B
Targeting & Tracking System:  O/P 2000JSA

------------------------------------------------------------------------------
==Overview:==
The 2O goliath is a rare modification of the design employed in by the
Outworlds Alliance. Relying on the most basic of technologies, much of the
damage that the mech may sustain can be fixed by a simple garage mechanic. Its
internal combustion engine, while bulky and slow is extremely robust, and
provides ample power to move the mech and fire its weaponry. The main cannon
of this Goliath is an Armstrong Buster Class 10 autocannon. Though this has
less battlefield durability than the Original Particle Cannon, it's considerd
advantageous in that it's easily constructed and repaired with the most basic
technical skills.

==Capabilities:==
Combine range and damage potential the Armstrong Buster atocannon is
considered an excellent weapon for this design, and is more than capable of
dealing with the pirate mechs the design was built to deal with. Additional
firepower coes from a Diverse Optics Type 2 medium laser, and a quartet of
Deathblossom Rocket Launchers. Anti-infantry firepower is provided by a single
Armstrong Minigun mounted under the mech's belly.

==Variants:==
Some of the more priviledged units within the OWA have been able to aquire and
refit thier designs with Luxor Ballistics type CLass 10 Autocannons. This
increases the mechs versatility, though it's often difficult to locate
ammunition for the cannons after they are installed.

--------------------------------------------------------
Type/Model:    Goliath GOL-2O
Mass:          80 tons

Equipment:                                 Crits    Mass
Int. Struct.:  130 pts Standard              0      8.00
Engine:        240 I.C.E.                    6     23.00
Power Amplifiers:                            0      1.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:      8 Single                    8      8.00
 (Heat Sink Loc: 8 LT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Leg Act: Hip + UpLeg + LowLeg + Foot        16       .00
Armor Factor:  224 pts Standard              0     14.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             25         31      
   Center Torso (Rear):                 10      
   L/R Side Torso:           17      22/22      
   L/R Side Torso (Rear):              7/7      
   L/R Front Leg:            17      29/29      
   L/R Rear Leg:             17      29/29      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Rocket Launcher 15 (OS)RFL     4           2      1.00
1 Rocket Launcher 15 (OS)LFL     4           2      1.00
1 Autocannon/10          RT      3   20      9     14.00
  (Ammo Locations: 2 RT)
1 Machine Gun            CT      0  100      2      1.00
  (Ammo Locations: 1 CT)
1 Medium Laser           HD      3           1      1.00
1 Rocket Launcher 15 (OS)LRL(R)  4           2      1.00
1 Rocket Launcher 15 (OS)RRL(R)  4           2      1.00
--------------------------------------------------------
TOTALS:                          6          59     80.00
Crits & Tons Left:                           7       .00

Calculated Factors:
Total Cost:        4,442,940 C-Bills
Battle Value:      1,082
Cost per BV:       4,106.23
Weapon Value:      1,075 / 1,075 (Ratio = .99 / .99)
Damage Factors:    SRDmg = 23;  MRDmg = 11;  LRDmg = 1
BattleForce2:      MP: 3,  Armor/Structure: 6/6
                   Damage PB/M/L: 3/2/-,  Overheat: 0
                   Class: MA;  Point Value: 11
http://www.heavymetalpro.com/designs/Goliath_GOL-2O.hmp


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 Post subject:
PostPosted: Mon Aug 23, 2004 9:35 pm 
Offline
Major General
Major General

Joined: Sat Aug 03, 2002 8:00 pm
Posts: 843
Location: Nottingham
A little higher
Code:
               BattleMech Technical Readout

Type/Model:    Thunderclap ICE IS BV 30K
Tech:          Inner Sphere / 3080
Config:        Biped BattleMech
Rules:         Level 3, Modified design

Mass:          100 tons
Chassis:       Standard
Power Plant:   200 I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 [54.0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  1 Guardian ECM
  2 Gauss Rifles
  2 Anti-Missile Systems
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Thunderclap ICE IS BV 30K
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      3 Double [6]                9      3.00
 (Heat Sink Loc: 3 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt.:                         5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  304 pts Standard              0     19.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         44      
   Center Torso (Rear):                 15      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Guardian ECM           RA      0           2      1.50
1 Gauss Rifle            LA      1   32     11     19.00
  (Ammo Locations: 2 LA, 2 LT)
1 Gauss Rifle            LT      1           7     15.00
1 Anti-Missile System    HD      1           1       .50
1 Anti-Missile System    CT      1   12      2      1.50
  (Ammo Locations: 1 LT)
1 Targeting Computer     RA                  8      8.00
CASE Equipment:          LT                  1       .50
--------------------------------------------------------
TOTALS:                          4          74    100.00
Crits & Tons Left:                           4       .00

Calculated Factors:
Total Cost:        9,066,666 C-Bills
Battle Value:      2,095
Cost per BV:       4,327.76
Weapon Value:      2,782 / 2,782 (Ratio = 1.33 / 1.33)
Damage Factors:    SRDmg = 24;  MRDmg = 25;  LRDmg = 19
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 5/3/3,  Overheat: 0
                   Class: MA;  Point Value: 21
                   Specials: ecm
http://www.heavymetalpro.com/designs/Th ... BV_30K.hmp


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 Post subject:
PostPosted: Mon Aug 23, 2004 9:48 pm 
Offline
Colonel
Colonel

Joined: Tue Jul 06, 2004 2:01 am
Posts: 483
Location: Near Great Lakes Naval Base
Im not posting because when i saw the I.C.E. ThunderHawk it was over. And looking at the remaining posts after his post proves the point. so i wont be posting.

_________________
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BloodAngel Guardians
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-------------------------------------------------------
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 Post subject:
PostPosted: Tue Aug 24, 2004 7:36 am 
Offline
Precentor Zeta
Precentor Zeta

Joined: Tue Aug 03, 2004 8:15 am
Posts: 897
Location: Toaster's Paradise
Thanx KillZone, but I actually think that later posts do beat my design. They explore the same idea, but they are definitely more combat-worthy (and have better BV). It is all about perfecting some concept... Or finding a new concept to be perfected.

_________________
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 Post subject: Redneck H2
PostPosted: Fri Aug 27, 2004 3:23 pm 
Offline
Colonel
Colonel

Joined: Fri May 21, 2004 12:34 pm
Posts: 460
The product of pure evil.

http://www.heavymetalpro.com/designs/Redneck_RN-H2.hmp
Code:
              BattleMech Technical Readout

Type/Model:    Redneck RN-H2
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       Standard
Power Plant:   200 I.C.E.
Walking Speed: 21,6 km/h
Maximum Speed: 32,4 [54,0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  2 Gauss Rifles
  6 Rocket Launcher 10 (OS)s
  2 Anti-Missile Systems
  1 Guardian ECM
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Taurian Concordat industry was ruined in the aftermath of the Jihad. The
most servere loss was the destruction of the main fusion engine factories.
This is the reason that they developt an ICE driven assault mech.



==Capabilities:==
Most other advanced technology was retained. But couldn't be used on a mech
with a ICE engine. The main punch cames from the two low heat Gauss rifles.
Triple strength myomer was used to compensate for the slow engine. Machine
guns, AMS and rear facing medium lasers are used to cover the weaknesses of
this mech.

The redneck is being produced in large numbers. Most Rednecks differ from the
factory version, because the lack of spare parts forces commanders to modify
them.

==Variants:==
The rocket launcher variant was produced with incomplete stolen design files.
They didn't contain many specific components, these were therefore replaced by
heavier components. This in turn raised the tonnage by five tons.

It lack double strengh heatsinks. It replaces all the close combat weapons
with rocket launcher packs and two anti missile systems. An command version of this has ECM.

--------------------------------------------------------
Type/Model:    Redneck RN-H2
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10,00
Engine:        200 I.C.E.                    6     17,00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      6 Single                    6      6,00
 (Heat Sink Loc: 1 LT, 1 RT, 2 LL, 2 RL)
Gyro:                                        4      2,00
Cockpit, Life Supt., Sensors:                5      3,00
Triple Strength Myomer:                      6       ,00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       ,00
Armor Factor:  307 pts Standard              0     19,50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         46      
   Center Torso (Rear):                 16      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle            RA      1   32     11     19,00
  (Ammo Locations: 1 LA, 1 RA, 1 LT, 1 RT)
1 Gauss Rifle            LA      1           7     15,00
3 Rocket Launcher 10 (OS)RT      9           3      1,50
1 Anti-Missile System    RT      1   24      3      2,50
  (Ammo Locations: 1 LT, 1 RT)
3 Rocket Launcher 10 (OS)LT      9           3      1,50
1 Anti-Missile System    LT      1           1       ,50
1 Guardian ECM           CT      0           2      1,50
CASE Equipment:          LT     RT           2      1,00
--------------------------------------------------------
TOTALS:                          4          75    100,00
Crits & Tons Left:                           3       ,00

Calculated Factors:
Total Cost:        9.240.666 C-Bills
Battle Value:      2.097
Cost per BV:       4.406,61
Weapon Value:      3.217 / 3.217 (Ratio = 1,53 / 1,53)
Damage Factors:    SRDmg = 25;  MRDmg = 15;  LRDmg = 12
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 5/3/3,  Overheat: 0
                   Class: MA;  Point Value: 21
                   Specials: ecm


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 Post subject:
PostPosted: Fri Aug 27, 2004 5:43 pm 
Offline
Private
Private

Joined: Wed Feb 18, 2004 5:32 pm
Posts: 9
Location: Germany
Some "light" I.C.E. Mech

The latest version of the ARC-XX Archer, no fluff...
Code:
Type/Model:    Prototype Mecha  ICE-3
Tech:          Inner Sphere / 3060
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          70 tons
Chassis:       Endo Steel
Power Plant:   210 I.C.E.
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  4 Medium Lasers
  2 LRM 15s
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Prototype Mecha  ICE-3
Mass:          70 tons

Equipment:                                 Crits    Mass
Int. Struct.:  107 pts Endo Steel           14      3,50
 (Endo Steel Loc: 1 HD, 5 LA, 5 RA, 3 LT)
Engine:        210 I.C.E.                    6     18,00
Power Amplifiers:                            0      1,00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:      7 Double [14]              21      7,00
 (Heat Sink Loc: 1 LA, 1 RA, 2 LT, 3 RT)
Gyro:                                        4      3,00
Cockpit, Life Supt., Sensors:                5      3,00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       ,00
Armor Factor:  200 pts Standard              0     12,50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             22         31      
   Center Torso (Rear):                  8      
   L/R Side Torso:           15      22/22      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                  11      20/20      
   L/R Leg:                  15      28/28      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1,00
1 Medium Laser           LA      3           1      1,00
1 LRM 15                 RT      5   32      7     11,00
  (Ammo Locations: 2 LL, 2 RL)
1 LRM 15                 LT      5           3      7,00
1 Medium Laser           CT      3           1      1,00
1 Medium Laser           CT(R)   3           1      1,00
--------------------------------------------------------
TOTALS:                         22          78     70,00
Crits & Tons Left:                           0       ,00

Calculated Factors:
Total Cost:        4.545.800 C-Bills
Battle Value:      1.036
Cost per BV:       4.387,84
Weapon Value:      1.034 / 1.034 (Ratio = 1,00 / 1,00)
Damage Factors:    SRDmg = 13;  MRDmg = 14;  LRDmg = 8
BattleForce2:      MP: 3,  Armor/Structure: 5/5
                   Damage PB/M/L: 3/3/1,  Overheat: 1
                   Class: MH;  Point Value: 10
                   Specials: if
http://www.heavymetalpro.com/designs/Pr ... _ICE-3.hmp


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 Post subject:
PostPosted: Fri Aug 27, 2004 5:59 pm 
Offline
Private
Private

Joined: Wed Feb 18, 2004 5:32 pm
Posts: 9
Location: Germany
And here the "Big Brother" of the Warhammer

Some Jihad-Prototype
Code:
Type/Model:    Prototype Mecha ICE-4
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       Standard
Power Plant:   200 I.C.E.
Walking Speed: 21,6 km/h
Maximum Speed: 32,4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  2 Light Gauss Rifles
  4 Medium Lasers
  1 LRM 15
  1 Anti-Missile System
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Prototype Mecha ICE-4
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10,00
Engine:        200 I.C.E.                    6     17,00
Power Amplifiers:                            0      1,00
   Walking MP:   2
   Running MP:   3
   Jumping MP:   0
Heat Sinks:      8 Double [16]              24      8,00
 (Heat Sink Loc: 1 LA, 1 RA, 4 LT, 2 RT)
Gyro:                                        4      2,00
Cockpit, Life Supt., Sensors:                5      3,00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       ,00
Armor Factor:  264 pts Standard              0     16,50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         42      
   Center Torso (Rear):                 11      
   L/R Side Torso:           21      29/29      
   L/R Side Torso (Rear):              7/7      
   L/R Arm:                  17      29/29      
   L/R Leg:                  21      36/36      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Light Gauss Rifle      RA      1   64      9     16,00
  (Ammo Locations: 2 LL, 2 RL)
1 Medium Laser           RA      3           1      1,00
1 Light Gauss Rifle      LA      1           5     12,00
1 Medium Laser           LA      3           1      1,00
1 LRM 15                 RT      5   16      5      9,00
  (Ammo Locations: 2 RT)
2 Medium Lasers          CT(R)   6           2      2,00
1 Anti-Missile System    HD      1   12      2      1,50
  (Ammo Locations: 1 RT)
--------------------------------------------------------
TOTALS:                         20          78    100,00
Crits & Tons Left:                           0       ,00

Calculated Factors:
Total Cost:        6.166.666 C-Bills
Battle Value:      1.423
Cost per BV:       4.333,57
Weapon Value:      1.615 / 1.615 (Ratio = 1,13 / 1,13)
Damage Factors:    SRDmg = 24;  MRDmg = 20;  LRDmg = 13
BattleForce2:      MP: 2,  Armor/Structure: 7/8
                   Damage PB/M/L: 5/4/3,  Overheat: 0
                   Class: MA;  Point Value: 14
http://www.heavymetalpro.com/designs/Pr ... _ICE-4.hmp


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 Post subject: further tweaking...
PostPosted: Sun Aug 29, 2004 6:38 pm 
Offline
Corporal
Corporal

Joined: Wed Jan 02, 2002 8:00 pm
Posts: 34
Despite my best efforts to be original, it seems that this guy came out pretty much the same as the previous offerings. Managed to tweak up the BV by a few points through.

EDIT: Linky
Code:
               BattleMech Technical Readout

Type/Model:    Lei-Gong LG-7L
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       LGAS Special-100 Standard
Power Plant:   200 Ceres CC-Super I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 [54.0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    4 Star Slab Standard
Armament:      
  4 McArthur Anti-Missile Systems
  6 Death Blossom Rocket Launcher 10 (OS)s
  1 Apple Churchill Guardian Guardian ECM
  2 Zhi-tong-yao Gauss Rifles
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  Army Comm. Class 5
Targeting & Tracking System:  Army Corporation Type 29K

------------------------------------------------------------------------------
==Overview:==
The Lei-Going (Thunder Dragon) appears to be a design that appeared in the
Capellan military during the initial years of the Word of Blake Jihad. It is
unclear as to exactly how these machines came into the Capellan arsenal, and
some factors suggest that they were supplied by the Blakists prior to the
outbreak of hostilities.

The Lei-Gong appears to be based around a heavily redesigned Atlas chassis,
using an inexpensive turbine engine rather than the common fusion plant. This
factor makes the Lei-Gong something of an anachronism amongst modern military
forces, but records seem to indicate the design was fairly successful.

==Capabilities:==
The Lei-Gong was designed in some respects to behave like a "pocket Thunder
Hawk," and utilizes the popular dual Gauss Rifle configuration for its main
offensive armament. A small array of Rocket Launchers are also present, but it
seems that these may be intended more as a quick booster for the TSM system
than a proper weapon system component.

The Lei-Gong mounts a substantial defensive array, including a Guardian ECM
system (it appears the design was originally intended to mount stealth armor,
based on some hull geometry considerations that survived to the final design)
and an unprecedented four anti-missile systems, two mounted in reversable arms
and two fixed rear on ball turrets in "achilles tendon" region. Interestingly,
the AMS units are old MacArthur IIs of Star League vintage. 

==Battle History:==
Lei-Gong pilots were trained to leave one of their torso-mounted heat sinks
turned off (they were told it was intended for emergency use only), and to
turn off the arm mounted sink if they were not firing the gauss cannons. This
created a heat curve where the Lei-Gong could quickly activate its TSM by
firing three of its rocket pods, and then retain the ideal heat level by
running and using its gauss cannons at a regular firing rate.

The Lei-Gong was not terribly well regarded by outside observers, but its
operators (mostly low-priority garrison warriors who had previously only had
tanks and armored cars in their arsenals) found it more than up to the test.
More than a few Blakist 'mechs were felled by theses "inferior" ICE 'mechs,
and in the years after the Jihad Lei-Gongs still occasionally participated in
clashes against the Republic.

==Variants:==
Many minor variants of this design exist because few repair parts were
available to the second-line commands that operated this machine;
consequently, most repairs more significant than armor patching required the
use of parts from other machines.

It is rumored that a fusion-powered version, with a higher landspeed and
stealth armor exists, but these reports have not been confirmed. Given the
"budget" nature of the Lei-Gong, it seems unlikely this design would be slated
for such an upgrade, but of course very little can be taken for granted with
the Capellans (who are famous across the Sphere for their skill at
misdirection and 'maskirovka')

--------------------------------------------------------
Type/Model:    Lei-Gong LG-7L
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      3 Double [6]                9      3.00
 (Heat Sink Loc: 1 RA, 1 LT, 1 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  307 pts Standard              0     19.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         46      
   Center Torso (Rear):                 16      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Anti-Missile System    RA      1   48      5      4.50
  (Ammo Locations: 1 LA, 1 RA, 1 LL, 1 RL)
3 Rocket Launcher 10 (OS)RA      9           3      1.50
1 Anti-Missile System    LA      1           1       .50
3 Rocket Launcher 10 (OS)LA      9           3      1.50
1 Guardian ECM           LA      0           2      1.50
1 Gauss Rifle            RT      1   32     11     19.00
  (Ammo Locations: 1 LT, 1 RT, 2 CT)
1 Gauss Rifle            LT      1           7     15.00
1 Anti-Missile System    LL(R)   1           1       .50
1 Anti-Missile System    RL(R)   1           1       .50
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                          6          78    100.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        9,608,666 C-Bills
Battle Value:      2,152
Cost per BV:       4,464.99
Weapon Value:      3,233 / 3,233 (Ratio = 1.50 / 1.50)
Damage Factors:    SRDmg = 26;  MRDmg = 15;  LRDmg = 12
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 5/3/3,  Overheat: 0
                   Class: MA;  Point Value: 22
                   Specials: ecm


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 Post subject:
PostPosted: Sun Aug 29, 2004 7:24 pm 
Offline
Colonel
Colonel

Joined: Fri May 21, 2004 12:34 pm
Posts: 460
A little bit higher again.


http://www.heavymetalpro.com/designs/Pl ... PTY-2A.hmp

Code:
              BattleMech Technical Readout

Type/Model:    Planetslayer PTY-2A
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       Standard
Power Plant:   200 I.C.E.
Walking Speed: 21,6 km/h
Maximum Speed: 32,4 [54,0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  3 Rocket Launcher 10 (OS)s
  2 Gauss Rifles
  2 ER Medium Lasers
  2 Anti-Missile Systems
  1 Guardian ECM
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Magistracy of Canopus was concerned about the Redneck ICE assault mech
that their neigbours have started to deploy. To remain on even ground they
designed the Planetslayer.



==Capabilities:==
The planetslayer is based upon the Starslayer and this can be clearly seen in
the looks. It uses the same tech as the Redneck, but uses extended range
lasers to cover the rear and to activate the triple strength myomer.



==Deployment==
The Planetslayer functions as a firesupport mech in the Magistracy Royal
Guards.

--------------------------------------------------------
Type/Model:    Planetslayer PTY-2A
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10,00
Engine:        200 I.C.E.                    6     17,00
Power Amplifiers:                            0      1,00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      3 Double [6]                9      3,00
 (Heat Sink Loc: 3 RT)
Gyro:                                        4      2,00
Cockpit, Life Supt., Sensors:                5      3,00
Triple Strength Myomer:                      6       ,00
Actuators: L: Sh+UA    R: Sh+UA+LA+H        14       ,00
Armor Factor:  307 pts Standard              0     19,50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         46      
   Center Torso (Rear):                 16      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
3 Rocket Launcher 10 (OS)RA      9           3      1,50
1 Gauss Rifle            LA      1   48     13     21,00
  (Ammo Locations: 2 LA, 2 LL, 2 RL)
2 ER Medium Lasers       RT(R)  10           2      2,00
1 Gauss Rifle            LT      1           7     15,00
2 Anti-Missile Systems   LT      2   24      4      3,00
  (Ammo Locations: 2 LT)
1 Guardian ECM           CT      0           2      1,50
CASE Equipment:          LT                  1       ,50
--------------------------------------------------------
TOTALS:                         14          76    100,00
Crits & Tons Left:                           2       ,00

Calculated Factors:
Total Cost:        9.476.666 C-Bills
Battle Value:      2.169
Cost per BV:       4.369,14
Weapon Value:      2.038 / 2.038 (Ratio = ,94 / ,94)
Damage Factors:    SRDmg = 18;  MRDmg = 16;  LRDmg = 13
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 5/3/3,  Overheat: 0
                   Class: MA;  Point Value: 22
                   Specials: ecm


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 Post subject: ICE Devastator
PostPosted: Sun Aug 29, 2004 8:26 pm 
Offline
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Major General

Joined: Fri Nov 08, 2002 8:00 pm
Posts: 924
Location: Australia
Okay ... it's no-where near the BV of the other entries, but I'm hoping for some bonus points for chutzpah ;-)

Erich found his grandfather slumped in his chair in the Long Hall, head in his hands. The smell of brandy was strong, even at this distance. "They were here again, Grandfather?"

"Ach!" The old man didn't bother to look up. "Zose 'Raiders'! Ven I vas mit zer Lyran Guards, ve vould have laughed at zer pathetic abominations zat zey are using! But now ..."

Erich followed his grandfather's gaze to the neurohelmet mounted over the great fireplace. His grandfather had been one of the early proponents of Stone's demilitarisation of the Republic, converting his prized Battlemech into a minor patent of nobility, and modest wealth. But now, with the HPGs down and chaos rising once more, all that meant was that Erich's family was the logical target for any jumped-up bandit in a half-armed utility 'Mech - and Erich didn't know what would fail first - the bonds that tied society together, or his grandfather's heart. He heard a snuffling sound, and saw the old man taking another drink, this time from the bottle.

"Enough of that! If you want to kill yourself, at least do it with a gun in your hand against the bandits!" Erich's round-house swing smashed the bottle from his grandfather's hands. "There must be something we can do! You gave up too much to gain our responsibility, to just crawl into a bottle!" Ever since Father had dies, it seemed the life had just faded in Grandfather.

But now the old man was laughing. Bitterly, true, but at least this was a reaction. "Knowing this vould happen, I should! No man can cheat zer fates ... a false title built on a false promise! But nozzing cna be done!"

"What do you mean, Grandfather? A false promise? But ..."

The old man grabbed Erich by the collar. "It iz time you are knowing this, junger. Time to zee vat sand our pride built on is ..."

* * *

"My God" sighed Erich. "What is it?"

The old man straightened. "This is Scheunentor, mein old Battlemech. Precizely, ein Devastator. Tvin Gauss Rifles, backed by an energy battery vich could smash such zose bandits like zer scum zey are!"

"But how ... how is it here, I mean, how is it here now? I thought ... "

"Ja, ja ... but zanks to ... mutual friends, all zat I traded vas zer fusion engine. Zat alone bought us our titles. And now, useless it is ... mitout zer fusion heart, a beast dead it is. Like me!" he cried. "Useless, old, failed ..."

But Erich was looking a the 'Mech with interest, an idea dawning, "But ... the Raiders use conventional engines, Grandfather - why couldn't we?"

"Weight. An ICE engine big enough to move zis much metal vould be so slow - at best, half zer speed. And mitout zer energy of zer fusion engines, how would be firing zer PPCs or lasers?"

Erich spoke slowly. "But the Gauss rifles don't need that much energy ... and we could turn out steel rounds in town." He swung round excitedly. "Grandfather, there are some people, some friends from the University, who could help us. Friends of mine, and loyal to you. They call themselves the Stormhammers ..."

Image
Code:
               BattleMech Technical Readout

Type/Model:    Devastator ICE DVS-2-DA
Tech:          Inner Sphere / 3058
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       Star League XT Standard
Power Plant:   200 Vlar I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Durallex Heavy Standard
Armament:      
  2 Gauss Rifles
  10 Machine Guns
  4 Rocket Launcher 15 (OS)s
Manufacturer:  Norse-Storm BattleMechs Inc.
  Location:    Loxley / LA (NSTI)
Communications System:  Johnston Wide Band
Targeting & Tracking System:  Rander Pinpoint-HY

--------------------------------------------------------
Type/Model:    Devastator ICE DVS-2-DA
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
   Walking MP:   2
   Running MP:   3
   Jumping MP:   0
Heat Sinks:      5 Single                    5      5.00
 (Heat Sink Loc: 1 HD, 2 CT, 1 LL, 1 RL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  296 pts Standard              0     18.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         47      
   Center Torso (Rear):                 12      
   L/R Side Torso:           21      30/30      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      40/40      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle            RA      1   32     11     19.00
  (Ammo Locations: 2 LT, 2 RT)
2 Machine Guns           RA      0  100      3      1.50
  (Ammo Locations: 1 RT)
1 Gauss Rifle            LA      1           7     15.00
2 Machine Guns           LA      0           2      1.00
2 Rocket Launcher 15 (OS)RT      8           4      2.00
3 Machine Guns           RT      0           3      1.50
2 Rocket Launcher 15 (OS)LT      8           4      2.00
3 Machine Guns           LT      0           3      1.50
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------

TOTALS:                          2          73    100.00
Crits & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        5,737,666 C-Bills
Battle Value:      1,730
Cost per BV:       3,316.57
Weapon Value:      1,994 / 1,994 (Ratio = 1.15 / 1.15)
Damage Factors:    SRDmg = 22;  MRDmg = 13;  LRDmg = 12
BattleForce2:      MP: 2,  Armor/Structure: 7/8
                   Damage PB/M/L: 6/3/3,  Overheat: 0
                   Class: MA;  Point Value: 17
Drop the energy weapons, shift down to easy-to-maintain SHS, and fill the gaps with cheap weaponry. Now THIS is going to give the next Utility'Mech MOD a fright ;-) And it won't help a lot getting into point-blank range, either.

W

_________________
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PostPosted: Sun Aug 29, 2004 9:01 pm 
Offline
Corporal
Corporal

Joined: Wed Jan 02, 2002 8:00 pm
Posts: 34
That was... challenging... but I was able to squeeze a few more BV points out of the design without crippling it. Talk about getting blood from a stone, though - or in this case a turbine.

Ron Miller's Lei-Gong
Code:
==Notable 'Mechs & MechWarriors:==
Roland Miller - Miller was a civilian engineer before he was pressed into
service during the Jihad. Assigned to pilot one of his militia unit's
Lei-Gongs, he suggested several modifications to increase the survivability of
his machine. By carefully rewiring the main myomer chains, he was able to
protect the leg-mounted AMS ammunition stores in the torso CASE.

The price of these improvements was that he had to move the two torso-mounted
heat sinks into the shoulders, a change that did not initially seem to be a
major flaw. Unfortunately, during a battle in 3069 a Blakist Legacy 'mech
ripped his arms off, and Miller's 'mech overheated critically with its entire
heat system removed. To add insult to injury, the Legacy (whose cannons had
run out of amunition) beat him with his own severed arms until his 'mech's
torsos exploded from overheating and his machine went into shutdown.

The serious neural damage Miller received from the explosion feedback put him
in a psychiatric hospital for most of the remainder of the war, but after his
recovery he continued to advocate for the design changes (noting that his own
misfortune was little more than the random tides of war) and several militia
units have adopted the modifications.

--------------------------------------------------------
Type/Model:    Lei-Gong LG-7L (Roland Miller)
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      3 Double [6]                9      3.00
 (Heat Sink Loc: 1 LA, 2 RA)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  307 pts Standard              0     19.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         46      
   Center Torso (Rear):                 16      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Anti-Missile System    RA      1   48      5      4.50
  (Ammo Locations: 1 LA, 1 RA, 1 LT, 1 RT)
2 Rocket Launcher 10 (OS)RA      6           2      1.00
1 Anti-Missile System    LA      1           1       .50
3 Rocket Launcher 10 (OS)LA      9           3      1.50
1 Guardian ECM           LA      0           2      1.50
1 Gauss Rifle            RT      1   32     11     19.00
  (Ammo Locations: 1 LT, 1 RT, 2 CT)
1 Gauss Rifle            LT      1           7     15.00
1 Rocket Launcher 10 (OS)HD      3           1       .50
1 Anti-Missile System    LL(R)   1           1       .50
1 Anti-Missile System    RL(R)   1           1       .50
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                          6          78    100.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        9,608,666 C-Bills
Battle Value:      2,200
Cost per BV:       4,367.58
Weapon Value:      3,233 / 3,233 (Ratio = 1.47 / 1.47)
Damage Factors:    SRDmg = 26;  MRDmg = 15;  LRDmg = 12
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 5/3/3,  Overheat: 0
                   Class: MA;  Point Value: 22
                   Specials: ecm


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 Post subject: hmmmm
PostPosted: Sun Aug 29, 2004 9:03 pm 
Offline
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Corporal

Joined: Wed Jan 02, 2002 8:00 pm
Posts: 34
Kind of ironic how the Planet Slayer, the Redneck, and the Lei-Gong are all Trinity Alliance 'mechs. Fluff imitating life?


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 Post subject:
PostPosted: Mon Aug 30, 2004 7:42 am 
Offline
Major General
Major General

Joined: Sat Aug 03, 2002 8:00 pm
Posts: 843
Location: Nottingham
Would an ammo heavy design be considered valid :-? while a MG with 200 rounds of ammo, or a SRM 2 with 50, would be normal, a Gauss Rifle with 200 odd rounds may be considered unusual :o although it would give a BV of over 2400. How much ammo would be considered taking advantage of the "10 TAG's" situation :-?


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 Post subject:
PostPosted: Mon Aug 30, 2004 2:13 pm 
Offline
Colonel
Colonel

Joined: Fri May 21, 2004 12:34 pm
Posts: 460
B version.

http://www.heavymetalpro.com/designs/Pl ... PTY-2B.hmp

Code:
              BattleMech Technical Readout

Type/Model:    Planetslayer PTY-2B
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       Standard
Power Plant:   200 I.C.E.
Walking Speed: 21,6 km/h
Maximum Speed: 32,4 [54,0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  12 Rocket Launcher 10 (OS)s
  2 Gauss Rifles
  2 ER Medium Lasers
  1 Guardian ECM
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Magistracy of Canopus was concerned about the Redneck ICE assault mech
that their neigbours have started to deploy. To remain on even ground they
designed the Planetslayer.



==Capabilities:==
The planetslayer is based upon the Starslayer and this can be clearly seen in
the looks. It uses the same tech as the Redneck, but uses extended range
lasers to cover the rear and to activate the triple strength myomer.



==Variants:==
The weapons on the 2A version were not enough to keep enemy mechs from closing
in. The 2B was designed to give the enemy a reason to keep away. It mounts an
extreme amount of rocket launcher packs. Pilots have complained about heat
problems.

==Deployment==
The Planetslayer functions as a firesupport mech in the Magistracy Royal
Guards.

--------------------------------------------------------
Type/Model:    Planetslayer PTY-2B
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10,00
Engine:        200 I.C.E.                    6     17,00
Power Amplifiers:                            0      1,00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      2 Double [4]                6      2,00
 (Heat Sink Loc: 2 RT)
Gyro:                                        4      2,00
Cockpit, Life Supt., Sensors:                5      3,00
Triple Strength Myomer:                      6       ,00
Actuators: L: Sh+UA    R: Sh+UA+LA+H        14       ,00
Armor Factor:  304 pts Standard              0     19,00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         44      
   Center Torso (Rear):                 15      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
4 Rocket Launcher 10 (OS)RA     12           4      2,00
1 Gauss Rifle            LA      1   48     13     21,00
  (Ammo Locations: 3 LA, 3 LT)
4 Rocket Launcher 10 (OS)RT     12           4      2,00
2 ER Medium Lasers       RT(R)  10           2      2,00
1 Gauss Rifle            LT      1           7     15,00
1 Guardian ECM           CT      0           2      1,50
2 Rocket Launcher 10 (OS)LL      6           2      1,00
2 Rocket Launcher 10 (OS)RL      6           2      1,00
CASE Equipment:          LT                  1       ,50
--------------------------------------------------------
TOTALS:                         12          78    100,00
Crits & Tons Left:                           0       ,00

Calculated Factors:
Total Cost:        9.316.666 C-Bills
Battle Value:      2.201
Cost per BV:       4.232,92
Weapon Value:      2.440 / 2.440 (Ratio = 1,11 / 1,11)
Damage Factors:    SRDmg = 13;  MRDmg = 12;  LRDmg = 12
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 4/3/3,  Overheat: 0
                   Class: MA;  Point Value: 22
                   Specials: ecm



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 Post subject:
PostPosted: Mon Aug 30, 2004 2:19 pm 
Offline
Colonel
Colonel

Joined: Fri May 21, 2004 12:34 pm
Posts: 460
Quote:
Would an ammo heavy design be considered valid :-? while a MG with 200 rounds of ammo, or a SRM 2 with 50, would be normal, a Gauss Rifle with 200 odd rounds may be considered unusual :o although it would give a BV of over 2400. How much ammo would be considered taking advantage of the "10 TAG's" situation :-?
I would say: Max 25 shots per weapon.


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 Post subject: ...
PostPosted: Mon Aug 30, 2004 7:04 pm 
Offline
Corporal
Corporal

Joined: Wed Jan 02, 2002 8:00 pm
Posts: 34
The march upwards continues!

LG-7XD
Code:
==Variants:==
One common variant is the so-called LG-7XD ("eXtended Duration") version,
which replaces two tons of AMS ammunition with two tons of Gauss ammunition.
The additional ammunition feed equipment requires some extra time to install,
but overall the XD type is reportedly an easy variant to create.

--------------------------------------------------------
Type/Model:    Lei-Gong LG-7XD
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      3 Double [6]                9      3.00
 (Heat Sink Loc: 1 LA, 2 RA)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  307 pts Standard              0     19.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         46      
   Center Torso (Rear):                 16      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Anti-Missile System    RA      1   24      3      2.50
  (Ammo Locations: 1 LT, 1 RT)
2 Rocket Launcher 10 (OS)RA      6           2      1.00
1 Anti-Missile System    LA      1           1       .50
3 Rocket Launcher 10 (OS)LA      9           3      1.50
1 Guardian ECM           LA      0           2      1.50
1 Gauss Rifle            RT      1   48     13     21.00
  (Ammo Locations: 1 LA, 1 RA, 1 LT, 1 RT, 2 CT)
1 Gauss Rifle            LT      1           7     15.00
1 Rocket Launcher 10 (OS)HD      3           1       .50
1 Anti-Missile System    LL(R)   1           1       .50
1 Anti-Missile System    RL(R)   1           1       .50
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                          6          78    100.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        9,680,666 C-Bills
Battle Value:      2,239
Cost per BV:       4,323.66
Weapon Value:      3,233 / 3,233 (Ratio = 1.44 / 1.44)
Damage Factors:    SRDmg = 26;  MRDmg = 15;  LRDmg = 12
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 5/3/3,  Overheat: 0
                   Class: MA;  Point Value: 22
                   Specials: ecm


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 Post subject:
PostPosted: Mon Aug 30, 2004 7:33 pm 
Offline
Corporal
Corporal

Joined: Wed Jan 02, 2002 8:00 pm
Posts: 34
Quote:
Quote:
Would an ammo heavy design be considered valid :-? while a MG with 200 rounds of ammo, or a SRM 2 with 50, would be normal, a Gauss Rifle with 200 odd rounds may be considered unusual :o although it would give a BV of over 2400. How much ammo would be considered taking advantage of the "10 TAG's" situation :-?
I would say: Max 25 shots per weapon.
sounds reasonable for large weapons. Might be a little low for SRM-2s and MGs, but those aren't showing up on many designs now.


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 Post subject:
PostPosted: Mon Aug 30, 2004 7:44 pm 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
Quote:
Would an ammo heavy design be considered valid :-? while a MG with 200 rounds of ammo, or a SRM 2 with 50, would be normal, a Gauss Rifle with 200 odd rounds may be considered unusual :o although it would give a BV of over 2400. How much ammo would be considered taking advantage of the "10 TAG's" situation :-?
It's hard to believe you can't get higher BV with a weapon than with Gauss ammo, but I personally think that any more than 20 or so shots for a single-shooter is too much.

And how does ammo take advantage of the "10 TAGs" situation??

_________________
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~~~~~
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 Post subject:
PostPosted: Mon Aug 30, 2004 8:20 pm 
Offline
Corporal
Corporal

Joined: Wed Jan 02, 2002 8:00 pm
Posts: 34
on the topic of not abusing ammo to get a disproportionately high BV, do we want to agree to a minimum ammo per weapon? I'm thinking for non-OS weapons, you'd want around 4-5 shots per weapon minimum.


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 Post subject:
PostPosted: Mon Aug 30, 2004 8:45 pm 
Offline
Major General
Major General

Joined: Sat Aug 03, 2002 8:00 pm
Posts: 843
Location: Nottingham
Quote:
And how does ammo take advantage of the "10 TAGs" situation??
I just meant loading up on something to boost the BV, in this case more ammo than you are likely to use. Did not seem to work for my Urban King design :)
Code:
               BattleMech Technical Readout

Type/Model:    ICE BV IS 30K A4 
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 3, Modified design

Mass:          100 tons
Chassis:       Standard
Power Plant:   200 I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 [54.0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  1 Gauss Rifle
  1 Guardian ECM
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    ICE BV IS 30K A4 
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      3 Single                    3      3.00
 (Heat Sink Loc: 1 HD, 1 LL, 1 RL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  304 pts Standard              0     19.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         44      
   Center Torso (Rear):                 15      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle            LA      1  232     36     44.00
  (Ammo Locations: 3 LA, 3 RA, 11 LT, 12 RT)
1 Guardian ECM           CT      0           2      1.50
CASE Equipment:          LT                  1       .50
--------------------------------------------------------
TOTALS:                          1          75    100.00
Crits & Tons Left:                           3       .00

Calculated Factors:
Total Cost:        8,878,666 C-Bills
Battle Value:      2,423
Cost per BV:       3,664.33
Weapon Value:      1,155 / 1,155 (Ratio = .48 / .48)
Damage Factors:    SRDmg = 12;  MRDmg = 11;  LRDmg = 7
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 3/2/2,  Overheat: 0
                   Class: MA;  Point Value: 24
                   Specials: ecm
I'm still playing around with a more conventional design but I'm stuck around 2250BV at the moment :frown:


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 Post subject:
PostPosted: Tue Aug 31, 2004 1:39 pm 
Offline
Colonel
Colonel

Joined: Fri May 21, 2004 12:34 pm
Posts: 460
Quote:
It's hard to believe you can't get higher BV with a weapon than with Gauss ammo, but I personally think that any more than 20 or so shots for a single-shooter is too much.
Oke. Will do.

Next question does C3s count?


http://www.heavymetalpro.com/designs/Pl ... PTY-2C.hmp
Code:
              BattleMech Technical Readout

Type/Model:    Planetslayer PTY-2C
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       Standard
Power Plant:   200 I.C.E.
Walking Speed: 21,6 km/h
Maximum Speed: 32,4 [54,0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  8 Rocket Launcher 10 (OS)s
  3 Anti-Missile Systems
  2 Gauss Rifles
  1 Guardian ECM
  1 C³ Slave Unit
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Magistracy of Canopus was concerned about the Redneck ICE assault mech
that their neigbours have started to deploy. To remain on even ground they
designed the Planetslayer.



==Capabilities:==
The planetslayer is based upon the Starslayer and this can be clearly seen in
the looks. It uses the same tech as the Redneck, but uses extended range
lasers to cover the rear and to activate the triple strength myomer.



==Variants:==
The weapons on the 2A version were not enough to keep enemy mechs from closing
in. The 2B was designed to give the enemy a reason to keep away. It mounts an
extreme amount of rocket launcher packs. Pilots have complained about heat
problems.

The Outworlds Allaince bought a production run of Planetslayers. They removed
the lasers and added more AMS systems and a C3slave for coordination.

==Deployment==
The Planetslayer functions as a firesupport mech in the Magistracy Royal
Guards.

--------------------------------------------------------
Type/Model:    Planetslayer PTY-2C
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10,00
Engine:        200 I.C.E.                    6     17,00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      3 Double [6]                9      3,00
 (Heat Sink Loc: 1 LT, 2 RT)
Gyro:                                        4      2,00
Cockpit, Life Supt., Sensors:                5      3,00
Triple Strength Myomer:                      6       ,00
Actuators: L: Sh+UA    R: Sh+UA             12       ,00
Armor Factor:  307 pts Standard              0     19,50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         46      
   Center Torso (Rear):                 16      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
4 Rocket Launcher 10 (OS)RA     12           4      2,00
1 Anti-Missile System    LA      1   24      3      2,50
  (Ammo Locations: 2 LA)
1 Gauss Rifle            LA      1   40     12     20,00
  (Ammo Locations: 1 RT, 2 LL, 2 RL)
1 Anti-Missile System    RT(R)   1           1       ,50
4 Rocket Launcher 10 (OS)RT     12           4      2,00
1 Anti-Missile System    LT      1           1       ,50
1 Gauss Rifle            LT      1           7     15,00
1 Guardian ECM           CT      0           2      1,50
1 C³ Slave Unit          HD      0           1      1,00
CASE Equipment:          LT                  1       ,50
--------------------------------------------------------
TOTALS:                          5          78    100,00
Crits & Tons Left:                           0       ,00

Calculated Factors:
Total Cost:        9.900.666 C-Bills
Battle Value:      2.200  (+275 for C³)
Cost per BV:       4.500,3
Weapon Value:      3.516 / 3.516 (Ratio = 1,60 / 1,60)
Damage Factors:    SRDmg = 22;  MRDmg = 14;  LRDmg = 12
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 5/3/3,  Overheat: 0
                   Class: MA;  Point Value: 22
                   Specials: ecm, c3s



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 Post subject: continuing
PostPosted: Tue Aug 31, 2004 7:15 pm 
Offline
Corporal
Corporal

Joined: Wed Jan 02, 2002 8:00 pm
Posts: 34
Interested to hear if we are going to count C3. In either event, this one advances the progression a bit...

LG-7AWD-C
Code:
               BattleMech Technical Readout

Type/Model:    Lei-Gong LG-7AWD-C
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 3, Modified design

Mass:          100 tons
Chassis:       LGAS Special-100 Standard
Power Plant:   200 Ceres CC-Super I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 [54.0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    4 Star Slab Standard
Armament:      
  2 Zhi-tong-yao Gauss Rifles
  4 McArthur II Anti-Missile Systems
  4 Death Blossom Rocket Launcher 10 (OS)s
  1 Apple Churchill Guardian Guardian ECM
  1 C³ Slave Unit
  1 Voelkers Parasol Anti-Missile System
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  Army Comm. Class 5
Targeting & Tracking System:  Army Corporation Type 29K

-----------------------------------------------------------------------------
Another common variant is the LG-7AWD ("Alternate Weapons Distribution")
model, which is created with a kit distributed by Ceres Metals. The AWD is
intended to redress a problem with one delivery batch of the Lei-Gong, which
had defective CASE panels in the left torso. The kit moves the weapon systems
into a new (safe) configuration. Unfortunately, the kit reduces the AMS
ammunition load to levels comparable to the XD type, though oddly it does add
another point-defense AMS turret to the rear. Reportedly, the AWD's rear
turret was supposed to house a standard machine gun, but problems with the
ammo feed system caused it to be linked into the AMS feed instead.

From time to time, C3 versions of the Lei-Gong also appeared, though these
were generally restricted to machines that were 'drafted' into front-line
formations to replace battle losses. As a fire-support platform, the Lei-Gong
performed well, though moving the machine into a support role somewhat
eliminated the viability of using the machine's mighty kick attack at close
range.

--------------------------------------------------------
Type/Model:    Lei-Gong LG-7AWD-C
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      3 Double [6]                9      3.00
 (Heat Sink Loc: 1 LA, 2 LT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  307 pts Standard              0     19.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         46      
   Center Torso (Rear):                 16      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle            RA      1   48     13     21.00
  (Ammo Locations: 1 HD, 1 LA, 2 RA, 2 CT)
1 Anti-Missile System    RA      1   24      3      2.50
  (Ammo Locations: 2 RT)
1 Anti-Missile System    LA      1           1       .50
3 Rocket Launcher 10 (OS)LA      9           3      1.50
1 Guardian ECM           LA      0           2      1.50
1 Gauss Rifle            RT      1           7     15.00
1 C³ Slave Unit          LT      0           1      1.00
1 Rocket Launcher 10 (OS)LT      3           1       .50
1 Anti-Missile System    LT(R)   1           1       .50
1 Anti-Missile System    LL(R)   1           1       .50
1 Anti-Missile System    RL(R)   1           1       .50
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                          7          77    100.00
Crits & Tons Left:                           1       .00

Calculated Factors:
Total Cost:        10,220,666 C-Bills
Battle Value:      2,246  (+250 for C³)
Cost per BV:       4,550.61
Weapon Value:      2,949 / 2,949 (Ratio = 1.31 / 1.31)
Damage Factors:    SRDmg = 26;  MRDmg = 17;  LRDmg = 13
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 5/3/3,  Overheat: 0
                   Class: MA;  Point Value: 22
                   Specials: ecm, c3s


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 Post subject:
PostPosted: Wed Sep 01, 2004 12:55 pm 
Offline
Colonel
Colonel

Joined: Fri May 21, 2004 12:34 pm
Posts: 460
Dave can you make one with max 20 shots per weapon like Rick suggested?


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 Post subject:
PostPosted: Wed Sep 01, 2004 8:05 pm 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
No to including the C3. It gets its extra BV due to other 'Mechs communicating with it, so don't feel it should be added to this one.

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

* There are 10 types of people in this world. Those who understand binary and those who don't. *


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 Post subject:
PostPosted: Wed Sep 01, 2004 8:14 pm 
Offline
Corporal
Corporal

Joined: Wed Jan 02, 2002 8:00 pm
Posts: 34
Quote:
Dave can you make one with max 20 shots per weapon like Rick suggested?
Fair enough. I took the "about 20 shots seems right" part to include 24 shots, but I'm game for 20.

Ian Sung's (involuntarily) customized Lei-Gong
Code:
               BattleMech Technical Readout

Type/Model:    Lei-Gong LG-7XR-C (Ian Sung)
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 3, Modified design

Mass:          100 tons
Chassis:       LGAS Special-100 Standard
Power Plant:   200 Ceres CC-Super I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 [54.0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    4 Star Slab Standard
Armament:      
  2 Zhi-tong-yao Gauss Rifles
  9 Death Blossom Rocket Launcher 10 (OS)s
  1 Apple Churchill Guardian Guardian ECM
  1 C³ Slave Unit
  3 Voelkers Parasol Anti-Missile Systems
  2 McArthur II Anti-Missile Systems
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  Army Comm. Class 5
Targeting & Tracking System:  Army Corporation Type 29K

------------------------------------------------------------------------------
==Variants:==
A rare subtype of the LG-7AWD is the LG-7XR (eXtra Rockets), which removes the
two arm-mounted Macarthur II AMS units. The defensive power of these weapons
is nominally replaced by placing two more Voelkers Parasol systems in the
left-rear ball turret, but the arc of fire is not sufficient to engage most
missile threats. The arm-mounted heat sink is also removed, and replaced with
a brace of 30 rockets. This design was unpopular because pilots complained it
did not provide enough heat dissipation, and XRs usually only appeared in
sectors where replacement MacArthur II AMS units were not available.

From time to time, C3 versions of the Lei-Gong also appeared, though these
were generally restricted to machines that were 'drafted' into front-line
formations to replace battle losses. As a fire-support platform, the Lei-Gong
performed well, though moving the machine into a support role somewhat
eliminated the viability of using the machine's mighty kick attack at close
range.

==Notable 'Mechs & MechWarriors:==
Ian Sung - Sung, a 'mech lance commander with MacCarron's Armored Cavalry,
operated a modified LG-7XR-C type Lei-Gong. Sung managed to simultaneously win
widespread praise for his high kill tally against the Blakists and scorn for
his overuse of ammunition. It was rare that his machine ever returned home
with any rounds left in its magazine. 

After several battles where his Lei-Gong had expended all of its gauss
ammunition, his unit technicians noted that they were running low on gauss
slugs entirely and quietly removed one of Sung's ammunition bins, calculating
that this would over time result in much greater available munitions for the
rest of the unit.

To cover the 'operation' and to placate Sung, the technicians also rebalanced
his gyro to carry an additional twenty rockets... still short of the extra
ninety Sung had requested (he suggested removing the entire AMS defense grid
to accomodate the launchers), but enough to give him some added firepower in a
pinch.

--------------------------------------------------------
Type/Model:    Lei-Gong LG-7XR-C (Ian Sung)
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      2 Double [4]                6      2.00
 (Heat Sink Loc: 2 LT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  304 pts Standard              0     19.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         44      
   Center Torso (Rear):                 15      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle            RA      1   40     12     20.00
  (Ammo Locations: 1 HD, 2 RA, 2 CT)
7 Rocket Launcher 10 (OS)LA     21           7      3.50
1 Guardian ECM           LA      0           2      1.50
1 Gauss Rifle            RT      1           7     15.00
2 Rocket Launcher 10 (OS)LT      6           2      1.00
1 C³ Slave Unit          LT      0           1      1.00
3 Anti-Missile Systems   LT(R)   3   24      5      3.50
  (Ammo Locations: 2 RT)
1 Anti-Missile System    LL(R)   1           1       .50
1 Anti-Missile System    RL(R)   1           1       .50
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                          7          78    100.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        10,308,666 C-Bills
Battle Value:      2,285  (+281 for C³)
Cost per BV:       4,511.45
Weapon Value:      2,837 / 2,837 (Ratio = 1.24 / 1.24)
Damage Factors:    SRDmg = 19;  MRDmg = 12;  LRDmg = 12
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 4/3/3,  Overheat: 0
                   Class: MA;  Point Value: 23
                   Specials: ecm, c3s


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 Post subject:
PostPosted: Wed Sep 01, 2004 8:26 pm 
Offline
Corporal
Corporal

Joined: Wed Jan 02, 2002 8:00 pm
Posts: 34
Quote:
No to including the C3. It gets its extra BV due to other 'Mechs communicating with it, so don't feel it should be added to this one.
OK, take 2. No C3, no >20 ammo on the rifles.

LG-7AW/ED
Code:
               BattleMech Technical Readout

Type/Model:    Lei-Gong LG-7AW/ED
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 3, Modified design

Mass:          100 tons
Chassis:       LGAS Special-100 Standard
Power Plant:   200 Ceres CC-Super I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 [54.0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    4 Star Slab Standard
Armament:      
  2 Zhi-tong-yao Gauss Rifles
  9 Death Blossom Rocket Launcher 10 (OS)s
  1 Apple Churchill Guardian Guardian ECM
  3 Voelkers Parasol Anti-Missile Systems
  2 McArthur II Anti-Missile Systems
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  Army Comm. Class 5
Targeting & Tracking System:  Army Corporation Type 29K

------------------------------------------------------------------------------
==Variants:==
One of the reasons the XR was so rare was that refits to the configuration
were gradually shifted to a somewhat more efficient design, known as the AW/ED
(Alternate Weapons / Enhanced Defense). The AW/ED redesigned the central
ammunition feed significantly lengthen the right torso ammo cannister for the
antimissile system. At the same time, the left arm gauss slug bin was removed.
The bin the left arm was a holdover from the old XD refit, and was not well
suited to feeding the right-side mounted weapons array of the AWD type; pilots
complained about longer reload times and jamming problems - especially as the
Jihad wore on and repair and refit started to become a problem.

--------------------------------------------------------
Type/Model:    Lei-Gong LG-7AW/ED
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      2 Double [4]                6      2.00
 (Heat Sink Loc: 2 LT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  304 pts Standard              0     19.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         44      
   Center Torso (Rear):                 15      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle            RA      1   40     12     20.00
  (Ammo Locations: 1 HD, 2 RA, 2 CT)
6 Rocket Launcher 10 (OS)LA     18           6      3.00
1 Guardian ECM           LA      0           2      1.50
1 Gauss Rifle            RT      1           7     15.00
3 Rocket Launcher 10 (OS)LT      9           3      1.50
3 Anti-Missile Systems   LT(R)   3   36      6      4.50
  (Ammo Locations: 3 RT)
1 Anti-Missile System    LL(R)   1           1       .50
1 Anti-Missile System    RL(R)   1           1       .50
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                          7          78    100.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        9,812,666 C-Bills
Battle Value:      2,298
Cost per BV:       4,270.09
Weapon Value:      2,837 / 2,837 (Ratio = 1.23 / 1.23)
Damage Factors:    SRDmg = 17;  MRDmg = 12;  LRDmg = 12
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 4/3/3,  Overheat: 0
                   Class: MA;  Point Value: 23
                   Specials: ecm


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 Post subject:
PostPosted: Thu Sep 02, 2004 8:27 am 
Offline
General Know it All
General Know it All

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 1830
Location: Stafford , England
OK it certainly is not the highest points value...........but I would like to enter the Cardinal.

Enjoy.

Dave.

http://www.heavymetalpro.com/designs/Ca ... Y_GOWD.hmp

Code:
               BattleMech Technical Readout

Type/Model:    Cardinal  CAR-8L_OH MY GOWD
Tech:          Inner Sphere / 3132
Config:        Biped BattleMech
Rules:         Level 3, Custom design

Mass:          100 tons
Chassis:       Norse Heavy XTI-4C Standard
Power Plant:   200 Vlar I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    ArcShield Heavy Type K Standard
Armament:      
  3 Gauss Rifles
  7 Rocket Launcher 10 (OS)s
Manufacturer:  Norse-Storm BattleMechs Inc.
  Location:    Loxley / LA (NSTI)
Communications System:  Tek BattleCom
Targeting & Tracking System:  DLK Type Phased Array Sensor System

------------------------------------------------------------------------------
==Overview:==
When asked why the Cardinal was built, it's designer said..............well
you see I had all these parts in the shed out back, and the wife kept on
nagging me to tidy up........................


--------------------------------------------------------
Type/Model:    Cardinal  CAR-8L_OH MY GOWD
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
   Walking MP:   2
   Running MP:   3
   Jumping MP:   0
Heat Sinks:      3 Double [6]                9      3.00
 (Heat Sink Loc: 1 LA, 1 LT, 1 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt.:                         5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  160 pts Standard              0     10.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         25      
   Center Torso (Rear):                  8      
   L/R Side Torso:           21      16/16      
   L/R Side Torso (Rear):              5/5      
   L/R Arm:                  17      17/17      
   L/R Leg:                  21      21/21      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle            RA      1   48     13     21.00
  (Ammo Locations: 1 RA, 2 LT, 2 RT, 1 CT)
4 Rocket Launcher 10 (OS)LA     12           4      2.00
1 Gauss Rifle            RT      1           7     15.00
1 Gauss Rifle            LT      1           7     15.00
1 Rocket Launcher 10 (OS)CT      3           1       .50
1 Rocket Launcher 10 (OS)LL      3           1       .50
1 Rocket Launcher 10 (OS)RL      3           1       .50
1 Multi-Trac II System   HD                  1       .50
--------------------------------------------------------
TOTALS:                          3          75    100.00
Crits & Tons Left:                           3       .00

Calculated Factors:
Total Cost:        6,564,666 C-Bills
Battle Value:      1,656
Cost per BV:       3,964.17
Weapon Value:      1,779 / 1,779 (Ratio = 1.07 / 1.07)
Damage Factors:    SRDmg = 26;  MRDmg = 19;  LRDmg = 19
BattleForce2:      MP: 2,  Armor/Structure: 4/8
                   Damage PB/M/L: 5/5/5,  Overheat: 0
                   Class: MA;  Point Value: 17


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 Post subject:
PostPosted: Thu Sep 02, 2004 9:13 pm 
Offline
Major General
Major General

Joined: Sat Aug 03, 2002 8:00 pm
Posts: 843
Location: Nottingham
Dave I am begining to think you are paranoid about being hit from behind :)
Quote:
It's hard to believe you can't get higher BV with a weapon than with Gauss ammo,
Out of curiosity I tried 16 rear mounted AMS (only one ton of ammo :crazy: ) and yes you can get a higher BV with weapons than with hundreds of rounds of Gauss ammo. Though in this case I am not sure it is an improvement :o

Isn't there some kind of modifier to a weapons BV if there are less than 10 rounds of ammo carried, or is that just an Aerotech thing :-?


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 Post subject:
PostPosted: Thu Sep 02, 2004 9:35 pm 
Offline
Corporal
Corporal

Joined: Wed Jan 02, 2002 8:00 pm
Posts: 34
Quote:
Dave I am begining to think you are paranoid about being hit from behind :)
Well, being a Capellan design, I figured they were very familiar with being stabbed in the back.


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 Post subject:
PostPosted: Fri Sep 03, 2004 11:25 pm 
Offline
Lieutenant General
Lieutenant General

Joined: Wed Jul 07, 2004 9:19 pm
Posts: 510
Location: Australia, Coventry Province, Lyran Alliance
I know this is nowhere near the highest BV, but I'm not liking all the GR mechs
Code:
               BattleMech Technical Readout

Type/Model:    Steam Boat Sally 
Tech:          Inner Sphere / 3132
Config:        Biped BattleMech
Rules:         Level 3, Custom design

Mass:          100 tons
Chassis:       Standard
Power Plant:   200 I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  1 Rotary AC/5
  2 Streak SRM 4s
  8 Rocket Launcher 10 (OS)s
  1 MRM 30
  1 Guardian ECM
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Steam Boat Sally 
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
   Walking MP:   2
   Running MP:   3
   Jumping MP:   0
Heat Sinks:     19 Single                   19     19.00
 (Heat Sink Loc: 4 LA, 2 RA, 7 LT, 2 RT, 2 LL, 2 RL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA        14       .00
Armor Factor:  200 pts Standard              0     12.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         29      
   Center Torso (Rear):                 10      
   L/R Side Torso:           21      20/20      
   L/R Side Torso (Rear):              7/7      
   L/R Arm:                  17      22/22      
   L/R Leg:                  21      27/27      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Rotary AC/5            RA      1   40      8     12.00
  (Ammo Locations: 2 RA)
2 Streak SRM 4s          LA      6   25      3      7.00
  (Ammo Locations: 1 LA)
3 Rocket Launcher 10 (OS)RT      9           3      1.50
1 MRM 30                 RT     10   16      7     12.00
  (Ammo Locations: 2 RT)
3 Rocket Launcher 10 (OS)LT      9           3      1.50
1 Guardian ECM           LT      0           2      1.50
2 Rocket Launcher 10 (OS)CT      6           2      1.00
--------------------------------------------------------
TOTALS:                         22          76    100.00
Crits & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        5,954,666 C-Bills
Battle Value:      1,325
Cost per BV:       4,494.09
Weapon Value:      1,650 / 1,523 (Ratio = 1.25 / 1.15)
Damage Factors:    SRDmg = 45;  MRDmg = 25;  LRDmg = 10
BattleForce2:      MP: 2,  Armor/Structure: 5/8
                   Damage PB/M/L: 7/4/-,  Overheat: 0
                   Class: MA;  Point Value: 13
                   Specials: ecm


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 Post subject:
PostPosted: Sun Sep 05, 2004 1:09 pm 
Offline
Colonel
Colonel

Joined: Fri May 21, 2004 12:34 pm
Posts: 460
Rick, considering that AMS-systems have a 360 degrees firing arc.

Should the BV not be increased by rear-mounting AMS-systems?

Is this a bug in HMP?


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 Post subject:
PostPosted: Sun Sep 05, 2004 2:37 pm 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
Quote:
Rick, considering that AMS-systems have a 360 degrees firing arc.
They do? Per BMR: "The target may choose to aim the anti-missile system at any incoming salvo of missiles, provided the unit that fired the salvo is in the firing arc of the AMS." :-]

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

* There are 10 types of people in this world. Those who understand binary and those who don't. *


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 Post subject:
PostPosted: Sun Sep 05, 2004 3:14 pm 
Offline
Colonel
Colonel

Joined: Fri May 21, 2004 12:34 pm
Posts: 460
Well learn something everyday.


So its now oke to do this:
Code:
               BattleMech Technical Readout

Type/Model:    Planetslayer PTY-2M
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       Standard
Power Plant:   200 I.C.E.
Walking Speed: 21,6 km/h
Maximum Speed: 32,4 [54,0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  8 Rocket Launcher 10 (OS)s
  2 Gauss Rifles
  6 Anti-Missile Systems
  1 Guardian ECM
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Magistracy of Canopus was concerned about the Redneck ICE assault mech
that their neigbours have started to deploy. To remain on even ground they
designed the Planetslayer.



==Capabilities:==
The planetslayer is based upon the Starslayer and this can be clearly seen in
the looks. It uses the same tech as the Redneck, but uses extended range
lasers to cover the rear and to activate the triple strength myomer.



==Variants:==
The weapons on the 2A version were not enough to keep enemy mechs from closing
in. The 2B was designed to give the enemy a reason to keep away. It mounts an
extreme amount of rocket launcher packs. Pilots have complained about heat
problems.

The Outworlds Allaince bought a production run of Planetslayers. They added
more AMS systems and moved them to the rear.

==Deployment==
The Planetslayer functions as a firesupport mech in the Magistracy Royal
Guards.

--------------------------------------------------------
Type/Model:    Planetslayer PTY-2M
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10,00
Engine:        200 I.C.E.                    6     17,00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      2 Double [4]                6      2,00
 (Heat Sink Loc: 2 RT)
Gyro:                                        4      2,00
Cockpit, Life Supt., Sensors:                5      3,00
Triple Strength Myomer:                      6       ,00
Actuators: L: Sh+UA    R: Sh+UA             12       ,00
Armor Factor:  304 pts Standard              0     19,00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         44      
   Center Torso (Rear):                 15      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
4 Rocket Launcher 10 (OS)RA     12           4      2,00
1 Gauss Rifle            LA      1   40     12     20,00
  (Ammo Locations: 1 HD, 3 LA, 1 LT)
6 Anti-Missile Systems   RT(R)   6   36      9      6,00
  (Ammo Locations: 3 LT)
1 Gauss Rifle            LT      1           7     15,00
1 Guardian ECM           CT      0           2      1,50
2 Rocket Launcher 10 (OS)LL      6           2      1,00
2 Rocket Launcher 10 (OS)RL      6           2      1,00
CASE Equipment:          LT                  1       ,50
--------------------------------------------------------
TOTALS:                          8          78    100,00
Crits & Tons Left:                           0       ,00

Calculated Factors:
Total Cost:        9.982.666 C-Bills
Battle Value:      2.321
Cost per BV:       4.301,02
Weapon Value:      2.458 / 2.458 (Ratio = 1,06 / 1,06)
Damage Factors:    SRDmg = 15;  MRDmg = 12;  LRDmg = 12
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 4/3/3,  Overheat: 0
                   Class: MA;  Point Value: 23
                   Specials: ecm


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 Post subject:
PostPosted: Sun Sep 05, 2004 9:05 pm 
Offline
Corporal
Corporal

Joined: Wed Jan 02, 2002 8:00 pm
Posts: 34
squeezed out a few more points =)

LG-7ZA
Code:
               BattleMech Technical Readout

Type/Model:    Lei-Gong LG-7ZA
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 3, Modified design

Mass:          100 tons
Chassis:       LGAS Special-100 Standard
Power Plant:   200 Ceres CC-Super I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 [54.0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    4 Star Slab Standard
Armament:      
  2 Zhi-tong-yao Gauss Rifles
  4 Death Blossom Rocket Launcher 10 (OS)s
  1 Apple Churchill Guardian Guardian ECM
  8 Voelkers Parasol Anti-Missile Systems
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  Army Comm. Class 5
Targeting & Tracking System:  Army Corporation Type 29K

------------------------------------------------------------------------------
==Overview:==
Towards the end of the Jihad, a significant number of late-batch Lei-Gongs
were converted to a new configuration that reduced the number of mounted
rocket launchers. The LG-7Z version mounted better close-in defenses then any
of the previous versions. The -7Z, a variant that was only seen on the later
(non-defective) chasses, had the original side-by-side Gauss mounts. The
ammunition placement of the -7Z, however, proved unacceptable to many pilots,
and Ceres Metals soon began distributing a new kit similar to the old AWD
type. Ceres' -7ZA subtype further increased the size of the defense system
(along with the ammunition supply) and relocated the gauss ammunition to a
slightly smaller locker in the torso. 
--------------------------------------------------------
Type/Model:    Lei-Gong LG-7ZA
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      2 Double [4]                6      2.00
 (Heat Sink Loc: 2 LT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  304 pts Standard              0     19.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         44      
   Center Torso (Rear):                 15      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle            RA      1   32     11     19.00
  (Ammo Locations: 4 LT)
3 Rocket Launcher 10 (OS)LA      9           3      1.50
1 Guardian ECM           LA      0           2      1.50
1 Gauss Rifle            RT      1           7     15.00
2 Anti-Missile Systems   LT(R)   2   60      7      6.00
  (Ammo Locations: 1 RA, 4 RT)
2 Anti-Missile Systems   CT(R)   2           2      1.00
1 Anti-Missile System    HD(R)   1           1       .50
1 Anti-Missile System    LL(R)   1           1       .50
1 Rocket Launcher 10 (OS)LL      3           1       .50
2 Anti-Missile Systems   RL(R)   2           2      1.00
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                         10          77    100.00
Crits & Tons Left:                           1       .00

Calculated Factors:
Total Cost:        10,230,666 C-Bills
Battle Value:      2,328
Cost per BV:       4,394.62
Weapon Value:      1,720 / 1,720 (Ratio = .74 / .74)
Damage Factors:    SRDmg = 19;  MRDmg = 13;  LRDmg = 12
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 4/3/3,  Overheat: 0
                   Class: MA;  Point Value: 23
                   Specials: ecm


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 Post subject:
PostPosted: Mon Sep 06, 2004 3:47 am 
Offline
Colonel
Colonel

Joined: Fri May 21, 2004 12:34 pm
Posts: 460
:lol: :lol:

This is getting silly. The Lei-Gong LG-7ZA and the Planetslayer PTY-2M are basicly twins.

:crazy: :lol: :wink:


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 Post subject:
PostPosted: Mon Sep 06, 2004 7:03 am 
Offline
Lieutenant General
Lieutenant General

Joined: Wed Jul 07, 2004 9:19 pm
Posts: 510
Location: Australia, Coventry Province, Lyran Alliance
Quote:
This is getting silly. The Lei-Gong LG-7ZA and the Planetslayer PTY-2M are basicly twins
which is why I went with a RAC5 mech, it's not going to win, but it's all just shuffling deck chairs on the titanic, so to speak


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 Post subject:
PostPosted: Mon Sep 06, 2004 8:18 am 
Offline
Commanding General
Commanding General

Joined: Sat Mar 30, 2002 8:00 pm
Posts: 2387
Location: Bristol, West of England, Sol III
ain't gonna win but what the hell
Code:
               BattleMech Technical Readout

Type/Model:    Urbanmech UM-R60ICE
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          30 tons
Chassis:       Republic-R Standard
Power Plant:   60 Leenex I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Durallex Medium Standard
Armament:      
  1 Imperator-B Autocannon/10
Manufacturer:  Orguss Industries
  Location:    (Unknown)
Communications System:  Dalban Interact
Targeting & Tracking System:  Dalban Urban

------------------------------------------------------------------------------
==Overview:==
    Called upon to produce an effective light 'Mech for city-fighting, Orguss
Industries replied with the Urban-Mech. Cheap to produce, but potent in its
assigned duties, the 'Mech was manufactured in large numbers, many of which
have survived into the present era. Now common in city garrisons and defense
units, the UrbanMech continues as an effective battle weapon.

==Capabilities:==
    At 30 tons, the UrbanMech is only slightly heavier than Wasp and Stinger
scout 'Mechs, and so its slow speed seemed a distinct liability. It was
designed for city combat, however, an environment that severely limits most
other 'Mechs. The 'Mech's Durallex Heavy armor provides considerable
protection, and its low, stocky profile makes it a difficult target.
    On some models, Orguss Industries followed an unorthodox, armless design.
While this further streamlined the machine's profile, it handicapped the
UrbanMech in other ways. The 'Mech was obviously unable to defend itself in
hand-to-hand combat, and damage that would normally have struck the 'Mech's
arms was transferred directly to the torso. Thus, armless UrbanMechs were
usually deployed where the likelihood of meeting enemy 'Mechs was small.
    The Imperator-B Class 10 autocannon is the UrbanMech's primary weapon.
With its low heat buildup and reliable design, the weapon suited the
UrbanMechs hit-and-run fighting style. The light laser that supports the
Imperator is only marginally effective, but is useful in persuading hostile
infantry to keep their heads down.

==Battle History:==
    The UrbanMech was used by the Star League to suppress urban guerrillas and
hostile light 'Mechs in heavily populated areas. With its comparatively heavy
armor, the 'Mech could withstand combat with others of similar or higher
tonnage. Though not intended to engage in slugging matches with Marauders or
Crusaders, the UrbanMech often found itself up against such vastly superior
opponents in the thick of city fighting.
    Standard tactics consisted of a UM lance splitting up into individual
units that used buildings as cover for sniping at enemy vehicles. Then the
units would fall back to regroup along the next line of defense.
    Though the UM's low speed handicapped it, the confining spaces of Star
League cities also reduced the mobility of heavier 'Mechs. On the other hand,
the 'Mech's low profile helped protect it from enemy fire.
    UrbanMechs were, in fact, among the last defenders of the Star League,
fighting for control of vital urban centers as civil authority collapsed
around them. Many were destroyed in the carnage, which is why the 'Mech is
rarely seen outside Liao space.
    In the present era, House Liao maintains a relatively large number of
UrbanMechs, deploying them in the fortified cities along its frontiers, where
they have encountered both Davion and Marik forces.
    During a recent border clash, several regiments of the Marik's Regulan
Hussars were sent on a parts raid against Liao storehouses on Carver IV.
There, the city of Fort Lyons held a sizeable stock of 'Mech components,
defended by the urban defense regiments of the Chesterton Reserves, including
several UrbanMechs. Commanding Fort Lyons' defense, Colonel Teresa Keed
deployed her Urbanmechs as the city's first line of defense. The UMs
confronted a Marik Marauder company as it moved into the city.
    Supported by smaller armored vehicles and infantry, the Liao UMs used
classic tactics, engaging the Marauders with pop-up fire, then vanishing among
the buildings. The Marik Marauders wound up with a major fight on their hands,
and the assault bogged down as they stopped to engage the Liao defenders.
    The Marik attackers eventually pushed the Liao forces back, but sustained
losses that greatly lessened their effectiveness. When Liao reserves finally
arrived, the Marik Marauders were forced to withdraw with only a fraction of
the booty they had anticipated.
    Another recent example illustrates the UrbanMech's weaknesses. When a
Bandit raid on Angell II caught Marik defenders by surprise, garrison
commander Major Alan Roberts was forced to deploy the Marik Militia's
UrbanMechs in open country to stave off the Bandits' attacks.
    Although the Marik pilots fought bravely, the Bandit 'Mechs blasted them
to pieces with concentrated long-range missile fire. Roberts took a severe
reprimand for this misuse of his UMs, but he did not have many other options
as commander of an urban defense unit lacking heavy 'Mech support. The defense
may have been doomed to failure, but Colonel Roberts was able to buy enough
time so that civilians and key Marik officials were able to escape before the
Bandits could take them.
    The UrbanMech is at its best when battling infantry and armor in the heart
of the city. In another recent encounter, Davion forces made effective use of
an UrbanMech lance to destroy a Kurita commando/terrorist squad.

==Variants:==
    As noted above, the major variant of the UrbanMech is the armless version.
The disadvantages of this design proved fatal, and so very few have survived
to the present. House Liao has a few UMs with Imperator-Zeta Class 20
autocannon, but the weapon's heat and mass have kept the 'Mech from gaining
any great popularity.

==Notable 'Mechs & MechWarriors:==
MechWarrior Gordon Stuart
    The Chesterton Reserves are often called upon to defend the vulnerable
Liao border, and few have seen more intense city combat than MechWarrior
Stuart. He has twice refused promotion in favor of remaining with his urban
defense lance and his battered but serviceable UrbanMech, the Gallant.
    Although a loyal Liao soldier, Colonel Stuart has made no secret of his
contempt for Liao's allies, House Kurita. Consequently, Stuart has lately been
assigned to hot spots along the Marik border, where his superiors secretly
hope he will meet with an unfortunate accident. Stuart, however, continues, to
win fame, and those who fight alongside him echo his anti-Kurita sentiments.

Lt. Patricia Wellseley
    This able officer commands an urban defense lance of Kurita's St. Ives
Armored Cavalry. Although considered by many to be something of an eccentric
(she collects teapots with passionate enthusiasm, and tends toward bizarre
reading habits), her command of Wellseley's lance has been flawless, and her
actions in defense of New Kolis on Lapida II against a Davionist raiding party
have been used as examples of textbook tactics at Kuritist military schools
and academies. As with many MechWarriors, Wellseley's quirks are tolerated,
even encouraged by superiors eager to find a competent commander.

--------------------------------------------------------
Type/Model:    Urbanmech UM-R60
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Standard               0      3.00
Engine:        60 I.C.E.                     6      3.00
   Walking MP:   2
   Running MP:   3
   Jumping MP:   0
Heat Sinks:      2 Single                    2      2.00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      1.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:   80 pts Standard              0      5.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          8      
   Center Torso:             10          9      
   Center Torso (Rear):                  3      
   L/R Side Torso:            7        8/8      
   L/R Side Torso (Rear):              3/3      
   L/R Arm:                   5        8/8      
   L/R Leg:                   7      11/11      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Autocannon/10          RA      3   10      8     13.00
  (Ammo Locations: 1 RT)
--------------------------------------------------------
TOTALS:                          3          37     30.00
Crits & Tons Left:                          41       .00

Calculated Factors:
Total Cost:        1,298,700 C-Bills
Battle Value:      330
Cost per BV:       3,935.45
Weapon Value:      131 / 131 (Ratio = .40 / .40)
Damage Factors:    SRDmg = 6;  MRDmg = 4;  LRDmg = 0
BattleForce2:      MP: 2,  Armor/Structure: 2/3
                   Damage PB/M/L: 2/1/-,  Overheat: 0
                   Class: ML;  Point Value: 3


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 Post subject:
PostPosted: Mon Sep 06, 2004 12:39 pm 
Offline
Curiously Strong
Curiously Strong

Joined: Mon Feb 09, 2004 12:49 am
Posts: 773
Location: Redding, CA
Ugggh. I know I do not really have a right to complain, as I haven't posted a design, but could people stop posting designs that have a lower BV than the current winner? If you want to just show off the design, we have a forum for that. The design would get more views anyway.

_________________
Comstar: The original celebrated curiously strong HPG provider.


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 Post subject:
PostPosted: Mon Sep 06, 2004 1:31 pm 
Offline
Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
O_o

_________________
[url=http://www.hitbox.tv/hmpgoose]Goose - The Egyptian God of Frustration[/url]

"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"


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PostPosted: Mon Sep 06, 2004 3:09 pm 
Offline
Private
Private

Joined: Wed Apr 07, 2004 10:02 pm
Posts: 6
Code:
               BattleMech Technical Readout

Type/Model:    Atlas ICE 
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       Standard
Power Plant:   200 I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 [54.0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  4 Medium Lasers
  1 Autocannon/20
  1 LRM 20
  1 SRM 6
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
    In an effort to take on the WizKids unstoppable Forestry Mech, Defiance
Industries went back on one of their old Atlas designs to improve.  With
points in mind like cheap engine, cheap design, and as unstoppable as the
forestry Mech, the Atlas was the perfect new Wizkids abomination.
    One thing the Forestry Mech had over other Mechs was the chainsaw, but
that idea was thrown out the window because all Mechs with ICE end up too slow
to close in.  The Atlas ICE has a slower top speed than its dominate brother,
but it has the new triple strength myomer system to make benefit of the known
heat problems.

Let's face it, the idea is wrong.  The only fear on the Atlas' side this time
is the fear of the engine exploding because of all the output.



--------------------------------------------------------
Type/Model:    Atlas ICE 
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
Power Amplifiers:                            0      1.00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:     15 Single                   15     15.00
 (Heat Sink Loc: 1 HD, 4 LA, 4 RA, 2 LT, 2 LL, 2 RL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  256 pts Standard              0     16.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         37      
   Center Torso (Rear):                 10      
   L/R Side Torso:           21      30/30      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      25/25      
   L/R Leg:                  21      35/35      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
1 Medium Laser           LA      3           1      1.00
1 Autocannon/20          RT      7   10     12     16.00
  (Ammo Locations: 2 RT)
1 LRM 20                 LT      6   12      7     12.00
  (Ammo Locations: 2 LT)
1 SRM 6                  LT      4   15      3      4.00
  (Ammo Locations: 1 LT)
2 Medium Lasers          CT(R)   6           2      2.00
--------------------------------------------------------
TOTALS:                         29          78    100.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        8,492,666 C-Bills
Battle Value:      1,285
Cost per BV:       6,609.08
Weapon Value:      1,789 / 1,789 (Ratio = 1.39 / 1.39)
Damage Factors:    SRDmg = 26;  MRDmg = 11;  LRDmg = 5
BattleForce2:      MP: 2,  Armor/Structure: 6/8
                   Damage PB/M/L: 5/4/1,  Overheat: 1
                   Class: MA;  Point Value: 13
                   Specials: if




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