BattleMech Technical Readout
Type/Model: Grouse Hound GH-0-ND
Tech: Inner Sphere / 3057
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 50 tons
Chassis: Luthien DAI Endo Steel
Power Plant: 300 General Motors Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 6 Rawlings 50 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: StarSlab /Sheet Ferro-Fibrous
Armament:
2 Diverse Optics Type 18 Medium Lasers
6 Diverse Optics Type 10 Small Lasers
1 Diverse Optics Type 30 Large Laser
1 Matabushi Citizen C³ Slave Unit
Manufacturer: Luthien Armor Works
Location: (Unknown)
Communications System: Neil 6000
Targeting & Tracking System: Garret T19F w. C3 Computer
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==Overview:==
The Grouse Hound is one of a series of designs that came from the
collaberation between FEDCOM and Combine technicians, ostensibly to fight the
clans. This previously unheard of colaberation has brought us the Gunslinger
design, though the H-0-ND seems more useful in fighting innersphere types of
battles. The Combine says that the design is primarily for mercenary export,
but that remains to be seen.
==Capabilities:==
Every attack lance needs someone to ferret out the enemy for the other mechs.
The Grouse Hound is exceptionally good at it. It can set the range of its
engagements due to the speed it possesses, allowing the larger mechs of the
unit to be in between it and harm, until such time as it's specialized
talents are called for. At which time it closes in to flank enemies
entrenched in positions that the rest of the lance forcing those mechs to make
the decision between knife-fighting a mech designed for the task, or running
out of its "hidey hole" and getting blown to smithereens by the attack lance.
Traditionally the Phoenix Hawk was used in this capacity, however that design
features several weaknesses that the Grouse Hound seeks to remedy. Removing the
ammunition-based secondary weapons was a no brainer, as was the increase in
armor. By adding 5 tons to the design, the machine inflicts SLIGHTLY more
powerful kicks, but the moving of the weapons to the torso allows for punching
in tandem with weapons fire, allowing the mech to make a series of strikes at
the cockpit of enemy mechs that don't chose to flee their hiding places.
The design uses a combination of time-tested weapons and state of the art
support equipment, the heatsinks, frame, and armor are all the latest in
design. The use of the standard engine was a deliberate choice, making the
machine more survivable in close brawls
A late addition to the design was the inclusion of a c3 slave unit. This
allows the GH-0-ND to better utilize the extreme proximity its design mission
entails for the benefit of the rest of the lance or company it is attached to,
and it is suspected that the Grouse Hound was designed with the c3 Master
variant of the Gunslinger in mind.
The Grouse Hound often finds itself used to chase off small flankers itself.
it's size and speed makes it ideal for chasing small mechs with LRMs or other
fast mediums like itself. In this mission it is sometimes referred to as the
"sheepdog", a term equal parts derision and admiration.
==Variants:==
Removal of the c3 unit frees up weight to improve two of the small lasers to
mediums, a common refit for units lacking the new and relatively hard to
aquire c3 gear.
==Deployment==
The Grouse Hound is being deployed to various mercenary units, the Eridani
Light Horse, the Northwind Highlanders, the Crater Cobras, and other units
that have experience with SLDF -era equipment. The exception to this is the
"gift" of several dozen to the Kell Hounds, with a cryptic note about
"bulldogs, wolfhounds, and other hunting dogs". Even more curious is the fact
that the default factory paint scheme is the same gull grey that old SLDF
mechs used as their default scheme, though this is explained as being less
inflammatory than the default "Draconis Parade Red" that is normally used.
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Type/Model: Grouse Hound GH-0-ND
Mass: 50 tons
Equipment: Crits Mass
Int. Struct.: 83 pts Endo Steel 14 2.50
(Endo Steel Loc: 4 LA, 4 RA, 3 LT, 3 RT)
Engine: 300 Fusion 6 19.00
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 152 pts Ferro-Fibrous 14 8.50
(Armor Crit Loc: 4 LA, 4 RA, 3 LT, 3 RT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 20
Center Torso (Rear): 7
L/R Side Torso: 12 16/16
L/R Side Torso (Rear): 6/6
L/R Arm: 8 14/14
L/R Leg: 12 22/22
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Medium Laser RT 3 1 1.00
3 Small Lasers RT 3 3 1.50
1 Medium Laser LT 3 1 1.00
3 Small Lasers LT 3 3 1.50
1 Large Laser CT 8 2 5.00
1 C³ Slave Unit HD 0 1 1.00
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 1 LT, 1 RT, 2 LL, 2 RL)
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TOTALS: 20 76 50.00
Crits & Tons Left: 2 .00
Calculated Factors:
Total Cost: 5,363,250 C-Bills
Battle Value 2: 1,291 (old BV = 1,130)
Cost per BV2: 4,154.34
Weapon Value: 890 / 890 (Ratio = .69 / .69)
Damage Factors: SRDmg = 21; MRDmg = 6; LRDmg = 0
BattleForce2: MP: 6J, Armor/Structure: 4/4
Damage PB/M/L: 4/2/-, Overheat: 1
Class: MM; Point Value: 13
Specials: c3s
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