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PostPosted: Sun Jul 31, 2016 4:20 pm 
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Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
Code:
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Tropical Depression 
Tech:              Inner Sphere / 3067
Vessel Type:       Aerospace Fighter
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              50 tons
Length:            16 meters
Power Plant:       350 XL Fusion
Safe Thrust:       9
Maximum Thrust:    14
Armor Type:        *Heavy Ferro-Aluminum*
Armament:          
    6 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  Tropical Depression 
Mass:              50 tons
Construction Options:  Fractional Accounting

Equipment:                                                              Mass
Power Plant:  350 XL Fusion                                             14.75
Thrust:  Safe Thrust: 9
      Maximum Thrust: 14
Structural Integrity: 9                                                   .00
Total Heat Sinks:    12 Double                                           2.00
Fuel:                                                                    7.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  *Heavy Ferro-Aluminum*  (223 total armor pts)              11.24
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 70
   Left/Right Wings:                  51/51
   Aft:                                  51

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 Medium Pulse Laser       Nose         6     --     --     --   16      8.00
1 Medium Pulse Laser       RW           6     --     --     --    4      2.00
1 Medium Pulse Laser       LW           6     --     --     --    4      2.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 24     49.99
Tons Left:                                                                .01

Calculated Factors:
Total Cost:        7,758,208 C-Bills
Battle Value:      1,290
Cost per BV:       6,014.11
Weapon Value:      1,673 (Ratio = 1.30)
Damage Factors:    SRV = 36;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 9,  Armor/Structure: 6 / 0
                   Damage PB/M/L: 4/-/-,  Overheat: 0
                   Class: FM;  Point Value: 13
Doesn't have the thrust I think you really need to deal with thrust-8 turbines, but with this firepower, you don't worry 'bout all your guns hitting the same armor location, and you might have the armor to live a few turns with blown initiative rolls.
Code:
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  BearCat 
Tech:              Inner Sphere / 3067
Vessel Type:       Aerospace Fighter
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              35 tons
Length:            14 meters
Power Plant:       *XXL Fusion*
Safe Thrust:       12
Maximum Thrust:    18
Armor Type:        *Heavy Ferro-Aluminum*
Armament:          
    4 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  BearCat 
Mass:              35 tons
Construction Options:  Fractional Accounting

Equipment:                                                              Mass
Power Plant:  *XXL Fusion*                                               9.82
Thrust:  Safe Thrust: 12  (10 at max bomb load)
      Maximum Thrust: 18  (15 at max bomb load)
Structural Integrity: 12                                                  .00
Total Heat Sinks:    11 Double                                           1.00
Fuel:                                                                    6.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  *Heavy Ferro-Aluminum*  (142 total armor pts)               7.16
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 41
   Left/Right Wings:                  30/30
   Aft:                                  41

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Medium Pulse Laser       Nose         6     --     --     --    8      4.00
1 Medium Pulse Laser       RW           6     --     --     --    4      2.00
1 Medium Pulse Laser       LW           6     --     --     --    4      2.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 16     34.98
Tons Left:                                                                .02

External Stores Load:
   7 Fuels                          (7 tons)
   Total Stores Load               7 tons total
   Note: Safe Thrust is reduced from 12 to 10 at max bomb load.

Calculated Factors:
Total Cost:        20,880,738 C-Bills
Battle Value:      994
Cost per BV:       21,006.78
Weapon Value:      1,085 (Ratio = 1.09)
Damage Factors:    SRV = 24;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 12,  Armor/Structure: 4 / 0
                   Damage PB/M/L: 3/-/-,  Overheat: 0
                   Class: FL;  Point Value: 10
Everything you really need, in one un-affordable package! :scream:

_________________
[url=http://www.hitbox.tv/hmpgoose]Goose - The Egyptian God of Frustration[/url]

"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"


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PostPosted: Sun Jul 31, 2016 5:38 pm 
Offline
Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
that package might not be that unaffordable when it is the spear-head for an invasion.
the bomb-load could be air-air missiles.

maybe you want to put these into action somewhere far away:
Code:
AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Range-extender 
Tech:              Inner Sphere / 3067
Vessel Type:       Aerodyne Small Craft
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              200 tons
Length:            31 meters
Power Plant:       *XXL Fusion*
Safe Thrust:       8
Maximum Thrust:    12
Armor Type:        Standard
Armament:          
    2 ER Medium Laser
------------------------------------------------------------------------------
Class/Model/Name:  Range-extender 
Mass:              200 tons

Equipment:                                                              Mass
Power Plant:  *XXL Fusion*                                              35,00
Thrust:  Safe Thrust: 8
      Maximum Thrust: 12
Structural Integrity: 12                                                12,00
Total Heat Sinks:    5 Double                                            4,00
Fuel & Fuel Pumps:                                                      31,00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                  1,50
Fire Control Computers:                                                   ,00
Food & Water:  (50 days supply)                                          1,00
Armor Type:  Standard  (296 total armor pts)                            15,50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                 99
   Left/Right Wings:                  74/74
   Aft:                                  49

Cargo:
   Bay 1:  Bearcat (1) with 1 door                                      35,00
   Bay 2:  Bearcat (1) with 1 door                                      35,00


Crew and Passengers:
      3 Crew (3 minimum)                                                21,00
      1 Gunners (1 minimum)                                              7,00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 ER Medium Laser          Nose         5      5     --     --   10      2,00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 10    200,00
Tons Left:                                                                ,00

Calculated Factors:
Total Cost:        14.505.600 C-Bills
Battle Value:      1.083
Cost per BV:       13.393,91
Weapon Value:      1.477 (Ratio = 1,36)
Damage Factors:    SRV = 9;  MRV = 7;  LRV = 0;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 1.913
                   (1.231 Structure, 550 Life Support, 132 Weapons)
                   Support Points (SP) = 3.152  (165% of MPV)
BattleForce2:      MP: 8,  Armor/Structure: 7 / 0
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: DS;  Point Value: 11

_________________
typos and spelling-mistakes are property of the finder. english is not my mother-tongue.


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PostPosted: Sun Jul 31, 2016 8:35 pm 
Offline
Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
"Bomb load" is the source of all of my pain: External Fuel sound wonderful, until you remember you want to be thrust-11 (the pre-hardbound number) to move two "hexes" on the Radar Map; Then, you have this quest to have a +3 Initiative bonus when facing thrust-8 turbines.

After all that, you worry if you can splash one tango per turn, and you wonder how many will be behind you, ergo issues with armor weight and placement …

I have decided ASFs this fast are more interested with raw armor points then a bonus against energy weapons, as lasers are few'n far between in the chosen work environment …

_________________
[url=http://www.hitbox.tv/hmpgoose]Goose - The Egyptian God of Frustration[/url]

"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"


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PostPosted: Sun Jul 31, 2016 9:24 pm 
Offline
Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
this might mean that it makes a lot of sense to transport a fighter near its target, so you do not need external fuel,
then you could transport an Air-Air missile that you will fire towards the enemy as soon as an enemy is in sight, that way you will never have to go into a dogfight with any external payload.
and finally you could be picked up for return.

PS: my range extender could also be used as a tanker with two internal tanks of 30 tons each and a refueling device. but then you would need a lot of fighters around it.

_________________
typos and spelling-mistakes are property of the finder. english is not my mother-tongue.


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