House rule: mechs calculate their Speed according to their weight. a 105 ton superheavy that has 10 tons less Needs a 380 engine to run at 4/6
house rule2: wether a mech uses superheavy rules is dependent on the Chassis-Rating, a 105 ton Chassis uses the rules, even when it is not using more than 95 of the allowed tons
this i would not allow if i would run a game, it is rather IMBA.
Code:
BattleMech Technical Readout
Type/Model: Superdavid
Tech: Clan / 3250
Config: Biped BattleMech Superheavy
Rules: Level 3, Prototype
Mass: 95 tons effective, 105 tons chassis
Chassis: Composite
Power Plant: 380 XXL Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
6 ER Large Lasers
3 Micro Pulse Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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Type/Model: Superdavid
Mass: 95 tons
Equipment: Crits Mass
Int. Struct.: 145 pts Composite 0 5,25(weight for 105 ton Composit, Points are for 95 tons Composit)
Engine: 380 XXL Fusion 4 14,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 39 Double [78] 24 29,00
(Heat Sink Loc: 6 LA, 6 RA, 4 LT, 4 RT, 2 LL, 2 RL, )
XL Gyro: 3 2,00
Cockpit, Life Supt., Sensors: 3 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 293 pts Ferro-Fibrous 4 15,50 this is max armor for a 95 ton mech
(Armor Crit Loc: 2 LT 2 RT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 45
Center Torso (Rear): 15
L/R Side Torso: 20 30/30
L/R Side Torso (Rear): 10/10
L/R Arm: 16 32/32
L/R Leg: 20 40/40
Weapons and Equipment Loc Heat Ammo Crits Mass
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3 ER Large Lasers RA 36 3 12,00
1 Micro Pulse Laser RA 1 1 ,50
3 ER Large Lasers LA 36 3 12,00
1 Micro Pulse Laser LA 1 1 ,50
1 Micro Pulse Laser HD 1 1 ,50
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TOTALS: 75 101 94,05
Crits & Tons Left: 10,75
Calculated Factors:
Total Cost: unknown,( the Price for a 95 ton mech with this Equipment is 102 000 000)
Battle Value 2: 2.815 (old BV = 2.540)this is the value HMpro gives for a 95 ton mech with this equipment
Cost per BV2: 36.216,89
Weapon Value: 6.894 / 6.894 (Ratio = 2,45 / 2,45)
Damage Factors: SRDmg = 58; MRDmg = 45; LRDmg = 28
BattleForce2: MP: 4, Armor/Structure: 7/4
Damage PB/M/L: 9/6/6, Overheat: 0
Class: MA; Point Value: 28