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 Post subject: Eurynomos ProtoMech
PostPosted: Tue Sep 21, 2010 2:10 am 
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Major General
Major General

Joined: Sat Aug 03, 2002 8:00 pm
Posts: 843
Location: Nottingham
I designed this last year with the catchy name "IJJ Test 30K" and finally got around to finding a better name that I can not pronounce :crazy:
Code:
               ProtoMech Technical Readout

Type/Model:    Eurynomos 30K
Tech:          Clan / 3075
Config:        ProtoMech
Rules:         Level 3, Modified design

Mass:          9 tons (9,000 kg)
Chassis:       Advanced Composite
Power Plant:   75 Size Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     7 ProtoMech Extended Jump Jets
Jump Capacity: 210 meters
Armor Type:    Integral Advanced Alloy
Armament:      
  1 ER Medium Laser
Manufacturer:  Unknown
  Location:    Unknown
Communications System:  Unknown
Targeting & Tracking System:  Unknown

------------------------------------------------------
Type/Model:    Eurynomos 30K
Mass:          9 tons (9,000 kg)

Equipment:                                   Mass, kg
Int. Struct.:  21 pts Advanced Composite         900
Engine:        75 Size Fusion                  2,000
   Walking MP:   5
   Running MP:   8
   Jumping MP:   7
Heat Sinks:      5 Compact ProtoMech           1,250
Cockpit, Life Support, Sensors & Pilot:          500
Armor Factor:  39 pts Integral Advanced Alloy  1,950

                          Internal    Armor
                          Structure   Value
   Head:                      2          6      
   Torso:                     9         12      
   Main Gun:                  1          3      
   Left/Right Arms:          2/2        4/4
   Legs:                      5         10

Weapons and Equipment    Location Heat Ammo  Mass, kg
------------------------------------------------------
1 ER Medium Laser        Main Gun   5          1,000
7 Extended Jump Jets     7 - 200 kg            1,400
------------------------------------------------------
TOTALS:                             5          9,000
Mass remaining, kg:                                0 left


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 Post subject: Re: Eurynomos ProtoMech
PostPosted: Tue Sep 21, 2010 5:46 am 
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General Know it All
General Know it All

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 1830
Location: Stafford , England
Intresting design I think this is the first time I've seen a ProtoMech with the IJJ's Nice :toast: , any chance of you posting the HMLite file Please.

OH I also cannot pronounce the name :lol: , though at present I'm having trouble even thinking up new names for my various designs :frown:

Dave. :wave:

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Battle Corps : FED-03C3

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 Post subject: Re: Eurynomos ProtoMech
PostPosted: Wed Sep 22, 2010 5:31 am 
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Major General
Major General

Joined: Sat Aug 03, 2002 8:00 pm
Posts: 843
Location: Nottingham
I seem to spend more time trying to find names for designs than designing :crazy: I spent a couple of hours yesterday going through this list http://en.wikipedia.org/wiki/List_of_le ... es_by_type should keep me going for names for a while.

The file for the Eurynomos 30K less the ProtoMech Extended Jump Jets, I have not thought of a good way to add them as a custom weapon as they do not need any weapon slots so I added them by hand. Rules for them are in Jihad Conspiracies.


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 Post subject: Re: Eurynomos ProtoMech
PostPosted: Wed Sep 22, 2010 6:06 am 
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General Know it All
General Know it All

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 1830
Location: Stafford , England
Thanks, I'll give that link a look see. :toast:

Dave.

_________________
Battle Corps : FED-03C3

[img]http://www.heavymetalpro.com/countries/flag-uk.gif[/img]

Ahahahahaha! Ahahahaha! Aahahaha!

BEWARE!!!!!

Yrs sincerely
The Opera Ghost
— (Terry Pratchett, Maskerade)


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 Post subject: Re: Eurynomos ProtoMech
PostPosted: Sun Sep 26, 2010 6:22 pm 
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Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
I see this Proto being referred to as "Little Bastard" a great deal as it jumps around while I try to kill it with fire.

The IJJ seem to fit well with Protomechs. They give that extra mobility without being a huge weight issue.


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 Post subject: Re: Eurynomos ProtoMech
PostPosted: Tue Sep 28, 2010 7:58 am 
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Major General
Major General

Joined: Sat Aug 03, 2002 8:00 pm
Posts: 843
Location: Nottingham
One good thing is you do not have to worry about running out of crits like you do with 'Mechs. I have been playing around with a 7/11/10 MP design but I am undecided on the weapons load :undecided:


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